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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| go_celestial_planetarium_accessAI (GameObject *go) | |
| bool | GossipHello (Player *player) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| Public Member Functions inherited from GameObjectAI | |
| virtual void | Destroyed (Player *, uint32) |
| virtual void | DoAction (int32) |
| virtual void | EventInform (uint32) |
| GameObjectAI (GameObject *g) | |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetData64 (uint32) const |
| virtual uint32 | GetDialogStatus (Player *) |
| virtual uint64 | GetGUID (int32) const |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | InitializeAI () |
| virtual void | OnGameEvent (bool, uint16) |
| virtual void | OnStateChanged (uint32, Unit *) |
| virtual bool | QuestAccept (Player *, Quest const *) |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| virtual void | Reset () |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetData64 (uint32, uint64) |
| virtual void | SetGUID (uint64, int32) |
| virtual | ~GameObjectAI () |
Public Attributes | |
| EventMap | _events |
Additional Inherited Members | |
| Static Public Member Functions inherited from GameObjectAI | |
| static int | Permissible (GameObject const *go) |
| Protected Attributes inherited from GameObjectAI | |
| GameObject *const | go |
Definition at line 950 of file boss_algalon_the_observer.cpp.
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inline |
Definition at line 952 of file boss_algalon_the_observer.cpp.
References GameObjectAI::GameObjectAI(), and GameObjectAI::go.
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inlinevirtual |
Reimplemented from GameObjectAI.
Definition at line 956 of file boss_algalon_the_observer.cpp.
References _events, ACTION_START_INTRO, BrannIntroSpawnPos, DATA_ALGALON_SUMMON_STATE, DATA_SIGILDOOR_01, DATA_SIGILDOOR_02, EVENT_DESPAWN_CONSOLE, GAMEOBJECT_FIELD_FLAGS, ObjectAccessor::GetGameObject(), GameObjectAI::go, GO_FLAG_IN_USE, GO_STATE_ACTIVE, MAX_LOCK_CASE, NPC_BRANN_BRONZBEARD_ALG, OVERRIDE, and sLockStore.
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inlinevirtual |
Reimplemented from GameObjectAI.
Definition at line 997 of file boss_algalon_the_observer.cpp.
References _events, EVENT_DESPAWN_CONSOLE, GameObjectAI::go, and OVERRIDE.
| EventMap go_celestial_planetarium_access::go_celestial_planetarium_accessAI::_events |
Definition at line 1015 of file boss_algalon_the_observer.cpp.
Referenced by GossipHello(), and UpdateAI().