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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| go_twilight_portalAI (GameObject *gameobject) | |
| bool | GossipHello (Player *player) OVERRIDE |
| void | UpdateAI (uint32) OVERRIDE |
| Public Member Functions inherited from GameObjectAI | |
| virtual void | Destroyed (Player *, uint32) |
| virtual void | DoAction (int32) |
| virtual void | EventInform (uint32) |
| GameObjectAI (GameObject *g) | |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetData64 (uint32) const |
| virtual uint32 | GetDialogStatus (Player *) |
| virtual uint64 | GetGUID (int32) const |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | InitializeAI () |
| virtual void | OnGameEvent (bool, uint16) |
| virtual void | OnStateChanged (uint32, Unit *) |
| virtual bool | QuestAccept (Player *, Quest const *) |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| virtual void | Reset () |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetData64 (uint32, uint64) |
| virtual void | SetGUID (uint64, int32) |
| virtual | ~GameObjectAI () |
Private Attributes | |
| bool | _deleted |
| InstanceScript * | _instance |
| uint32 | _spellId |
Additional Inherited Members | |
| Static Public Member Functions inherited from GameObjectAI | |
| static int | Permissible (GameObject const *go) |
| Protected Attributes inherited from GameObjectAI | |
| GameObject *const | go |
Definition at line 1266 of file boss_halion.cpp.
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inline |
Because WDB template has non-existent spell ID, not seen in sniffs either, meh
Definition at line 1268 of file boss_halion.cpp.
References _deleted, _instance, GameObjectAI::GameObjectAI(), and Object::GetEntry().
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inlinevirtual |
Reimplemented from GameObjectAI.
Definition at line 1289 of file boss_halion.cpp.
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inlinevirtual |
Reimplemented from GameObjectAI.
Definition at line 1296 of file boss_halion.cpp.
References _deleted, _instance, DATA_HALION, GameObjectAI::go, IN_PROGRESS, and OVERRIDE.
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private |
Definition at line 1311 of file boss_halion.cpp.
Referenced by go_twilight_portalAI(), and UpdateAI().
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private |
Definition at line 1309 of file boss_halion.cpp.
Referenced by go_twilight_portalAI(), and UpdateAI().
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private |
Definition at line 1310 of file boss_halion.cpp.
Referenced by GossipHello().