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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Protected Attributes | |
| uint64 | felIronChestGUID |
| bool | spawned |
Additional Inherited Members | |
| Public Attributes inherited from InstanceScript | |
| Map * | instance |
| Protected Member Functions inherited from InstanceScript | |
| void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| std::string | GetBossSaveData () |
| void | LoadBossState (char const *data) |
| void | LoadDoorData (DoorData const *data) |
| void | LoadMinionData (MinionData const *data) |
| void | SetBossNumber (uint32 number) |
| void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
Definition at line 22 of file instance_hellfire_ramparts.cpp.
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inline |
Definition at line 24 of file instance_hellfire_ramparts.cpp.
References EncounterCount, felIronChestGUID, InstanceScript::InstanceScript(), InstanceScript::SetBossNumber(), and spawned.
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inlinevirtual |
Reimplemented from InstanceScript.
Definition at line 61 of file instance_hellfire_ramparts.cpp.
References InstanceScript::GetBossSaveData(), OUT_SAVE_INST_DATA, OUT_SAVE_INST_DATA_COMPLETE, and OVERRIDE.
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inlinevirtual |
Reimplemented from InstanceScript.
Definition at line 72 of file instance_hellfire_ramparts.cpp.
References EncounterCount, IN_PROGRESS, NOT_STARTED, OUT_LOAD_INST_DATA, OUT_LOAD_INST_DATA_COMPLETE, OUT_LOAD_INST_DATA_FAIL, OVERRIDE, SetBossState(), and SPECIAL.
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inlinevirtual |
Reimplemented from ZoneScript.
Definition at line 31 of file instance_hellfire_ramparts.cpp.
References felIronChestGUID, GO_FEL_IRON_CHECT_HEROIC, GO_FEL_IRON_CHEST_NORMAL, and OVERRIDE.
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inlinevirtual |
Reimplemented from InstanceScript.
Definition at line 42 of file instance_hellfire_ramparts.cpp.
References DATA_NAZAN, DATA_VAZRUDEN, DONE, InstanceScript::DoRespawnGameObject(), felIronChestGUID, InstanceScript::GetBossState(), HOUR, IN_MILLISECONDS, OVERRIDE, InstanceScript::SetBossState(), and spawned.
Referenced by Load().
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protected |
Definition at line 106 of file instance_hellfire_ramparts.cpp.
Referenced by instance_ramparts_InstanceMapScript(), OnGameObjectCreate(), and SetBossState().
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protected |
Definition at line 107 of file instance_hellfire_ramparts.cpp.
Referenced by instance_ramparts_InstanceMapScript(), and SetBossState().