Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript Struct Reference
Inheritance diagram for instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript:
Collaboration diagram for instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript:

Public Member Functions

uint32 GetData (uint32 type) const OVERRIDE
uint64 GetData64 (uint32 type) const OVERRIDE
std::string GetSaveData () OVERRIDE
 instance_shadow_labyrinth_InstanceMapScript (Map *map)
void Load (char const *str) OVERRIDE
void OnCreatureCreate (Creature *creature) OVERRIDE
void OnGameObjectCreate (GameObject *go) OVERRIDE
void OnGameObjectRemove (GameObject *go) OVERRIDE
void OnUnitDeath (Unit *unit) OVERRIDE
Public Member Functions inherited from InstanceScript
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
virtual bool CheckRequiredBosses (uint32, Player const *=NULL) const
void DoCastSpellOnPlayers (uint32 spell)
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
void DoRespawnGameObject (uint64 guid, uint32 timeToDespawn=MINUTE)
void DoSendNotifyToInstance (char const *format,...)
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
void DoUseDoorOrButton (uint64 guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
virtual void FillInitialWorldStates (WorldStateBuilder &)
BossBoundaryMap const * GetBossBoundary (uint32 id) const
EncounterState GetBossState (uint32 id) const
uint32 GetCompletedEncounterMask () const
void HandleGameObject (uint64 guid, bool open, GameObject *go=NULL)
virtual void Initialize ()
 InstanceScript (Map *map)
virtual bool IsEncounterInProgress () const
virtual void OnPlayerEnter (Player *)
void SaveToDB ()
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
bool ServerAllowsTwoSideGroups ()
virtual bool SetBossState (uint32 id, EncounterState state)
void SetCompletedEncountersMask (uint32 newMask)
virtual void Update (uint32)
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
void UpdatePhasing ()
virtual ~InstanceScript ()
Public Member Functions inherited from ZoneScript
virtual uint32 GetCreatureEntry (uint32, CreatureData const *data)
virtual uint32 GetGameObjectEntry (uint32, uint32 entry)
virtual void OnCreatureRemove (Creature *)
virtual void ProcessEvent (WorldObject *, uint32)
virtual void SetData (uint32, uint32)
virtual void SetData64 (uint32, uint64)
 ZoneScript ()
virtual ~ZoneScript ()

Protected Attributes

uint64 AmbassadorHellmawGUID
uint32 FelOverseerCount
uint64 GrandmasterVorpilGUID

Additional Inherited Members

Public Attributes inherited from InstanceScript
Mapinstance
Protected Member Functions inherited from InstanceScript
void AddDoor (GameObject *door, bool add)
void AddMinion (Creature *minion, bool add)
std::string GetBossSaveData ()
void LoadBossState (char const *data)
void LoadDoorData (DoorData const *data)
void LoadMinionData (MinionData const *data)
void SetBossNumber (uint32 number)
void UpdateDoorState (GameObject *door)
void UpdateMinionState (Creature *minion, EncounterState state)

Detailed Description

Definition at line 23 of file instance_shadow_labyrinth.cpp.

Constructor & Destructor Documentation

◆ instance_shadow_labyrinth_InstanceMapScript()

instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::instance_shadow_labyrinth_InstanceMapScript ( Map * map)
inline

Member Function Documentation

◆ GetData()

uint32 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GetData ( uint32 type) const
inlinevirtual

Reimplemented from ZoneScript.

Definition at line 101 of file instance_shadow_labyrinth.cpp.

References DATA_FEL_OVERSEER, FelOverseerCount, and OVERRIDE.

◆ GetData64()

uint64 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GetData64 ( uint32 type) const
inlinevirtual

Reimplemented from ZoneScript.

Definition at line 113 of file instance_shadow_labyrinth.cpp.

References DATA_GRANDMASTER_VORPIL, GrandmasterVorpilGUID, and OVERRIDE.

◆ GetSaveData()

std::string instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GetSaveData ( )
inlinevirtual

◆ Load()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::Load ( char const * str)
inlinevirtual

◆ OnCreatureCreate()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnCreatureCreate ( Creature * creature)
inlinevirtual

◆ OnGameObjectCreate()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnGameObjectCreate ( GameObject * go)
inlinevirtual

◆ OnGameObjectRemove()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnGameObjectRemove ( GameObject * go)
inlinevirtual

◆ OnUnitDeath()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnUnitDeath ( Unit * unit)
inlinevirtual

Member Data Documentation

◆ AmbassadorHellmawGUID

uint64 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::AmbassadorHellmawGUID
protected

◆ FelOverseerCount

uint32 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::FelOverseerCount
protected

◆ GrandmasterVorpilGUID

uint64 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GrandmasterVorpilGUID
protected

The documentation for this struct was generated from the following file: