Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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instance_steam_vault::instance_steam_vault_InstanceMapScript Struct Reference
Inheritance diagram for instance_steam_vault::instance_steam_vault_InstanceMapScript:
Collaboration diagram for instance_steam_vault::instance_steam_vault_InstanceMapScript:

Public Member Functions

uint32 GetData (uint32 type) const OVERRIDE
uint64 GetData64 (uint32 type) const OVERRIDE
std::string GetSaveData () OVERRIDE
 instance_steam_vault_InstanceMapScript (Map *map)
void Load (char const *str) OVERRIDE
void OnCreatureCreate (Creature *creature) OVERRIDE
void OnGameObjectCreate (GameObject *go) OVERRIDE
bool SetBossState (uint32 type, EncounterState state) OVERRIDE
void SetData (uint32 type, uint32 data) OVERRIDE
Public Member Functions inherited from InstanceScript
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
virtual bool CheckRequiredBosses (uint32, Player const *=NULL) const
void DoCastSpellOnPlayers (uint32 spell)
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
void DoRespawnGameObject (uint64 guid, uint32 timeToDespawn=MINUTE)
void DoSendNotifyToInstance (char const *format,...)
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
void DoUseDoorOrButton (uint64 guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
virtual void FillInitialWorldStates (WorldStateBuilder &)
BossBoundaryMap const * GetBossBoundary (uint32 id) const
EncounterState GetBossState (uint32 id) const
uint32 GetCompletedEncounterMask () const
void HandleGameObject (uint64 guid, bool open, GameObject *go=NULL)
virtual void Initialize ()
 InstanceScript (Map *map)
virtual bool IsEncounterInProgress () const
virtual void OnPlayerEnter (Player *)
void SaveToDB ()
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
bool ServerAllowsTwoSideGroups ()
void SetCompletedEncountersMask (uint32 newMask)
virtual void Update (uint32)
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
void UpdatePhasing ()
virtual ~InstanceScript ()
Public Member Functions inherited from ZoneScript
virtual uint32 GetCreatureEntry (uint32, CreatureData const *data)
virtual uint32 GetGameObjectEntry (uint32, uint32 entry)
virtual void OnCreatureRemove (Creature *)
virtual void OnGameObjectRemove (GameObject *)
virtual void OnUnitDeath (Unit *)
virtual void ProcessEvent (WorldObject *, uint32)
virtual void SetData64 (uint32, uint64)
 ZoneScript ()
virtual ~ZoneScript ()

Protected Attributes

uint8 DistillerState
uint64 KalithreshGUID
uint64 MainChambersDoorGUID
uint64 MekgineerGUID
uint64 ThespiaGUID

Additional Inherited Members

Public Attributes inherited from InstanceScript
Mapinstance
Protected Member Functions inherited from InstanceScript
void AddDoor (GameObject *door, bool add)
void AddMinion (Creature *minion, bool add)
std::string GetBossSaveData ()
void LoadBossState (char const *data)
void LoadDoorData (DoorData const *data)
void LoadMinionData (MinionData const *data)
void SetBossNumber (uint32 number)
void UpdateDoorState (GameObject *door)
void UpdateMinionState (Creature *minion, EncounterState state)

Detailed Description

Definition at line 42 of file instance_steam_vault.cpp.

Constructor & Destructor Documentation

◆ instance_steam_vault_InstanceMapScript()

instance_steam_vault::instance_steam_vault_InstanceMapScript::instance_steam_vault_InstanceMapScript ( Map * map)
inline

Member Function Documentation

◆ GetData()

uint32 instance_steam_vault::instance_steam_vault_InstanceMapScript::GetData ( uint32 type) const
inlinevirtual

Reimplemented from ZoneScript.

Definition at line 108 of file instance_steam_vault.cpp.

References DATA_DISTILLER, DistillerState, and OVERRIDE.

◆ GetData64()

uint64 instance_steam_vault::instance_steam_vault_InstanceMapScript::GetData64 ( uint32 type) const
inlinevirtual

◆ GetSaveData()

std::string instance_steam_vault::instance_steam_vault_InstanceMapScript::GetSaveData ( )
inlinevirtual

◆ Load()

void instance_steam_vault::instance_steam_vault_InstanceMapScript::Load ( char const * str)
inlinevirtual

◆ OnCreatureCreate()

void instance_steam_vault::instance_steam_vault_InstanceMapScript::OnCreatureCreate ( Creature * creature)
inlinevirtual

◆ OnGameObjectCreate()

void instance_steam_vault::instance_steam_vault_InstanceMapScript::OnGameObjectCreate ( GameObject * go)
inlinevirtual

Reimplemented from ZoneScript.

Definition at line 74 of file instance_steam_vault.cpp.

References GO_MAIN_CHAMBERS_DOOR, MainChambersDoorGUID, and OVERRIDE.

◆ SetBossState()

bool instance_steam_vault::instance_steam_vault_InstanceMapScript::SetBossState ( uint32 type,
EncounterState state )
inlinevirtual

◆ SetData()

void instance_steam_vault::instance_steam_vault_InstanceMapScript::SetData ( uint32 type,
uint32 data )
inlinevirtual

Reimplemented from ZoneScript.

Definition at line 102 of file instance_steam_vault.cpp.

References DATA_DISTILLER, DistillerState, and OVERRIDE.

Member Data Documentation

◆ DistillerState

uint8 instance_steam_vault::instance_steam_vault_InstanceMapScript::DistillerState
protected

◆ KalithreshGUID

uint64 instance_steam_vault::instance_steam_vault_InstanceMapScript::KalithreshGUID
protected

◆ MainChambersDoorGUID

uint64 instance_steam_vault::instance_steam_vault_InstanceMapScript::MainChambersDoorGUID
protected

◆ MekgineerGUID

uint64 instance_steam_vault::instance_steam_vault_InstanceMapScript::MekgineerGUID
protected

◆ ThespiaGUID

uint64 instance_steam_vault::instance_steam_vault_InstanceMapScript::ThespiaGUID
protected

The documentation for this struct was generated from the following file: