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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Attributes | |
| uint64 | GOAtalaiIdol |
| uint64 | GOAtalaiStatue1 |
| uint64 | GOAtalaiStatue2 |
| uint64 | GOAtalaiStatue3 |
| uint64 | GOAtalaiStatue4 |
| uint64 | GOAtalaiStatue5 |
| uint64 | GOAtalaiStatue6 |
| bool | s1 |
| bool | s2 |
| bool | s3 |
| bool | s4 |
| bool | s5 |
| bool | s6 |
| uint32 | State |
| Public Attributes inherited from InstanceScript | |
| Map * | instance |
Additional Inherited Members | |
| Protected Member Functions inherited from InstanceScript | |
| void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| std::string | GetBossSaveData () |
| void | LoadBossState (char const *data) |
| void | LoadDoorData (DoorData const *data) |
| void | LoadMinionData (MinionData const *data) |
| void | SetBossNumber (uint32 number) |
| void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
Definition at line 46 of file instance_sunken_temple.cpp.
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inline |
Definition at line 48 of file instance_sunken_temple.cpp.
References InstanceScript::InstanceScript().
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inlinevirtual |
Reimplemented from ZoneScript.
Definition at line 189 of file instance_sunken_temple.cpp.
References EVENT_STATE, OVERRIDE, and State.
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inlinevirtual |
Reimplemented from InstanceScript.
Definition at line 69 of file instance_sunken_temple.cpp.
References GOAtalaiIdol, GOAtalaiStatue1, GOAtalaiStatue2, GOAtalaiStatue3, GOAtalaiStatue4, GOAtalaiStatue5, GOAtalaiStatue6, OVERRIDE, s1, s2, s3, s4, s5, s6, and State.
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inlinevirtual |
Reimplemented from ZoneScript.
Definition at line 89 of file instance_sunken_temple.cpp.
References GO_ATALAI_IDOL, GO_ATALAI_STATUE1, GO_ATALAI_STATUE2, GO_ATALAI_STATUE3, GO_ATALAI_STATUE4, GO_ATALAI_STATUE5, GO_ATALAI_STATUE6, GOAtalaiIdol, GOAtalaiStatue1, GOAtalaiStatue2, GOAtalaiStatue3, GOAtalaiStatue4, GOAtalaiStatue5, GOAtalaiStatue6, and OVERRIDE.
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inlinevirtual |
Reimplemented from ZoneScript.
Definition at line 183 of file instance_sunken_temple.cpp.
References EVENT_STATE, OVERRIDE, and State.
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inlinevirtual |
Reimplemented from InstanceScript.
Definition at line 103 of file instance_sunken_temple.cpp.
References GO_ATALAI_STATUE1, GO_ATALAI_STATUE2, GO_ATALAI_STATUE3, GO_ATALAI_STATUE4, GO_ATALAI_STATUE5, GO_ATALAI_STATUE6, GOAtalaiStatue1, GOAtalaiStatue2, GOAtalaiStatue3, GOAtalaiStatue4, GOAtalaiStatue5, GOAtalaiStatue6, InstanceScript::instance, s1, s2, s3, s4, s5, s6, State, and UseStatue().
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inline |
Definition at line 164 of file instance_sunken_temple.cpp.
References GAMEOBJECT_FIELD_FLAGS, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_ATALAI_LIGHT1, Object::SetUInt32Value(), and WorldObject::SummonGameObject().
Referenced by Update().
| uint64 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiIdol |
Definition at line 58 of file instance_sunken_temple.cpp.
Referenced by Initialize(), and OnGameObjectCreate().
| uint64 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue1 |
Definition at line 52 of file instance_sunken_temple.cpp.
Referenced by Initialize(), OnGameObjectCreate(), and Update().
| uint64 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue2 |
Definition at line 53 of file instance_sunken_temple.cpp.
Referenced by Initialize(), OnGameObjectCreate(), and Update().
| uint64 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue3 |
Definition at line 54 of file instance_sunken_temple.cpp.
Referenced by Initialize(), OnGameObjectCreate(), and Update().
| uint64 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue4 |
Definition at line 55 of file instance_sunken_temple.cpp.
Referenced by Initialize(), OnGameObjectCreate(), and Update().
| uint64 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue5 |
Definition at line 56 of file instance_sunken_temple.cpp.
Referenced by Initialize(), OnGameObjectCreate(), and Update().
| uint64 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue6 |
Definition at line 57 of file instance_sunken_temple.cpp.
Referenced by Initialize(), OnGameObjectCreate(), and Update().
| bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s1 |
Definition at line 62 of file instance_sunken_temple.cpp.
Referenced by Initialize(), and Update().
| bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s2 |
Definition at line 63 of file instance_sunken_temple.cpp.
Referenced by Initialize(), and Update().
| bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s3 |
Definition at line 64 of file instance_sunken_temple.cpp.
Referenced by Initialize(), and Update().
| bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s4 |
Definition at line 65 of file instance_sunken_temple.cpp.
Referenced by Initialize(), and Update().
| bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s5 |
Definition at line 66 of file instance_sunken_temple.cpp.
Referenced by Initialize(), and Update().
| bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s6 |
Definition at line 67 of file instance_sunken_temple.cpp.
Referenced by Initialize(), and Update().
| uint32 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::State |
Definition at line 60 of file instance_sunken_temple.cpp.
Referenced by GetData(), Initialize(), SetData(), and Update().