Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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instance_the_botanica::instance_the_botanica_InstanceMapScript Struct Reference
Inheritance diagram for instance_the_botanica::instance_the_botanica_InstanceMapScript:
Collaboration diagram for instance_the_botanica::instance_the_botanica_InstanceMapScript:

Public Member Functions

uint64 GetData64 (uint32 type) const OVERRIDE
std::string GetSaveData () OVERRIDE
 instance_the_botanica_InstanceMapScript (Map *map)
void Load (char const *str) OVERRIDE
void OnCreatureCreate (Creature *creature) OVERRIDE
bool SetBossState (uint32 type, EncounterState state) OVERRIDE
Public Member Functions inherited from InstanceScript
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
virtual bool CheckRequiredBosses (uint32, Player const *=NULL) const
void DoCastSpellOnPlayers (uint32 spell)
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
void DoRespawnGameObject (uint64 guid, uint32 timeToDespawn=MINUTE)
void DoSendNotifyToInstance (char const *format,...)
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
void DoUseDoorOrButton (uint64 guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
virtual void FillInitialWorldStates (WorldStateBuilder &)
BossBoundaryMap const * GetBossBoundary (uint32 id) const
EncounterState GetBossState (uint32 id) const
uint32 GetCompletedEncounterMask () const
void HandleGameObject (uint64 guid, bool open, GameObject *go=NULL)
virtual void Initialize ()
 InstanceScript (Map *map)
virtual bool IsEncounterInProgress () const
virtual void OnPlayerEnter (Player *)
void SaveToDB ()
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
bool ServerAllowsTwoSideGroups ()
void SetCompletedEncountersMask (uint32 newMask)
virtual void Update (uint32)
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
void UpdatePhasing ()
virtual ~InstanceScript ()
Public Member Functions inherited from ZoneScript
virtual uint32 GetCreatureEntry (uint32, CreatureData const *data)
virtual uint32 GetData (uint32) const
virtual uint32 GetGameObjectEntry (uint32, uint32 entry)
virtual void OnCreatureRemove (Creature *)
virtual void OnGameObjectCreate (GameObject *)
virtual void OnGameObjectRemove (GameObject *)
virtual void OnUnitDeath (Unit *)
virtual void ProcessEvent (WorldObject *, uint32)
virtual void SetData (uint32, uint32)
virtual void SetData64 (uint32, uint64)
 ZoneScript ()
virtual ~ZoneScript ()

Protected Attributes

uint64 CommanderSarannisGUID
uint64 HighBotanistFreywinnGUID
uint64 LajGUID
uint64 ThorngrinTheTenderGUID
uint64 WarpSplinterGUID

Additional Inherited Members

Public Attributes inherited from InstanceScript
Mapinstance
Protected Member Functions inherited from InstanceScript
void AddDoor (GameObject *door, bool add)
void AddMinion (Creature *minion, bool add)
std::string GetBossSaveData ()
void LoadBossState (char const *data)
void LoadDoorData (DoorData const *data)
void LoadMinionData (MinionData const *data)
void SetBossNumber (uint32 number)
void UpdateDoorState (GameObject *door)
void UpdateMinionState (Creature *minion, EncounterState state)

Detailed Description

Definition at line 15 of file instance_the_botanica.cpp.

Constructor & Destructor Documentation

◆ instance_the_botanica_InstanceMapScript()

instance_the_botanica::instance_the_botanica_InstanceMapScript::instance_the_botanica_InstanceMapScript ( Map * map)
inline

Member Function Documentation

◆ GetData64()

uint64 instance_the_botanica::instance_the_botanica_InstanceMapScript::GetData64 ( uint32 type) const
inlinevirtual

◆ GetSaveData()

std::string instance_the_botanica::instance_the_botanica_InstanceMapScript::GetSaveData ( )
inlinevirtual

◆ Load()

void instance_the_botanica::instance_the_botanica_InstanceMapScript::Load ( char const * str)
inlinevirtual

◆ OnCreatureCreate()

void instance_the_botanica::instance_the_botanica_InstanceMapScript::OnCreatureCreate ( Creature * creature)
inlinevirtual

◆ SetBossState()

bool instance_the_botanica::instance_the_botanica_InstanceMapScript::SetBossState ( uint32 type,
EncounterState state )
inlinevirtual

Member Data Documentation

◆ CommanderSarannisGUID

uint64 instance_the_botanica::instance_the_botanica_InstanceMapScript::CommanderSarannisGUID
protected

◆ HighBotanistFreywinnGUID

uint64 instance_the_botanica::instance_the_botanica_InstanceMapScript::HighBotanistFreywinnGUID
protected

◆ LajGUID

uint64 instance_the_botanica::instance_the_botanica_InstanceMapScript::LajGUID
protected

◆ ThorngrinTheTenderGUID

uint64 instance_the_botanica::instance_the_botanica_InstanceMapScript::ThorngrinTheTenderGUID
protected

◆ WarpSplinterGUID

uint64 instance_the_botanica::instance_the_botanica_InstanceMapScript::WarpSplinterGUID
protected

The documentation for this struct was generated from the following file: