Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript Struct Reference
Inheritance diagram for instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript:
Collaboration diagram for instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript:

Public Member Functions

uint32 GetData (uint32 uiData) const OVERRIDE
uint64 GetData64 (uint32 uiData) const OVERRIDE
std::string GetSaveData () OVERRIDE
void Initialize () OVERRIDE
 instance_trial_of_the_champion_InstanceMapScript (Map *map)
bool IsEncounterInProgress () const OVERRIDE
void Load (const char *in) OVERRIDE
void OnCreatureCreate (Creature *creature) OVERRIDE
void OnGameObjectCreate (GameObject *go) OVERRIDE
void SetData (uint32 uiType, uint32 uiData) OVERRIDE
void SetData64 (uint32 uiType, uint64 uiData) OVERRIDE
Public Member Functions inherited from InstanceScript
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
virtual bool CheckRequiredBosses (uint32, Player const *=NULL) const
void DoCastSpellOnPlayers (uint32 spell)
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
void DoRespawnGameObject (uint64 guid, uint32 timeToDespawn=MINUTE)
void DoSendNotifyToInstance (char const *format,...)
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
void DoUseDoorOrButton (uint64 guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
virtual void FillInitialWorldStates (WorldStateBuilder &)
BossBoundaryMap const * GetBossBoundary (uint32 id) const
EncounterState GetBossState (uint32 id) const
uint32 GetCompletedEncounterMask () const
void HandleGameObject (uint64 guid, bool open, GameObject *go=NULL)
 InstanceScript (Map *map)
virtual void OnPlayerEnter (Player *)
void SaveToDB ()
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
bool ServerAllowsTwoSideGroups ()
virtual bool SetBossState (uint32 id, EncounterState state)
void SetCompletedEncountersMask (uint32 newMask)
virtual void Update (uint32)
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
void UpdatePhasing ()
virtual ~InstanceScript ()
Public Member Functions inherited from ZoneScript
virtual uint32 GetCreatureEntry (uint32, CreatureData const *data)
virtual uint32 GetGameObjectEntry (uint32, uint32 entry)
virtual void OnCreatureRemove (Creature *)
virtual void OnGameObjectRemove (GameObject *)
virtual void OnUnitDeath (Unit *)
virtual void ProcessEvent (WorldObject *, uint32)
 ZoneScript ()
virtual ~ZoneScript ()

Public Attributes

bool bDone
uint32 m_auiEncounter [MAX_ENCOUNTER]
std::string str_data
uint64 uiAnnouncerGUID
uint64 uiArgentChampionGUID
uint8 uiArgentSoldierDeaths
uint64 uiChampionLootGUID
uint64 uiGrandChampion1GUID
uint64 uiGrandChampion2GUID
uint64 uiGrandChampion3GUID
uint16 uiGrandChampionsDeaths
uint64 uiGrandChampionVehicle1GUID
uint64 uiGrandChampionVehicle2GUID
uint64 uiGrandChampionVehicle3GUID
uint64 uiMainGateGUID
uint16 uiMovementDone
std::list< uint64VehicleList
Public Attributes inherited from InstanceScript
Mapinstance

Additional Inherited Members

Protected Member Functions inherited from InstanceScript
void AddDoor (GameObject *door, bool add)
void AddMinion (Creature *minion, bool add)
std::string GetBossSaveData ()
void LoadBossState (char const *data)
void LoadDoorData (DoorData const *data)
void LoadMinionData (MinionData const *data)
void SetBossNumber (uint32 number)
void UpdateDoorState (GameObject *door)
void UpdateMinionState (Creature *minion, EncounterState state)

Detailed Description

Definition at line 30 of file instance_trial_of_the_champion.cpp.

Constructor & Destructor Documentation

◆ instance_trial_of_the_champion_InstanceMapScript()

instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::instance_trial_of_the_champion_InstanceMapScript ( Map * map)
inline

Member Function Documentation

◆ GetData()

uint32 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::GetData ( uint32 uiData) const
inlinevirtual

◆ GetData64()

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::GetData64 ( uint32 uiData) const
inlinevirtual

◆ GetSaveData()

std::string instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::GetSaveData ( )
inlinevirtual

◆ Initialize()

◆ IsEncounterInProgress()

bool instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::IsEncounterInProgress ( ) const
inlinevirtual

Reimplemented from InstanceScript.

Definition at line 81 of file instance_trial_of_the_champion.cpp.

References IN_PROGRESS, m_auiEncounter, MAX_ENCOUNTER, and OVERRIDE.

◆ Load()

void instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Load ( const char * in)
inlinevirtual

◆ OnCreatureCreate()

◆ OnGameObjectCreate()

void instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnGameObjectCreate ( GameObject * go)
inlinevirtual

◆ SetData()

◆ SetData64()

void instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData64 ( uint32 uiType,
uint64 uiData )
inlinevirtual

Member Data Documentation

◆ bDone

bool instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::bDone

Definition at line 55 of file instance_trial_of_the_champion.cpp.

Referenced by Initialize().

◆ m_auiEncounter

uint32 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::m_auiEncounter[MAX_ENCOUNTER]

◆ str_data

std::string instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::str_data

Definition at line 53 of file instance_trial_of_the_champion.cpp.

Referenced by GetSaveData().

◆ uiAnnouncerGUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiAnnouncerGUID

◆ uiArgentChampionGUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiArgentChampionGUID

Definition at line 49 of file instance_trial_of_the_champion.cpp.

Referenced by Initialize(), OnCreatureCreate(), and SetData().

◆ uiArgentSoldierDeaths

uint8 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiArgentSoldierDeaths

Definition at line 38 of file instance_trial_of_the_champion.cpp.

Referenced by GetData(), Initialize(), and SetData().

◆ uiChampionLootGUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiChampionLootGUID

Definition at line 48 of file instance_trial_of_the_champion.cpp.

Referenced by Initialize(), and OnGameObjectCreate().

◆ uiGrandChampion1GUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiGrandChampion1GUID

Definition at line 45 of file instance_trial_of_the_champion.cpp.

Referenced by GetData64(), Initialize(), and SetData64().

◆ uiGrandChampion2GUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiGrandChampion2GUID

Definition at line 46 of file instance_trial_of_the_champion.cpp.

Referenced by GetData64(), Initialize(), and SetData64().

◆ uiGrandChampion3GUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiGrandChampion3GUID

Definition at line 47 of file instance_trial_of_the_champion.cpp.

Referenced by GetData64(), Initialize(), and SetData64().

◆ uiGrandChampionsDeaths

uint16 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiGrandChampionsDeaths

Definition at line 37 of file instance_trial_of_the_champion.cpp.

Referenced by GetSaveData(), Initialize(), Load(), and SetData().

◆ uiGrandChampionVehicle1GUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiGrandChampionVehicle1GUID

Definition at line 42 of file instance_trial_of_the_champion.cpp.

Referenced by Initialize().

◆ uiGrandChampionVehicle2GUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiGrandChampionVehicle2GUID

Definition at line 43 of file instance_trial_of_the_champion.cpp.

Referenced by Initialize().

◆ uiGrandChampionVehicle3GUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiGrandChampionVehicle3GUID

Definition at line 44 of file instance_trial_of_the_champion.cpp.

Referenced by Initialize().

◆ uiMainGateGUID

uint64 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiMainGateGUID

Definition at line 41 of file instance_trial_of_the_champion.cpp.

Referenced by GetData64(), Initialize(), and OnGameObjectCreate().

◆ uiMovementDone

uint16 instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::uiMovementDone

Definition at line 36 of file instance_trial_of_the_champion.cpp.

Referenced by GetData(), GetSaveData(), Initialize(), Load(), and SetData().

◆ VehicleList

std::list<uint64> instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::VehicleList

Definition at line 51 of file instance_trial_of_the_champion.cpp.

Referenced by Initialize(), OnCreatureCreate(), and SetData().


The documentation for this struct was generated from the following file: