Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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npc_anachronos_the_ancient::npc_anachronos_the_ancientAI Struct Reference
Inheritance diagram for npc_anachronos_the_ancient::npc_anachronos_the_ancientAI:
Collaboration diagram for npc_anachronos_the_ancient::npc_anachronos_the_ancientAI:

Public Member Functions

void HandleAnimation ()
 npc_anachronos_the_ancientAI (Creature *creature)
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint64 AnachronosQuestTriggerGUID
uint8 AnimationCount
uint32 AnimationTimer
uint64 ArygosGUID
uint64 CaelestraszGUID
bool eventEnd
uint64 FandralGUID
uint64 MerithraGUID
uint64 PlayerGUID
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 481 of file zone_silithus.cpp.

Constructor & Destructor Documentation

◆ npc_anachronos_the_ancientAI()

npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::npc_anachronos_the_ancientAI ( Creature * creature)
inline

Definition at line 483 of file zone_silithus.cpp.

References ScriptedAI::ScriptedAI().

Member Function Documentation

◆ HandleAnimation()

◆ Reset()

void npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::Reset ( )
inlinevirtual

◆ UpdateAI()

void npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::UpdateAI ( uint32 diff)
inlinevirtual

== Triggered Actions Requested ==================

Reimplemented from CreatureAI.

Definition at line 778 of file zone_silithus.cpp.

References AnimationCount, AnimationTimer, eventEnd, HandleAnimation(), ScriptedAI::me, and OVERRIDE.

Member Data Documentation

◆ AnachronosQuestTriggerGUID

uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnachronosQuestTriggerGUID

Definition at line 488 of file zone_silithus.cpp.

Referenced by HandleAnimation(), and Reset().

◆ AnimationCount

uint8 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnimationCount

Definition at line 486 of file zone_silithus.cpp.

Referenced by HandleAnimation(), Reset(), and UpdateAI().

◆ AnimationTimer

uint32 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnimationTimer

Definition at line 485 of file zone_silithus.cpp.

Referenced by HandleAnimation(), Reset(), and UpdateAI().

◆ ArygosGUID

uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::ArygosGUID

Definition at line 490 of file zone_silithus.cpp.

Referenced by Reset().

◆ CaelestraszGUID

uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::CaelestraszGUID

Definition at line 491 of file zone_silithus.cpp.

Referenced by Reset().

◆ eventEnd

bool npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::eventEnd

Definition at line 494 of file zone_silithus.cpp.

Referenced by HandleAnimation(), Reset(), and UpdateAI().

◆ FandralGUID

uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::FandralGUID

Definition at line 492 of file zone_silithus.cpp.

Referenced by Reset().

◆ MerithraGUID

uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::MerithraGUID

Definition at line 489 of file zone_silithus.cpp.

Referenced by Reset().

◆ PlayerGUID

uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::PlayerGUID

Definition at line 493 of file zone_silithus.cpp.

Referenced by HandleAnimation(), and Reset().


The documentation for this struct was generated from the following file: