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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | HandleAnimation () |
| npc_anachronos_the_ancientAI (Creature *creature) | |
| void | Reset () OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint64 | AnachronosQuestTriggerGUID |
| uint8 | AnimationCount |
| uint32 | AnimationTimer |
| uint64 | ArygosGUID |
| uint64 | CaelestraszGUID |
| bool | eventEnd |
| uint64 | FandralGUID |
| uint64 | MerithraGUID |
| uint64 | PlayerGUID |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 481 of file zone_silithus.cpp.
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inline |
Definition at line 483 of file zone_silithus.cpp.
References ScriptedAI::ScriptedAI().
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inline |
Definition at line 511 of file zone_silithus.cpp.
References Creature::AI(), ANACHRONOS_EMOTE_1, ANACHRONOS_EMOTE_2, ANACHRONOS_EMOTE_3, ANACHRONOS_SAY_1, ANACHRONOS_SAY_10, ANACHRONOS_SAY_2, ANACHRONOS_SAY_3, ANACHRONOS_SAY_4, ANACHRONOS_SAY_5, ANACHRONOS_SAY_6, ANACHRONOS_SAY_7, ANACHRONOS_SAY_8, ANACHRONOS_SAY_9, AnachronosQuestTriggerGUID, AnimationCount, AnimationTimer, ARYGOS_EMOTE_1, ARYGOS_SAY_1, ARYGOS_YELL_1, C_ARYGOS, C_CAELESTRASZ, C_FANDRAL_STAGHELM, C_MERITHRA, CAELESTRASZ_SAY_1, CAELESTRASZ_SAY_2, CAELESTRASZ_YELL_1, Unit::CastSpell(), Unit::CastStop(), UnitAI::DoCast(), EMOTE_ONESHOT_LIFTOFF, EventAnim, eventEnd, FANDRAL_EMOTE_1, FANDRAL_EMOTE_2, FANDRAL_SAY_1, FANDRAL_SAY_2, FANDRAL_SAY_3, FANDRAL_SAY_4, FANDRAL_SAY_5, FANDRAL_SAY_6, WorldObject::FindNearestCreature(), Unit::GetCreature(), Object::GetGUID(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), GO_GATE_OF_AHN_QIRAJ, GO_GLYPH_OF_AHN_QIRAJ, GO_ROOTS_OF_AHN_QIRAJ, Player::GroupEventHappens(), Unit::HandleEmoteCommand(), WorldObject::IsInRange(), ScriptedAI::me, MERITHRA_EMOTE_1, MERITHRA_SAY_1, MERITHRA_SAY_2, MERITHRA_YELL_1, MotionMaster::MoveCharge(), PlayerGUID, QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, Unit::RemoveFromWorld(), Unit::SetDisableGravity(), Creature::SetTarget(), Unit::SetVisible(), WorldObject::SummonGameObject(), and CreatureAI::Talk().
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 496 of file zone_silithus.cpp.
References AnachronosQuestTriggerGUID, AnimationCount, AnimationTimer, ArygosGUID, CaelestraszGUID, eventEnd, FandralGUID, ScriptedAI::me, MerithraGUID, OVERRIDE, PlayerGUID, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 778 of file zone_silithus.cpp.
References AnimationCount, AnimationTimer, eventEnd, HandleAnimation(), ScriptedAI::me, and OVERRIDE.
| uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnachronosQuestTriggerGUID |
Definition at line 488 of file zone_silithus.cpp.
Referenced by HandleAnimation(), and Reset().
| uint8 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnimationCount |
Definition at line 486 of file zone_silithus.cpp.
Referenced by HandleAnimation(), Reset(), and UpdateAI().
| uint32 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnimationTimer |
Definition at line 485 of file zone_silithus.cpp.
Referenced by HandleAnimation(), Reset(), and UpdateAI().
| uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::ArygosGUID |
Definition at line 490 of file zone_silithus.cpp.
Referenced by Reset().
| uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::CaelestraszGUID |
Definition at line 491 of file zone_silithus.cpp.
Referenced by Reset().
| bool npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::eventEnd |
Definition at line 494 of file zone_silithus.cpp.
Referenced by HandleAnimation(), Reset(), and UpdateAI().
| uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::FandralGUID |
Definition at line 492 of file zone_silithus.cpp.
Referenced by Reset().
| uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::MerithraGUID |
Definition at line 489 of file zone_silithus.cpp.
Referenced by Reset().
| uint64 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::PlayerGUID |
Definition at line 493 of file zone_silithus.cpp.
Referenced by HandleAnimation(), and Reset().