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SkyFire 5.4.8 server core API documentation
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npc_announcer_toc5::npc_announcer_toc5AI Struct Reference
Inheritance diagram for npc_announcer_toc5::npc_announcer_toc5AI:
Collaboration diagram for npc_announcer_toc5::npc_announcer_toc5AI:

Public Member Functions

void AggroAllPlayers (Creature *temp)
void DoStartArgentChampionEncounter ()
void DoSummonGrandChampion (uint32 uiBoss)
void JustSummoned (Creature *summon) OVERRIDE
void MovementInform (uint32 uiType, uint32 uiPointId) OVERRIDE
void NextStep (uint32 uiTimerStep, bool bNextStep=true, uint8 uiPhaseStep=0)
 npc_announcer_toc5AI (Creature *creature)
void SetArgentChampion ()
void SetData (uint32 uiType, uint32) OVERRIDE
void SetGrandChampionsForEncounter ()
void StartEncounter ()
void StartGrandChampionsAttack ()
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 uiDiff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

std::list< uint64Champion1List
std::list< uint64Champion2List
std::list< uint64Champion3List
InstanceScriptinstance
uint32 uiArgentChampion
uint32 uiFirstBoss
uint64 uiGrandChampionBoss1
uint8 uiLesserChampions
uint32 uiPhase
uint8 uiPosition
uint32 uiSecondBoss
uint8 uiSummonTimes
uint32 uiThirdBoss
uint32 uiTimer
uint64 uiVehicle1GUID
uint64 uiVehicle2GUID
uint64 uiVehicle3GUID
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 52 of file trial_of_the_champion.cpp.

Constructor & Destructor Documentation

◆ npc_announcer_toc5AI()

Member Function Documentation

◆ AggroAllPlayers()

◆ DoStartArgentChampionEncounter()

void npc_announcer_toc5::npc_announcer_toc5AI::DoStartArgentChampionEncounter ( )
inline

◆ DoSummonGrandChampion()

◆ JustSummoned()

void npc_announcer_toc5::npc_announcer_toc5AI::JustSummoned ( Creature * summon)
inlinevirtual

◆ MovementInform()

void npc_announcer_toc5::npc_announcer_toc5AI::MovementInform ( uint32 uiType,
uint32 uiPointId )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 176 of file trial_of_the_champion.cpp.

References ScriptedAI::me, ORIENTATION, OVERRIDE, and POINT_MOTION_TYPE.

◆ NextStep()

void npc_announcer_toc5::npc_announcer_toc5AI::NextStep ( uint32 uiTimerStep,
bool bNextStep = true,
uint8 uiPhaseStep = 0 )
inline

Definition at line 112 of file trial_of_the_champion.cpp.

References uiPhase, and uiTimer.

Referenced by SetData(), and UpdateAI().

◆ SetArgentChampion()

void npc_announcer_toc5::npc_announcer_toc5AI::SetArgentChampion ( )
inline

Definition at line 332 of file trial_of_the_champion.cpp.

References NPC_EADRIC, NPC_PALETRESS, and uiArgentChampion.

Referenced by npc_announcer_toc5AI().

◆ SetData()

◆ SetGrandChampionsForEncounter()

void npc_announcer_toc5::npc_announcer_toc5AI::SetGrandChampionsForEncounter ( )
inline

Definition at line 321 of file trial_of_the_champion.cpp.

References uiFirstBoss, uiSecondBoss, and uiThirdBoss.

Referenced by npc_announcer_toc5AI().

◆ StartEncounter()

◆ StartGrandChampionsAttack()

void npc_announcer_toc5::npc_announcer_toc5AI::StartGrandChampionsAttack ( )
inline

◆ SummonedCreatureDespawn()

◆ UpdateAI()

void npc_announcer_toc5::npc_announcer_toc5AI::UpdateAI ( uint32 uiDiff)
inlinevirtual

Member Data Documentation

◆ Champion1List

std::list<uint64> npc_announcer_toc5::npc_announcer_toc5AI::Champion1List

◆ Champion2List

std::list<uint64> npc_announcer_toc5::npc_announcer_toc5AI::Champion2List

Definition at line 109 of file trial_of_the_champion.cpp.

Referenced by DoSummonGrandChampion(), npc_announcer_toc5AI(), and SetData().

◆ Champion3List

std::list<uint64> npc_announcer_toc5::npc_announcer_toc5AI::Champion3List

Definition at line 110 of file trial_of_the_champion.cpp.

Referenced by DoSummonGrandChampion(), npc_announcer_toc5AI(), and SetData().

◆ instance

InstanceScript* npc_announcer_toc5::npc_announcer_toc5AI::instance

◆ uiArgentChampion

uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiArgentChampion

◆ uiFirstBoss

uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiFirstBoss

◆ uiGrandChampionBoss1

uint64 npc_announcer_toc5::npc_announcer_toc5AI::uiGrandChampionBoss1

Definition at line 106 of file trial_of_the_champion.cpp.

Referenced by DoSummonGrandChampion().

◆ uiLesserChampions

uint8 npc_announcer_toc5::npc_announcer_toc5AI::uiLesserChampions

Definition at line 91 of file trial_of_the_champion.cpp.

Referenced by npc_announcer_toc5AI(), and SetData().

◆ uiPhase

uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiPhase

Definition at line 99 of file trial_of_the_champion.cpp.

Referenced by NextStep(), npc_announcer_toc5AI(), and UpdateAI().

◆ uiPosition

uint8 npc_announcer_toc5::npc_announcer_toc5AI::uiPosition

Definition at line 90 of file trial_of_the_champion.cpp.

Referenced by npc_announcer_toc5AI().

◆ uiSecondBoss

uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiSecondBoss

◆ uiSummonTimes

uint8 npc_announcer_toc5::npc_announcer_toc5AI::uiSummonTimes

Definition at line 89 of file trial_of_the_champion.cpp.

Referenced by DoSummonGrandChampion(), and npc_announcer_toc5AI().

◆ uiThirdBoss

uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiThirdBoss

◆ uiTimer

uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiTimer

Definition at line 100 of file trial_of_the_champion.cpp.

Referenced by NextStep(), npc_announcer_toc5AI(), and UpdateAI().

◆ uiVehicle1GUID

uint64 npc_announcer_toc5::npc_announcer_toc5AI::uiVehicle1GUID

◆ uiVehicle2GUID

uint64 npc_announcer_toc5::npc_announcer_toc5AI::uiVehicle2GUID

◆ uiVehicle3GUID

uint64 npc_announcer_toc5::npc_announcer_toc5AI::uiVehicle3GUID

The documentation for this struct was generated from the following file: