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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AggroAllPlayers (Creature *temp) |
| void | DoStartArgentChampionEncounter () |
| void | DoSummonGrandChampion (uint32 uiBoss) |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | MovementInform (uint32 uiType, uint32 uiPointId) OVERRIDE |
| void | NextStep (uint32 uiTimerStep, bool bNextStep=true, uint8 uiPhaseStep=0) |
| npc_announcer_toc5AI (Creature *creature) | |
| void | SetArgentChampion () |
| void | SetData (uint32 uiType, uint32) OVERRIDE |
| void | SetGrandChampionsForEncounter () |
| void | StartEncounter () |
| void | StartGrandChampionsAttack () |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 uiDiff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| std::list< uint64 > | Champion1List |
| std::list< uint64 > | Champion2List |
| std::list< uint64 > | Champion3List |
| InstanceScript * | instance |
| uint32 | uiArgentChampion |
| uint32 | uiFirstBoss |
| uint64 | uiGrandChampionBoss1 |
| uint8 | uiLesserChampions |
| uint32 | uiPhase |
| uint8 | uiPosition |
| uint32 | uiSecondBoss |
| uint8 | uiSummonTimes |
| uint32 | uiThirdBoss |
| uint32 | uiTimer |
| uint64 | uiVehicle1GUID |
| uint64 | uiVehicle2GUID |
| uint64 | uiVehicle3GUID |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 52 of file trial_of_the_champion.cpp.
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inline |
Definition at line 54 of file trial_of_the_champion.cpp.
References Champion1List, Champion2List, Champion3List, WorldObject::GetInstanceScript(), instance, ScriptedAI::me, REACT_PASSIVE, ScriptedAI::ScriptedAI(), SetArgentChampion(), SetGrandChampionsForEncounter(), uiArgentChampion, uiFirstBoss, uiLesserChampions, uiPhase, uiPosition, uiSecondBoss, uiSummonTimes, uiThirdBoss, uiTimer, uiVehicle1GUID, uiVehicle2GUID, uiVehicle3GUID, UNIT_FIELD_FLAGS, UNIT_FIELD_NPC_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_NPC_FLAG_GOSSIP.
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inline |
Definition at line 372 of file trial_of_the_champion.cpp.
References Unit::AddThreat(), MapRefManager::begin(), MapRefManager::end(), LinkedListHead::isEmpty(), ScriptedAI::me, REACT_AGGRESSIVE, Object::RemoveFlag(), Creature::SetHomePosition(), Unit::SetInCombatWith(), Creature::SetReactState(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
Referenced by SetData(), StartGrandChampionsAttack(), and UpdateAI().
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inline |
Definition at line 303 of file trial_of_the_champion.cpp.
References ScriptedAI::me, NPC_ARGENT_LIGHWIELDER, NPC_ARGENT_MONK, NPC_PRIESTESS, SpawnPosition, and uiArgentChampion.
Referenced by StartEncounter().
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inline |
Definition at line 185 of file trial_of_the_champion.cpp.
References Champion1List, Champion2List, Champion3List, DATA_GRAND_CHAMPION_1, DATA_GRAND_CHAMPION_2, DATA_GRAND_CHAMPION_3, DATA_GRAND_CHAMPION_VEHICLE_1, DATA_GRAND_CHAMPION_VEHICLE_2, DATA_GRAND_CHAMPION_VEHICLE_3, instance, M_PI, ScriptedAI::me, SpawnPosition, TEMPSUMMON_CORPSE_DESPAWN, uiGrandChampionBoss1, uiSummonTimes, uiVehicle1GUID, uiVehicle2GUID, uiVehicle3GUID, VEHICLE_DARKSPEAR_RAPTOR, VEHICLE_DEATHSTALKER_VESCERI_MOUNT, VEHICLE_ERESSEA_DAWNSINGER_MOUNT, VEHICLE_FORSAKE_WARHORSE, VEHICLE_MOKRA_SKILLCRUSHER_MOUNT, VEHICLE_ORGRIMMAR_WOLF, VEHICLE_RUNOK_WILDMANE_MOUNT, VEHICLE_SILVERMOON_HAWKSTRIDER, VEHICLE_THUNDER_BLUFF_KODO, and VEHICLE_ZUL_TORE_MOUNT.
Referenced by SetData(), and UpdateAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 431 of file trial_of_the_champion.cpp.
References BOSS_GRAND_CHAMPIONS, instance, NOT_STARTED, OVERRIDE, REACT_PASSIVE, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 176 of file trial_of_the_champion.cpp.
References ScriptedAI::me, ORIENTATION, OVERRIDE, and POINT_MOTION_TYPE.
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inline |
Definition at line 112 of file trial_of_the_champion.cpp.
References uiPhase, and uiTimer.
Referenced by SetData(), and UpdateAI().
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inline |
Definition at line 332 of file trial_of_the_champion.cpp.
References NPC_EADRIC, NPC_PALETRESS, and uiArgentChampion.
Referenced by npc_announcer_toc5AI().
Reimplemented from UnitAI.
Definition at line 121 of file trial_of_the_champion.cpp.
References AggroAllPlayers(), Champion2List, Champion3List, DATA_IN_POSITION, DATA_LESSER_CHAMPIONS_DEFEATED, DATA_MAIN_GATE, DATA_START, DoSummonGrandChampion(), Unit::GetCreature(), GameObject::GetGameObject(), instance, ScriptedAI::me, NextStep(), OVERRIDE, StartGrandChampionsAttack(), uiFirstBoss, and uiLesserChampions.
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inline |
Definition at line 321 of file trial_of_the_champion.cpp.
References uiFirstBoss, uiSecondBoss, and uiThirdBoss.
Referenced by npc_announcer_toc5AI().
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inline |
Definition at line 347 of file trial_of_the_champion.cpp.
References BOSS_ARGENT_CHALLENGE_E, BOSS_ARGENT_CHALLENGE_P, BOSS_BLACK_KNIGHT, BOSS_GRAND_CHAMPIONS, DATA_START, DONE, DoStartArgentChampionEncounter(), instance, ScriptedAI::me, NOT_STARTED, UNIT_FIELD_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP, and VEHICLE_BLACK_KNIGHT.
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inline |
Definition at line 162 of file trial_of_the_champion.cpp.
References AggroAllPlayers(), Unit::GetCreature(), ScriptedAI::me, uiVehicle1GUID, uiVehicle2GUID, and uiVehicle3GUID.
Referenced by SetData().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 440 of file trial_of_the_champion.cpp.
References DATA_LESSER_CHAMPIONS_DEFEATED, ScriptedAI::me, OVERRIDE, VEHICLE_DARKSPEAR_RAPTOR, VEHICLE_DARNASSIA_NIGHTSABER, VEHICLE_EXODAR_ELEKK, VEHICLE_FORSAKE_WARHORSE, VEHICLE_GNOMEREGAN_MECHANOSTRIDER, VEHICLE_IRONFORGE_RAM, VEHICLE_ORGRIMMAR_WOLF, VEHICLE_SILVERMOON_HAWKSTRIDER, VEHICLE_STORMWIND_STEED, and VEHICLE_THUNDER_BLUFF_KODO.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 399 of file trial_of_the_champion.cpp.
References AggroAllPlayers(), Champion1List, DoSummonGrandChampion(), Unit::GetCreature(), ScriptedAI::me, NextStep(), OVERRIDE, uiPhase, uiSecondBoss, uiThirdBoss, uiTimer, ScriptedAI::UpdateAI(), and CreatureAI::UpdateVictim().
| std::list<uint64> npc_announcer_toc5::npc_announcer_toc5AI::Champion1List |
Definition at line 108 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion(), npc_announcer_toc5AI(), and UpdateAI().
| std::list<uint64> npc_announcer_toc5::npc_announcer_toc5AI::Champion2List |
Definition at line 109 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion(), npc_announcer_toc5AI(), and SetData().
| std::list<uint64> npc_announcer_toc5::npc_announcer_toc5AI::Champion3List |
Definition at line 110 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion(), npc_announcer_toc5AI(), and SetData().
| InstanceScript* npc_announcer_toc5::npc_announcer_toc5AI::instance |
Definition at line 87 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion(), JustSummoned(), npc_announcer_toc5AI(), SetData(), and StartEncounter().
| uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiArgentChampion |
Definition at line 93 of file trial_of_the_champion.cpp.
Referenced by DoStartArgentChampionEncounter(), npc_announcer_toc5AI(), and SetArgentChampion().
| uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiFirstBoss |
Definition at line 95 of file trial_of_the_champion.cpp.
Referenced by npc_announcer_toc5AI(), SetData(), and SetGrandChampionsForEncounter().
| uint64 npc_announcer_toc5::npc_announcer_toc5AI::uiGrandChampionBoss1 |
Definition at line 106 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion().
| uint8 npc_announcer_toc5::npc_announcer_toc5AI::uiLesserChampions |
Definition at line 91 of file trial_of_the_champion.cpp.
Referenced by npc_announcer_toc5AI(), and SetData().
| uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiPhase |
Definition at line 99 of file trial_of_the_champion.cpp.
Referenced by NextStep(), npc_announcer_toc5AI(), and UpdateAI().
| uint8 npc_announcer_toc5::npc_announcer_toc5AI::uiPosition |
Definition at line 90 of file trial_of_the_champion.cpp.
Referenced by npc_announcer_toc5AI().
| uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiSecondBoss |
Definition at line 96 of file trial_of_the_champion.cpp.
Referenced by npc_announcer_toc5AI(), SetGrandChampionsForEncounter(), and UpdateAI().
| uint8 npc_announcer_toc5::npc_announcer_toc5AI::uiSummonTimes |
Definition at line 89 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion(), and npc_announcer_toc5AI().
| uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiThirdBoss |
Definition at line 97 of file trial_of_the_champion.cpp.
Referenced by npc_announcer_toc5AI(), SetGrandChampionsForEncounter(), and UpdateAI().
| uint32 npc_announcer_toc5::npc_announcer_toc5AI::uiTimer |
Definition at line 100 of file trial_of_the_champion.cpp.
Referenced by NextStep(), npc_announcer_toc5AI(), and UpdateAI().
| uint64 npc_announcer_toc5::npc_announcer_toc5AI::uiVehicle1GUID |
Definition at line 102 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion(), npc_announcer_toc5AI(), and StartGrandChampionsAttack().
| uint64 npc_announcer_toc5::npc_announcer_toc5AI::uiVehicle2GUID |
Definition at line 103 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion(), npc_announcer_toc5AI(), and StartGrandChampionsAttack().
| uint64 npc_announcer_toc5::npc_announcer_toc5AI::uiVehicle3GUID |
Definition at line 104 of file trial_of_the_champion.cpp.
Referenced by DoSummonGrandChampion(), npc_announcer_toc5AI(), and StartGrandChampionsAttack().