Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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npc_blazing_monstrosity::npc_blazing_monstrosityAI Struct Reference
Inheritance diagram for npc_blazing_monstrosity::npc_blazing_monstrosityAI:
Collaboration diagram for npc_blazing_monstrosity::npc_blazing_monstrosityAI:

Public Member Functions

void EnterCombat (Unit *) OVERRIDE
void EnterEvadeMode () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
 npc_blazing_monstrosityAI (Creature *creature)
void PassengerBoarded (Unit *passenger, int8, bool apply) OVERRIDE
 == Fields =======================================
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from PassiveAI
void AttackStart (Unit *) OVERRIDE
void MoveInLineOfSight (Unit *) OVERRIDE
 PassiveAI (Creature *c)
void UpdateAI (uint32) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void ExecuteEvent (uint32)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
virtual void KilledUnit (Unit *)
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
virtual void MovementInform (uint32, uint32)
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
virtual void Reset ()
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

EventMap _events
SummonList _summons

Additional Inherited Members

Static Public Member Functions inherited from PassiveAI
static int Permissible (const Creature *)
Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 244 of file boss_alysrazor.cpp.

Constructor & Destructor Documentation

◆ npc_blazing_monstrosityAI()

npc_blazing_monstrosity::npc_blazing_monstrosityAI::npc_blazing_monstrosityAI ( Creature * creature)
inline

Definition at line 246 of file boss_alysrazor.cpp.

References _summons, and PassiveAI::PassiveAI().

Member Function Documentation

◆ EnterCombat()

void npc_blazing_monstrosity::npc_blazing_monstrosityAI::EnterCombat ( Unit * )
inlinevirtual

◆ EnterEvadeMode()

void npc_blazing_monstrosity::npc_blazing_monstrosityAI::EnterEvadeMode ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 250 of file boss_alysrazor.cpp.

References _events, _summons, CreatureAI::EnterEvadeMode(), and OVERRIDE.

◆ JustDied()

void npc_blazing_monstrosity::npc_blazing_monstrosityAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 257 of file boss_alysrazor.cpp.

References _events, _summons, and OVERRIDE.

◆ JustReachedHome()

void npc_blazing_monstrosity::npc_blazing_monstrosityAI::JustReachedHome ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 263 of file boss_alysrazor.cpp.

References AlysrazorTrashEvaded(), CreatureAI::me, and OVERRIDE.

◆ JustSummoned()

void npc_blazing_monstrosity::npc_blazing_monstrosityAI::JustSummoned ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 296 of file boss_alysrazor.cpp.

References _summons, and OVERRIDE.

◆ PassengerBoarded()

void npc_blazing_monstrosity::npc_blazing_monstrosityAI::PassengerBoarded ( Unit * passenger,
int8 ,
bool apply )
inlinevirtual

◆ SummonedCreatureDespawn()

void npc_blazing_monstrosity::npc_blazing_monstrosityAI::SummonedCreatureDespawn ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 301 of file boss_alysrazor.cpp.

References _summons, and OVERRIDE.

◆ UpdateAI()

void npc_blazing_monstrosity::npc_blazing_monstrosityAI::UpdateAI ( uint32 diff)
inlinevirtual

Member Data Documentation

◆ _events

EventMap npc_blazing_monstrosity::npc_blazing_monstrosityAI::_events
private

Definition at line 332 of file boss_alysrazor.cpp.

Referenced by EnterCombat(), EnterEvadeMode(), JustDied(), and UpdateAI().

◆ _summons

SummonList npc_blazing_monstrosity::npc_blazing_monstrosityAI::_summons
private

The documentation for this struct was generated from the following file: