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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | DoAction (int32 action) OVERRIDE |
| void | MovementInform (uint32 movementType, uint32 pointId) OVERRIDE |
| npc_brann_bronzebeard_anraphetAI (Creature *creature) | |
| void | sGossipSelect (Player *, uint32 sender, uint32 action) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterCombat (Unit *) |
| virtual void | EnterEvadeMode () |
| virtual void | ExecuteEvent (uint32) |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustDied (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| virtual void | JustSummoned (Creature *) |
| virtual void | KilledUnit (Unit *) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SpellHit (Unit *, SpellInfo const *) |
| virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| virtual void | AttackStart (Unit *) |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| virtual void | Reset () |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Protected Attributes | |
| uint32 | _currentPoint |
| InstanceScript * | _instance |
| EventMap | events |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
Definition at line 316 of file boss_anraphet.cpp.
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inline |
Definition at line 318 of file boss_anraphet.cpp.
References _currentPoint, _instance, and CreatureAI::CreatureAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 337 of file boss_anraphet.cpp.
References _instance, ACTION_ANRAPHET_DIED, ACTION_ANRAPHET_INTRO, ACTION_ELEMENTAL_DIED, BRANN_1_ELEMENTAL_DEAD, DATA_ANRAPHET_GUID, DATA_DEAD_ELEMENTALS, EVENT_BRANN_MOVE_INTRO, events, ObjectAccessor::GetCreature(), CreatureAI::me, OVERRIDE, SPELL_VAULT_OF_LIGHTS_CREDIT, CreatureAI::Talk(), UNIT_FIELD_NPC_FLAGS, and UNIT_NPC_FLAG_GOSSIP.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 410 of file boss_anraphet.cpp.
References _currentPoint, BRANN_SAY_ANRAPHET_DIED, BRANN_SAY_MOMENT, BRANN_SAY_TROGGS, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_SET_ORIENTATION_4, EVENT_BRANN_THINK, events, OVERRIDE, POINT_MOTION_TYPE, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 320 of file boss_anraphet.cpp.
References _currentPoint, _instance, BRANN_SAY_DOOR_INTRO, DATA_VAULT_OF_LIGHTS, DONE, EVENT_BRANN_UNLOCK_DOOR, events, IN_PROGRESS, CreatureAI::me, OVERRIDE, CreatureAI::Talk(), UNIT_FIELD_NPC_FLAGS, and UNIT_NPC_FLAG_GOSSIP.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 360 of file boss_anraphet.cpp.
References _currentPoint, _instance, ACHIEV_VAULT_OF_LIGHTS_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, BRANN_SAY_ELEMENTALS, BRANN_SAY_GET_IT, BRANN_SAY_MIRRORS, BRANN_SAY_THINK, BRANN_SAY_UNLOCK_DOOR, BrannIntroWaypoint, DATA_VAULT_OF_LIGHTS, DONE, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_SAY_ELEMENTALS, EVENT_BRANN_SAY_GET_IT, EVENT_BRANN_SET_ORIENTATION_1, EVENT_BRANN_SET_ORIENTATION_2, EVENT_BRANN_SET_ORIENTATION_3, EVENT_BRANN_SET_ORIENTATION_4, EVENT_BRANN_THINK, EVENT_BRANN_UNLOCK_DOOR, events, MAX_BRANN_WAYPOINTS_INTRO, CreatureAI::me, OVERRIDE, CreatureAI::Talk(), UNIT_FIELD_NPC_FLAGS, and UNIT_NPC_FLAG_GOSSIP.
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protected |
Definition at line 444 of file boss_anraphet.cpp.
Referenced by MovementInform(), npc_brann_bronzebeard_anraphetAI(), sGossipSelect(), and UpdateAI().
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protected |
Definition at line 445 of file boss_anraphet.cpp.
Referenced by DoAction(), npc_brann_bronzebeard_anraphetAI(), sGossipSelect(), and UpdateAI().
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protected |
Definition at line 443 of file boss_anraphet.cpp.
Referenced by DoAction(), MovementInform(), sGossipSelect(), and UpdateAI().