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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DespawnDwarf () |
| uint32 | GetData (uint32 type) const OVERRIDE |
| void | JumpToNextStep (uint32 uiTimer) |
| void | JustSummoned (Creature *summoned) OVERRIDE |
| npc_brann_hosAI (Creature *creature) | |
| void | Reset () OVERRIDE |
| void | SpawnDwarf (uint32 uiType) |
| void | StartWP () |
| void | UpdateEscortAI (const uint32 uiDiff) OVERRIDE |
| void | WaypointReached (uint32 waypointId) OVERRIDE |
| Public Member Functions inherited from npc_escortAI | |
| void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) |
| void | AttackStart (Unit *who) OVERRIDE |
| void | EnterEvadeMode () OVERRIDE |
| bool | GetAttack () const |
| uint64 | GetEventStarterGUID () const |
| float | GetMaxPlayerDistance () const |
| bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) |
| bool | HasEscortState (uint32 escortState) const |
| virtual bool | IsEscorted () OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustRespawned () OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| npc_escortAI (Creature *creature) | |
| void | ReturnToLastPoint () |
| void | SetCanAttack (bool attack) |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| void | SetEscortPaused (bool on) |
| void | SetMaxPlayerDistance (float newMax) |
| bool | SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true) |
| bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) |
| void | SetRun (bool on=true) |
| void | Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual void | WaypointStart (uint32) |
| ~npc_escortAI () | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| bool | bIsBattle |
| bool | bIsLowHP |
| bool | brannSparklinNews |
| InstanceScript * | instance |
| std::list< uint64 > | lDwarfGUIDList |
| uint64 | uiControllerGUID |
| uint32 | uiPhaseTimer |
| uint32 | uiStep |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from npc_escortAI | |
| Player * | GetPlayerForEscort () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 282 of file halls_of_stone.cpp.
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inline |
Definition at line 284 of file halls_of_stone.cpp.
References WorldObject::GetInstanceScript(), instance, and npc_escortAI::npc_escortAI().
Reimplemented from UnitAI.
Definition at line 407 of file halls_of_stone.cpp.
References brannSparklinNews, and OVERRIDE.
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inline |
Definition at line 319 of file halls_of_stone.cpp.
References Creature::DespawnOrUnsummon(), Unit::GetCreature(), instance, Unit::IsAlive(), lDwarfGUIDList, and ScriptedAI::me.
Referenced by Reset().
Reimplemented from UnitAI.
Definition at line 413 of file halls_of_stone.cpp.
References brannSparklinNews, DATA_BRANN_SPARKLIN_NEWS, and OVERRIDE.
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inline |
Definition at line 393 of file halls_of_stone.cpp.
References uiPhaseTimer, and uiStep.
Referenced by UpdateEscortAI(), and WaypointReached().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 386 of file halls_of_stone.cpp.
References lDwarfGUIDList, ScriptedAI::me, and OVERRIDE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 301 of file halls_of_stone.cpp.
References bIsBattle, bIsLowHP, brannSparklinNews, DATA_BRANN_EVENT, DespawnDwarf(), npc_escortAI::HasEscortState(), instance, NOT_STARTED, OVERRIDE, STATE_ESCORT_ESCORTING, uiControllerGUID, uiPhaseTimer, and uiStep.
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inline |
Definition at line 364 of file halls_of_stone.cpp.
References ScriptedAI::DUNGEON_MODE(), ScriptedAI::me, NPC_DARK_RUNE_PROTECTOR, NPC_DARK_RUNE_STORMCALLER, NPC_IRON_GOLEM_CUSTODIAN, SpawnLocations, and TEMPSUMMON_CORPSE_TIMED_DESPAWN.
Referenced by UpdateEscortAI().
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inline |
Definition at line 399 of file halls_of_stone.cpp.
References ScriptedAI::me, npc_escortAI::SetEscortPaused(), npc_escortAI::Start(), uiStep, UNIT_FIELD_NPC_FLAGS, and UNIT_NPC_FLAG_GOSSIP.
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inlinevirtual |
Reimplemented from npc_escortAI.
Definition at line 421 of file halls_of_stone.cpp.
References bIsBattle, bIsLowHP, CAST_AI, DATA_ABEDNEUM, DATA_BRANN_EVENT, DATA_GO_ABEDNEUM, DATA_GO_KADDRAK, DATA_GO_MARNAK, DATA_GO_SKY_FLOOR, DATA_KADDRAK, DATA_MARNAK, DIRECT_DAMAGE, UnitAI::DoMeleeAttackIfReady(), DONE, Unit::GetCreature(), npc_escortAI::GetPlayerForEscort(), Player::GroupEventHappens(), ScriptedAI::HealthBelowPct(), IN_PROGRESS, instance, JumpToNextStep(), ScriptedAI::me, NOT_STARTED, OVERRIDE, QUEST_HALLS_OF_STONE, REACT_DEFENSIVE, REACT_PASSIVE, SAY_ESCORT_START, SAY_EVENT_A_1, SAY_EVENT_A_2_KADD, SAY_EVENT_A_3, SAY_EVENT_B_1, SAY_EVENT_B_2_MARN, SAY_EVENT_B_3, SAY_EVENT_C_1, SAY_EVENT_C_2_ABED, SAY_EVENT_C_3, SAY_EVENT_D_1, SAY_EVENT_D_2_ABED, SAY_EVENT_D_3, SAY_EVENT_D_4_ABED, SAY_EVENT_END_01, SAY_EVENT_END_02, SAY_EVENT_END_03_ABED, SAY_EVENT_END_04, SAY_EVENT_END_05_ABED, SAY_EVENT_END_06, SAY_EVENT_END_07_ABED, SAY_EVENT_END_08, SAY_EVENT_END_09_KADD, SAY_EVENT_END_10, SAY_EVENT_END_11_KADD, SAY_EVENT_END_12, SAY_EVENT_END_13_KADD, SAY_EVENT_END_14, SAY_EVENT_END_15_MARN, SAY_EVENT_END_16, SAY_EVENT_END_17_MARN, SAY_EVENT_END_18, SAY_EVENT_END_19_MARN, SAY_EVENT_END_20, SAY_EVENT_END_21_ABED, SAY_EVENT_INTRO_3_ABED, SAY_LOW_HEALTH, npc_escortAI::SetEscortPaused(), npc_escortAI::SetRun(), SpawnDwarf(), SPELL_REWARD_ACHIEVEMENT, SPELL_SCHOOL_MASK_NORMAL, CreatureAI::Talk(), uiControllerGUID, uiPhaseTimer, uiStep, UNIT_FIELD_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP, UNIT_STAND_STATE_STAND, and CreatureAI::UpdateVictim().
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inlinevirtual |
Implements npc_escortAI.
Definition at line 332 of file halls_of_stone.cpp.
References CAST_AI, DATA_GO_TRIBUNAL_CONSOLE, GetClosestCreatureWithEntry(), instance, JumpToNextStep(), ScriptedAI::me, NPC_TRIBUNAL_OF_THE_AGES, OVERRIDE, SAY_EVENT_INTRO_1, SAY_EVENT_INTRO_2, npc_escortAI::SetEscortPaused(), CreatureAI::Talk(), uiControllerGUID, and UNIT_STAND_STATE_KNEEL.
| bool npc_brann_hos::npc_brann_hosAI::bIsBattle |
Definition at line 297 of file halls_of_stone.cpp.
Referenced by Reset(), and UpdateEscortAI().
| bool npc_brann_hos::npc_brann_hosAI::bIsLowHP |
Definition at line 298 of file halls_of_stone.cpp.
Referenced by Reset(), and UpdateEscortAI().
| bool npc_brann_hos::npc_brann_hosAI::brannSparklinNews |
Definition at line 299 of file halls_of_stone.cpp.
Referenced by DamageTaken(), GetData(), and Reset().
| InstanceScript* npc_brann_hos::npc_brann_hosAI::instance |
Definition at line 295 of file halls_of_stone.cpp.
Referenced by DespawnDwarf(), npc_brann_hosAI(), Reset(), UpdateEscortAI(), and WaypointReached().
| std::list<uint64> npc_brann_hos::npc_brann_hosAI::lDwarfGUIDList |
Definition at line 293 of file halls_of_stone.cpp.
Referenced by DespawnDwarf(), and JustSummoned().
| uint64 npc_brann_hos::npc_brann_hosAI::uiControllerGUID |
Definition at line 292 of file halls_of_stone.cpp.
Referenced by Reset(), UpdateEscortAI(), and WaypointReached().
| uint32 npc_brann_hos::npc_brann_hosAI::uiPhaseTimer |
Definition at line 290 of file halls_of_stone.cpp.
Referenced by JumpToNextStep(), Reset(), and UpdateEscortAI().
| uint32 npc_brann_hos::npc_brann_hosAI::uiStep |
Definition at line 289 of file halls_of_stone.cpp.
Referenced by JumpToNextStep(), Reset(), StartWP(), and UpdateEscortAI().