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SkyFire 5.4.8 server core API documentation
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npc_brann_hos::npc_brann_hosAI Struct Reference
Inheritance diagram for npc_brann_hos::npc_brann_hosAI:
Collaboration diagram for npc_brann_hos::npc_brann_hosAI:

Public Member Functions

void DamageTaken (Unit *, uint32 &) OVERRIDE
void DespawnDwarf ()
uint32 GetData (uint32 type) const OVERRIDE
void JumpToNextStep (uint32 uiTimer)
void JustSummoned (Creature *summoned) OVERRIDE
 npc_brann_hosAI (Creature *creature)
void Reset () OVERRIDE
void SpawnDwarf (uint32 uiType)
void StartWP ()
void UpdateEscortAI (const uint32 uiDiff) OVERRIDE
void WaypointReached (uint32 waypointId) OVERRIDE
Public Member Functions inherited from npc_escortAI
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
void AttackStart (Unit *who) OVERRIDE
void EnterEvadeMode () OVERRIDE
bool GetAttack () const
uint64 GetEventStarterGUID () const
float GetMaxPlayerDistance () const
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
bool HasEscortState (uint32 escortState) const
virtual bool IsEscorted () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustRespawned () OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
 npc_escortAI (Creature *creature)
void ReturnToLastPoint ()
void SetCanAttack (bool attack)
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
void SetEscortPaused (bool on)
void SetMaxPlayerDistance (float newMax)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
void SetRun (bool on=true)
void Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual void WaypointStart (uint32)
 ~npc_escortAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool bIsBattle
bool bIsLowHP
bool brannSparklinNews
InstanceScript * instance
std::list< uint64 > lDwarfGUIDList
uint64 uiControllerGUID
uint32 uiPhaseTimer
uint32 uiStep
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from npc_escortAI
Player * GetPlayerForEscort ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 282 of file halls_of_stone.cpp.

Constructor & Destructor Documentation

◆ npc_brann_hosAI()

npc_brann_hos::npc_brann_hosAI::npc_brann_hosAI ( Creature * creature)
inline

Member Function Documentation

◆ DamageTaken()

void npc_brann_hos::npc_brann_hosAI::DamageTaken ( Unit * ,
uint32 &  )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 407 of file halls_of_stone.cpp.

References brannSparklinNews, and OVERRIDE.

◆ DespawnDwarf()

void npc_brann_hos::npc_brann_hosAI::DespawnDwarf ( )
inline

◆ GetData()

uint32 npc_brann_hos::npc_brann_hosAI::GetData ( uint32 type) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 413 of file halls_of_stone.cpp.

References brannSparklinNews, DATA_BRANN_SPARKLIN_NEWS, and OVERRIDE.

◆ JumpToNextStep()

void npc_brann_hos::npc_brann_hosAI::JumpToNextStep ( uint32 uiTimer)
inline

Definition at line 393 of file halls_of_stone.cpp.

References uiPhaseTimer, and uiStep.

Referenced by UpdateEscortAI(), and WaypointReached().

◆ JustSummoned()

void npc_brann_hos::npc_brann_hosAI::JustSummoned ( Creature * summoned)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 386 of file halls_of_stone.cpp.

References lDwarfGUIDList, ScriptedAI::me, and OVERRIDE.

◆ Reset()

void npc_brann_hos::npc_brann_hosAI::Reset ( )
inlinevirtual

◆ SpawnDwarf()

void npc_brann_hos::npc_brann_hosAI::SpawnDwarf ( uint32 uiType)
inline

◆ StartWP()

void npc_brann_hos::npc_brann_hosAI::StartWP ( )
inline

◆ UpdateEscortAI()

void npc_brann_hos::npc_brann_hosAI::UpdateEscortAI ( const uint32 uiDiff)
inlinevirtual

Reimplemented from npc_escortAI.

Definition at line 421 of file halls_of_stone.cpp.

References bIsBattle, bIsLowHP, CAST_AI, DATA_ABEDNEUM, DATA_BRANN_EVENT, DATA_GO_ABEDNEUM, DATA_GO_KADDRAK, DATA_GO_MARNAK, DATA_GO_SKY_FLOOR, DATA_KADDRAK, DATA_MARNAK, DIRECT_DAMAGE, UnitAI::DoMeleeAttackIfReady(), DONE, Unit::GetCreature(), npc_escortAI::GetPlayerForEscort(), Player::GroupEventHappens(), ScriptedAI::HealthBelowPct(), IN_PROGRESS, instance, JumpToNextStep(), ScriptedAI::me, NOT_STARTED, OVERRIDE, QUEST_HALLS_OF_STONE, REACT_DEFENSIVE, REACT_PASSIVE, SAY_ESCORT_START, SAY_EVENT_A_1, SAY_EVENT_A_2_KADD, SAY_EVENT_A_3, SAY_EVENT_B_1, SAY_EVENT_B_2_MARN, SAY_EVENT_B_3, SAY_EVENT_C_1, SAY_EVENT_C_2_ABED, SAY_EVENT_C_3, SAY_EVENT_D_1, SAY_EVENT_D_2_ABED, SAY_EVENT_D_3, SAY_EVENT_D_4_ABED, SAY_EVENT_END_01, SAY_EVENT_END_02, SAY_EVENT_END_03_ABED, SAY_EVENT_END_04, SAY_EVENT_END_05_ABED, SAY_EVENT_END_06, SAY_EVENT_END_07_ABED, SAY_EVENT_END_08, SAY_EVENT_END_09_KADD, SAY_EVENT_END_10, SAY_EVENT_END_11_KADD, SAY_EVENT_END_12, SAY_EVENT_END_13_KADD, SAY_EVENT_END_14, SAY_EVENT_END_15_MARN, SAY_EVENT_END_16, SAY_EVENT_END_17_MARN, SAY_EVENT_END_18, SAY_EVENT_END_19_MARN, SAY_EVENT_END_20, SAY_EVENT_END_21_ABED, SAY_EVENT_INTRO_3_ABED, SAY_LOW_HEALTH, npc_escortAI::SetEscortPaused(), npc_escortAI::SetRun(), SpawnDwarf(), SPELL_REWARD_ACHIEVEMENT, SPELL_SCHOOL_MASK_NORMAL, CreatureAI::Talk(), uiControllerGUID, uiPhaseTimer, uiStep, UNIT_FIELD_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP, UNIT_STAND_STATE_STAND, and CreatureAI::UpdateVictim().

◆ WaypointReached()

Member Data Documentation

◆ bIsBattle

bool npc_brann_hos::npc_brann_hosAI::bIsBattle

Definition at line 297 of file halls_of_stone.cpp.

Referenced by Reset(), and UpdateEscortAI().

◆ bIsLowHP

bool npc_brann_hos::npc_brann_hosAI::bIsLowHP

Definition at line 298 of file halls_of_stone.cpp.

Referenced by Reset(), and UpdateEscortAI().

◆ brannSparklinNews

bool npc_brann_hos::npc_brann_hosAI::brannSparklinNews

Definition at line 299 of file halls_of_stone.cpp.

Referenced by DamageTaken(), GetData(), and Reset().

◆ instance

InstanceScript* npc_brann_hos::npc_brann_hosAI::instance

◆ lDwarfGUIDList

std::list<uint64> npc_brann_hos::npc_brann_hosAI::lDwarfGUIDList

Definition at line 293 of file halls_of_stone.cpp.

Referenced by DespawnDwarf(), and JustSummoned().

◆ uiControllerGUID

uint64 npc_brann_hos::npc_brann_hosAI::uiControllerGUID

Definition at line 292 of file halls_of_stone.cpp.

Referenced by Reset(), UpdateEscortAI(), and WaypointReached().

◆ uiPhaseTimer

uint32 npc_brann_hos::npc_brann_hosAI::uiPhaseTimer

Definition at line 290 of file halls_of_stone.cpp.

Referenced by JumpToNextStep(), Reset(), and UpdateEscortAI().

◆ uiStep

uint32 npc_brann_hos::npc_brann_hosAI::uiStep

Definition at line 289 of file halls_of_stone.cpp.

Referenced by JumpToNextStep(), Reset(), StartWP(), and UpdateEscortAI().


The documentation for this struct was generated from the following file: