Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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npc_caster_hover_disk::npc_caster_hover_diskAI Struct Reference
Inheritance diagram for npc_caster_hover_disk::npc_caster_hover_diskAI:
Collaboration diagram for npc_caster_hover_disk::npc_caster_hover_diskAI:

Public Member Functions

void DoAction (int32 action) OVERRIDE
void EnterEvadeMode () OVERRIDE
 npc_caster_hover_diskAI (Creature *creature)
void PassengerBoarded (Unit *unit, int8, bool apply) OVERRIDE
 == Fields =======================================
void Reset () OVERRIDE
Public Member Functions inherited from VehicleAI
void AttackStart (Unit *) OVERRIDE
void MoveInLineOfSight (Unit *) OVERRIDE
void OnCharmed (bool apply) OVERRIDE
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
 VehicleAI (Creature *c)
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterCombat (Unit *)
virtual void ExecuteEvent (uint32)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustDied (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
virtual void JustSummoned (Creature *)
virtual void KilledUnit (Unit *)
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
virtual void MovementInform (uint32, uint32)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Member Functions

void FillCirclePath (Position const &centerPos, float radius, float z, Movement::PointsArray &path, bool clockwise)

Private Attributes

InstanceScript_instance

Additional Inherited Members

Static Public Member Functions inherited from VehicleAI
static int Permissible (const Creature *)
Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 1294 of file boss_malygos.cpp.

Constructor & Destructor Documentation

◆ npc_caster_hover_diskAI()

npc_caster_hover_disk::npc_caster_hover_diskAI::npc_caster_hover_diskAI ( Creature * creature)
inline

Member Function Documentation

◆ DoAction()

void npc_caster_hover_disk::npc_caster_hover_diskAI::DoAction ( int32 action)
inlinevirtual

◆ EnterEvadeMode()

void npc_caster_hover_disk::npc_caster_hover_diskAI::EnterEvadeMode ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1310 of file boss_malygos.cpp.

References OVERRIDE.

◆ FillCirclePath()

void npc_caster_hover_disk::npc_caster_hover_diskAI::FillCirclePath ( Position const & centerPos,
float radius,
float z,
Movement::PointsArray & path,
bool clockwise )
inlineprivate

Definition at line 1347 of file boss_malygos.cpp.

References centerPos, M_PI, and CreatureAI::me.

Referenced by DoAction().

◆ PassengerBoarded()

void npc_caster_hover_disk::npc_caster_hover_diskAI::PassengerBoarded ( Unit * unit,
int8 ,
bool apply )
inlinevirtual

== Fields =======================================

Reimplemented from CreatureAI.

Definition at line 1314 of file boss_malygos.cpp.

References CreatureAI::me, OVERRIDE, SPELL_TELEPORT_VISUAL_ONLY, and TYPEID_UNIT.

◆ Reset()

void npc_caster_hover_disk::npc_caster_hover_diskAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 1305 of file boss_malygos.cpp.

References OVERRIDE, and VehicleAI::Reset().

Member Data Documentation

◆ _instance

InstanceScript* npc_caster_hover_disk::npc_caster_hover_diskAI::_instance
private

Definition at line 1362 of file boss_malygos.cpp.

Referenced by npc_caster_hover_diskAI().


The documentation for this struct was generated from the following file: