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SkyFire 5.4.8 server core API documentation
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npc_elemental_lord::npc_elemental_lordAI Struct Reference
Inheritance diagram for npc_elemental_lord::npc_elemental_lordAI:
Collaboration diagram for npc_elemental_lord::npc_elemental_lordAI:

Public Member Functions

void EnterCombat (Unit *unit) OVERRIDE
void JustDied (Unit *killer) OVERRIDE
 npc_elemental_lordAI (Creature *creature)
void Reset () OVERRIDE
void SetData (uint32 uiData, uint32 uiValue) OVERRIDE
void SummonAdds ()
void UpdateAI (uint32 uiDiff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool bAddAttack
std::list< uint64SummonList
uint8 uiBossRandom
uint32 uiElementalSpellTimer
uint32 uiSpellInfo
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 933 of file zone_zuldrak.cpp.

Constructor & Destructor Documentation

◆ npc_elemental_lordAI()

npc_elemental_lord::npc_elemental_lordAI::npc_elemental_lordAI ( Creature * creature)
inline

Definition at line 935 of file zone_zuldrak.cpp.

References ScriptedAI::ScriptedAI().

Member Function Documentation

◆ EnterCombat()

void npc_elemental_lord::npc_elemental_lordAI::EnterCombat ( Unit * unit)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 981 of file zone_zuldrak.cpp.

References Unit::GetCreature(), ScriptedAI::me, OVERRIDE, and SummonList.

◆ JustDied()

void npc_elemental_lord::npc_elemental_lordAI::JustDied ( Unit * killer)
inlinevirtual

◆ Reset()

void npc_elemental_lord::npc_elemental_lordAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 946 of file zone_zuldrak.cpp.

References bAddAttack, OVERRIDE, uiBossRandom, uiElementalSpellTimer, and uiSpellInfo.

◆ SetData()

void npc_elemental_lord::npc_elemental_lordAI::SetData ( uint32 uiData,
uint32 uiValue )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 955 of file zone_zuldrak.cpp.

References OVERRIDE, SummonAdds(), and uiBossRandom.

◆ SummonAdds()

void npc_elemental_lord::npc_elemental_lordAI::SummonAdds ( )
inline

Definition at line 964 of file zone_zuldrak.cpp.

References AddSpawnPosition, Boss, ScriptedAI::me, SummonList, and uiBossRandom.

Referenced by SetData().

◆ UpdateAI()

void npc_elemental_lord::npc_elemental_lordAI::UpdateAI ( uint32 uiDiff)
inlinevirtual

Member Data Documentation

◆ bAddAttack

bool npc_elemental_lord::npc_elemental_lordAI::bAddAttack

Definition at line 944 of file zone_zuldrak.cpp.

Referenced by Reset(), and UpdateAI().

◆ SummonList

std::list<uint64> npc_elemental_lord::npc_elemental_lordAI::SummonList

Definition at line 937 of file zone_zuldrak.cpp.

Referenced by EnterCombat(), JustDied(), SummonAdds(), and UpdateAI().

◆ uiBossRandom

uint8 npc_elemental_lord::npc_elemental_lordAI::uiBossRandom

Definition at line 941 of file zone_zuldrak.cpp.

Referenced by Reset(), SetData(), SummonAdds(), and UpdateAI().

◆ uiElementalSpellTimer

uint32 npc_elemental_lord::npc_elemental_lordAI::uiElementalSpellTimer

Definition at line 939 of file zone_zuldrak.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiSpellInfo

uint32 npc_elemental_lord::npc_elemental_lordAI::uiSpellInfo

Definition at line 942 of file zone_zuldrak.cpp.

Referenced by Reset().


The documentation for this struct was generated from the following file: