Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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npc_expedition_commander::npc_expedition_commanderAI Struct Reference
Inheritance diagram for npc_expedition_commander::npc_expedition_commanderAI:
Collaboration diagram for npc_expedition_commander::npc_expedition_commanderAI:

Public Member Functions

void DoAction (int32 action) OVERRIDE
void JustSummoned (Creature *summoned) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
 npc_expedition_commanderAI (Creature *creature)
void Reset () OVERRIDE
void UpdateAI (uint32 Diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 AttackStartTimer
CreatureDefender [4]
CreatureEngineer [4]
bool Greet
InstanceScriptinstance
uint8 Phase
std::list< uint64summons
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 581 of file boss_razorscale.cpp.

Constructor & Destructor Documentation

◆ npc_expedition_commanderAI()

npc_expedition_commander::npc_expedition_commanderAI::npc_expedition_commanderAI ( Creature * creature)
inline

Definition at line 583 of file boss_razorscale.cpp.

References Greet, instance, ScriptedAI::me, and ScriptedAI::ScriptedAI().

Member Function Documentation

◆ DoAction()

void npc_expedition_commander::npc_expedition_commanderAI::DoAction ( int32 action)
inlinevirtual

◆ JustSummoned()

void npc_expedition_commander::npc_expedition_commanderAI::JustSummoned ( Creature * summoned)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 616 of file boss_razorscale.cpp.

References OVERRIDE, and summons.

◆ MoveInLineOfSight()

void npc_expedition_commander::npc_expedition_commanderAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 606 of file boss_razorscale.cpp.

References Greet, ScriptedAI::me, OVERRIDE, SAY_INTRO, CreatureAI::Talk(), and TYPEID_PLAYER.

◆ Reset()

void npc_expedition_commander::npc_expedition_commanderAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 598 of file boss_razorscale.cpp.

References AttackStartTimer, Greet, OVERRIDE, Phase, and summons.

◆ UpdateAI()

Member Data Documentation

◆ AttackStartTimer

uint32 npc_expedition_commander::npc_expedition_commanderAI::AttackStartTimer

Definition at line 593 of file boss_razorscale.cpp.

Referenced by Reset(), and UpdateAI().

◆ Defender

Creature* npc_expedition_commander::npc_expedition_commanderAI::Defender[4]

Definition at line 596 of file boss_razorscale.cpp.

Referenced by UpdateAI().

◆ Engineer

Creature* npc_expedition_commander::npc_expedition_commanderAI::Engineer[4]

Definition at line 595 of file boss_razorscale.cpp.

Referenced by UpdateAI().

◆ Greet

bool npc_expedition_commander::npc_expedition_commanderAI::Greet

Definition at line 592 of file boss_razorscale.cpp.

Referenced by MoveInLineOfSight(), npc_expedition_commanderAI(), and Reset().

◆ instance

InstanceScript* npc_expedition_commander::npc_expedition_commanderAI::instance

Definition at line 589 of file boss_razorscale.cpp.

Referenced by npc_expedition_commanderAI(), and UpdateAI().

◆ Phase

uint8 npc_expedition_commander::npc_expedition_commanderAI::Phase

Definition at line 594 of file boss_razorscale.cpp.

Referenced by Reset(), and UpdateAI().

◆ summons

std::list<uint64> npc_expedition_commander::npc_expedition_commanderAI::summons

Definition at line 590 of file boss_razorscale.cpp.

Referenced by DoAction(), JustSummoned(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: