Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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npc_highlord_darion_mograine::npc_highlord_darion_mograineAI Struct Reference
Inheritance diagram for npc_highlord_darion_mograine::npc_highlord_darion_mograineAI:
Collaboration diagram for npc_highlord_darion_mograine::npc_highlord_darion_mograineAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
void DespawnNPC (uint64 pGUID)
void EnterEvadeMode () OVERRIDE
void JumpToNextStep (uint32 uiTimer)
void MoveInLineOfSight (Unit *who) OVERRIDE
 npc_highlord_darion_mograineAI (Creature *creature)
void NPCChangeTarget (uint64 ui_GUID)
void Reset () OVERRIDE
void SetHoldState (bool bOnHold)
void SpawnNPC ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
void WaypointReached (uint32 waypointId) OVERRIDE
Public Member Functions inherited from npc_escortAI
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
bool GetAttack () const
uint64 GetEventStarterGUID () const
float GetMaxPlayerDistance () const
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
bool HasEscortState (uint32 escortState) const
virtual bool IsEscorted () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustRespawned () OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
 npc_escortAI (Creature *creature)
void ReturnToLastPoint ()
void SetCanAttack (bool attack)
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
void SetEscortPaused (bool on)
void SetMaxPlayerDistance (float newMax)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
void SetRun (bool on=true)
void Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
virtual void UpdateEscortAI (uint32 const diff)
virtual void WaypointStart (uint32)
 ~npc_escortAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool bIsBattle
uint64 uiAbominationGUID [ENCOUNTER_ABOMINATION_NUMBER]
uint64 uiAlexandrosGUID
uint32 uiAnti_magic_zone
uint64 uiBehemothGUID [ENCOUNTER_BEHEMOTH_NUMBER]
uint64 uiDarionGUID
uint32 uiDeath_embrace
uint32 uiDeath_strike
uint64 uiDefenderGUID [ENCOUNTER_DEFENDER_NUMBER]
uint64 uiEarthshatterGUID [ENCOUNTER_EARTHSHATTER_NUMBER]
uint64 uiEligorGUID
uint32 uiFight_duration
uint32 uiFight_speech
uint64 uiGhoulGUID [ENCOUNTER_GHOUL_NUMBER]
uint32 uiIcy_touch
uint64 uiKoltiraGUID
uint64 uiKorfaxGUID
uint64 uiLichKingGUID
uint64 uiMaxwellGUID
uint64 uiOrbazGUID
uint32 uiPhase_timer
uint64 uiRayneGUID
uint32 uiSpawncheck
uint32 uiStep
uint32 uiSummon_counter
uint32 uiTargetcheck
uint64 uiThassarianGUID
uint64 uiTirionGUID
uint32 uiTotal_dawn
uint32 uiTotal_scourge
uint32 uiUnholy_blight
uint64 uiWarriorGUID [ENCOUNTER_WARRIOR_NUMBER]
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 298 of file chapter5.cpp.

Constructor & Destructor Documentation

◆ npc_highlord_darion_mograineAI()

npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::npc_highlord_darion_mograineAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from npc_escortAI.

Definition at line 461 of file chapter5.cpp.

References ScriptedAI::DoStartMovement(), ScriptedAI::me, and OVERRIDE.

Referenced by MoveInLineOfSight().

◆ DespawnNPC()

void npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::DespawnNPC ( uint64 pGUID)
inline

Definition at line 1640 of file chapter5.cpp.

References Unit::GetCreature(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ EnterEvadeMode()

void npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::EnterEvadeMode ( )
inlinevirtual

Reimplemented from npc_escortAI.

Definition at line 609 of file chapter5.cpp.

References bIsBattle, npc_escortAI::EnterEvadeMode(), and OVERRIDE.

◆ JumpToNextStep()

void npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JumpToNextStep ( uint32 uiTimer)
inline

Definition at line 1515 of file chapter5.cpp.

References uiPhase_timer, and uiStep.

Referenced by UpdateAI(), and WaypointReached().

◆ MoveInLineOfSight()

void npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

Reimplemented from npc_escortAI.

Definition at line 478 of file chapter5.cpp.

References AttackStart(), ScriptedAI::me, and OVERRIDE.

◆ NPCChangeTarget()

void npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::NPCChangeTarget ( uint64 ui_GUID)
inline

◆ Reset()

◆ SetHoldState()

void npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::SetHoldState ( bool bOnHold)
inline

Definition at line 489 of file chapter5.cpp.

References npc_escortAI::SetEscortPaused().

Referenced by UpdateAI(), and WaypointReached().

◆ SpawnNPC()

◆ UpdateAI()

void npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI ( uint32 diff)
inlinevirtual

== Triggered Actions Requested ==================

Reimplemented from npc_escortAI.

Definition at line 615 of file chapter5.cpp.

References MapRefManager::begin(), bIsBattle, DespawnNPC(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_LIGHT_OF_DAWN04, EMOTE_LIGHT_OF_DAWN06, EMOTE_LIGHT_OF_DAWN07, EMOTE_LIGHT_OF_DAWN08, EMOTE_LIGHT_OF_DAWN09, EMOTE_LIGHT_OF_DAWN10, EMOTE_LIGHT_OF_DAWN11, EMOTE_LIGHT_OF_DAWN12, EMOTE_LIGHT_OF_DAWN13, EMOTE_LIGHT_OF_DAWN15, EMOTE_LIGHT_OF_DAWN16, EMOTE_LIGHT_OF_DAWN17, EMOTE_ONESHOT_KICK, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_ROAR, EMOTE_STATE_ATTACK_UNARMED, EMOTE_STATE_READY2H, ENCOUNTER_ABOMINATION_NUMBER, ENCOUNTER_BEHEMOTH_NUMBER, ENCOUNTER_DEFENDER_NUMBER, ENCOUNTER_EARTHSHATTER_NUMBER, ENCOUNTER_GHOUL_NUMBER, ENCOUNTER_WARRIOR_NUMBER, MapRefManager::end(), EQUIP_HIGHLORD_TIRION_FORDRING, EQUIP_UNEQUIP, GetClosestCreatureWithEntry(), Unit::GetCreature(), Object::GetGUID(), Unit::GetMotionMaster(), Map::GetPlayers(), GO_LIGHT_OF_DAWN, LinkedListHead::isEmpty(), JumpToNextStep(), JUST_DIED, LightofDawnLoc, ScriptedAI::me, MOVE_RUN, MotionMaster::MovePoint(), NPC_ACHERUS_GHOUL, NPC_DARION_MOGRAINE, NPC_DEFENDER_OF_THE_LIGHT, NPC_FLESH_BEHEMOTH, NPC_HIGHLORD_ALEXANDROS_MOGRAINE, NPC_HIGHLORD_DARION_MOGRAINE, NPC_HIGHLORD_TIRION_FORDRING, NPC_KOLTIRA_DEATHWEAVER, NPC_ORBAZ_BLOODBANE, NPC_RAMPAGING_ABOMINATION, NPC_RIMBLAT_EARTHSHATTER, NPC_THASSARIAN, NPC_THE_LICH_KING, NPC_WARRIOR_OF_THE_FROZEN_WASTES, NPCChangeTarget(), OVERRIDE, SAY_LIGHT_OF_DAWN04, SAY_LIGHT_OF_DAWN05, SAY_LIGHT_OF_DAWN06, SAY_LIGHT_OF_DAWN09, SAY_LIGHT_OF_DAWN25, SAY_LIGHT_OF_DAWN26, SAY_LIGHT_OF_DAWN28, SAY_LIGHT_OF_DAWN29, SAY_LIGHT_OF_DAWN30, SAY_LIGHT_OF_DAWN31, SAY_LIGHT_OF_DAWN32, SAY_LIGHT_OF_DAWN34, SAY_LIGHT_OF_DAWN35, SAY_LIGHT_OF_DAWN36, SAY_LIGHT_OF_DAWN37, SAY_LIGHT_OF_DAWN38, SAY_LIGHT_OF_DAWN39, SAY_LIGHT_OF_DAWN40, SAY_LIGHT_OF_DAWN41, SAY_LIGHT_OF_DAWN42, SAY_LIGHT_OF_DAWN43, SAY_LIGHT_OF_DAWN44, SAY_LIGHT_OF_DAWN45, SAY_LIGHT_OF_DAWN46, SAY_LIGHT_OF_DAWN47, SAY_LIGHT_OF_DAWN48, SAY_LIGHT_OF_DAWN49, SAY_LIGHT_OF_DAWN50, SAY_LIGHT_OF_DAWN51, SAY_LIGHT_OF_DAWN52, SAY_LIGHT_OF_DAWN53, SAY_LIGHT_OF_DAWN54, SAY_LIGHT_OF_DAWN55, SAY_LIGHT_OF_DAWN56, SAY_LIGHT_OF_DAWN57, SAY_LIGHT_OF_DAWN58, SAY_LIGHT_OF_DAWN59, SAY_LIGHT_OF_DAWN60, SAY_LIGHT_OF_DAWN61, SAY_LIGHT_OF_DAWN62, SAY_LIGHT_OF_DAWN63, SAY_LIGHT_OF_DAWN64, SAY_LIGHT_OF_DAWN65, SAY_LIGHT_OF_DAWN66, SAY_LIGHT_OF_DAWN67, SAY_LIGHT_OF_DAWN68, Unit::setFaction(), SetHoldState(), Unit::SetSpeed(), Object::SetUInt32Value(), Unit::SetWalk(), SpawnNPC(), SPELL_ALEXANDROS_MOGRAINE_SPAWN, SPELL_ANTI_MAGIC_ZONE1, SPELL_DEATH_EMBRACE, SPELL_DEATH_STRIKE, SPELL_ICY_TOUCH1, SPELL_MOGRAINE_CHARGE, SPELL_REBIRTH_OF_THE_ASHBRINGER, SPELL_SOUL_FEAST_ALEX, SPELL_SOUL_FEAST_TIRION, SPELL_TELEPORT_VISUAL, SPELL_THE_LIGHT_OF_DAWN, SPELL_THE_LIGHT_OF_DAWN_Q, SPELL_THE_MIGHT_OF_MOGRAINE, SPELL_TIRION_CHARGE, SPELL_UNHOLY_BLIGHT, CreatureAI::Talk(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, uiAbominationGUID, uiAlexandrosGUID, uiAnti_magic_zone, uiBehemothGUID, uiDarionGUID, uiDeath_embrace, uiDeath_strike, uiDefenderGUID, uiEarthshatterGUID, uiEligorGUID, uiFight_duration, uiFight_speech, uiGhoulGUID, uiIcy_touch, uiKoltiraGUID, uiKorfaxGUID, uiLichKingGUID, uiMaxwellGUID, uiOrbazGUID, uiPhase_timer, uiRayneGUID, uiSpawncheck, uiStep, uiSummon_counter, uiTargetcheck, uiThassarianGUID, uiTirionGUID, uiUnholy_blight, uiWarriorGUID, UNIT_FIELD_FLAGS, UNIT_FIELD_NPC_EMOTESTATE, UNIT_FIELD_NPC_FLAGS, UNIT_FIELD_VIRTUAL_ITEM_ID, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, npc_escortAI::UpdateAI(), UpdateWorldState(), WORLD_STATE_COUNTDOWN, and WORLD_STATE_EVENT_BEGIN.

◆ WaypointReached()

Member Data Documentation

◆ bIsBattle

bool npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::bIsBattle

Definition at line 322 of file chapter5.cpp.

Referenced by EnterEvadeMode(), Reset(), UpdateAI(), and WaypointReached().

◆ uiAbominationGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiAbominationGUID[ENCOUNTER_ABOMINATION_NUMBER]

◆ uiAlexandrosGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiAlexandrosGUID

Definition at line 342 of file chapter5.cpp.

Referenced by UpdateAI().

◆ uiAnti_magic_zone

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiAnti_magic_zone

Definition at line 331 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiBehemothGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiBehemothGUID[ENCOUNTER_BEHEMOTH_NUMBER]

◆ uiDarionGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiDarionGUID

Definition at line 343 of file chapter5.cpp.

Referenced by UpdateAI().

◆ uiDeath_embrace

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiDeath_embrace

Definition at line 333 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiDeath_strike

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiDeath_strike

Definition at line 332 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiDefenderGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiDefenderGUID[ENCOUNTER_DEFENDER_NUMBER]

Definition at line 348 of file chapter5.cpp.

Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), and UpdateAI().

◆ uiEarthshatterGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiEarthshatterGUID[ENCOUNTER_EARTHSHATTER_NUMBER]

Definition at line 349 of file chapter5.cpp.

Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), and UpdateAI().

◆ uiEligorGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiEligorGUID

◆ uiFight_duration

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiFight_duration

Definition at line 325 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiFight_speech

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiFight_speech

Definition at line 336 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiGhoulGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER]

◆ uiIcy_touch

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiIcy_touch

Definition at line 334 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiKoltiraGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiKoltiraGUID

Definition at line 352 of file chapter5.cpp.

Referenced by npc_highlord_darion_mograineAI(), Reset(), UpdateAI(), and WaypointReached().

◆ uiKorfaxGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiKorfaxGUID

◆ uiLichKingGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiLichKingGUID

Definition at line 355 of file chapter5.cpp.

Referenced by npc_highlord_darion_mograineAI(), Reset(), and UpdateAI().

◆ uiMaxwellGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiMaxwellGUID

◆ uiOrbazGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiOrbazGUID

Definition at line 353 of file chapter5.cpp.

Referenced by npc_highlord_darion_mograineAI(), Reset(), UpdateAI(), and WaypointReached().

◆ uiPhase_timer

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiPhase_timer

Definition at line 324 of file chapter5.cpp.

Referenced by JumpToNextStep(), Reset(), and UpdateAI().

◆ uiRayneGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiRayneGUID

Definition at line 347 of file chapter5.cpp.

Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), and UpdateAI().

◆ uiSpawncheck

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiSpawncheck

Definition at line 337 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiStep

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiStep

Definition at line 323 of file chapter5.cpp.

Referenced by JumpToNextStep(), Reset(), and UpdateAI().

◆ uiSummon_counter

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiSummon_counter

Definition at line 328 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiTargetcheck

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiTargetcheck

Definition at line 338 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiThassarianGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiThassarianGUID

Definition at line 354 of file chapter5.cpp.

Referenced by npc_highlord_darion_mograineAI(), Reset(), UpdateAI(), and WaypointReached().

◆ uiTirionGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiTirionGUID

Definition at line 341 of file chapter5.cpp.

Referenced by npc_highlord_darion_mograineAI(), Reset(), UpdateAI(), and WaypointReached().

◆ uiTotal_dawn

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiTotal_dawn

Definition at line 326 of file chapter5.cpp.

Referenced by Reset().

◆ uiTotal_scourge

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiTotal_scourge

Definition at line 327 of file chapter5.cpp.

Referenced by Reset().

◆ uiUnholy_blight

uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiUnholy_blight

Definition at line 335 of file chapter5.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiWarriorGUID

uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER]

The documentation for this struct was generated from the following file:
  • src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp