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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AttackStart (Unit *who) OVERRIDE |
| void | DespawnNPC (uint64 pGUID) |
| void | EnterEvadeMode () OVERRIDE |
| void | JumpToNextStep (uint32 uiTimer) |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| npc_highlord_darion_mograineAI (Creature *creature) | |
| void | NPCChangeTarget (uint64 ui_GUID) |
| void | Reset () OVERRIDE |
| void | SetHoldState (bool bOnHold) |
| void | SpawnNPC () |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| void | WaypointReached (uint32 waypointId) OVERRIDE |
| Public Member Functions inherited from npc_escortAI | |
| void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) |
| bool | GetAttack () const |
| uint64 | GetEventStarterGUID () const |
| float | GetMaxPlayerDistance () const |
| bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) |
| bool | HasEscortState (uint32 escortState) const |
| virtual bool | IsEscorted () OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustRespawned () OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| npc_escortAI (Creature *creature) | |
| void | ReturnToLastPoint () |
| void | SetCanAttack (bool attack) |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| void | SetEscortPaused (bool on) |
| void | SetMaxPlayerDistance (float newMax) |
| bool | SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true) |
| bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) |
| void | SetRun (bool on=true) |
| void | Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) |
| virtual void | UpdateEscortAI (uint32 const diff) |
| virtual void | WaypointStart (uint32) |
| ~npc_escortAI () | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from npc_escortAI | |
| Player * | GetPlayerForEscort () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 298 of file chapter5.cpp.
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inline |
Definition at line 300 of file chapter5.cpp.
References npc_escortAI::npc_escortAI(), Reset(), uiAbominationGUID, uiBehemothGUID, uiDefenderGUID, uiEarthshatterGUID, uiEligorGUID, uiGhoulGUID, uiKoltiraGUID, uiKorfaxGUID, uiLichKingGUID, uiMaxwellGUID, uiOrbazGUID, uiRayneGUID, uiThassarianGUID, uiTirionGUID, and uiWarriorGUID.
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inlinevirtual |
Reimplemented from npc_escortAI.
Definition at line 461 of file chapter5.cpp.
References ScriptedAI::DoStartMovement(), ScriptedAI::me, and OVERRIDE.
Referenced by MoveInLineOfSight().
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inline |
Definition at line 1640 of file chapter5.cpp.
References Unit::GetCreature(), and ScriptedAI::me.
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from npc_escortAI.
Definition at line 609 of file chapter5.cpp.
References bIsBattle, npc_escortAI::EnterEvadeMode(), and OVERRIDE.
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inline |
Definition at line 1515 of file chapter5.cpp.
References uiPhase_timer, and uiStep.
Referenced by UpdateAI(), and WaypointReached().
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inlinevirtual |
Reimplemented from npc_escortAI.
Definition at line 478 of file chapter5.cpp.
References AttackStart(), ScriptedAI::me, and OVERRIDE.
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inline |
Definition at line 1521 of file chapter5.cpp.
References Unit::GetCreature(), ScriptedAI::me, SELECT_TARGET_RANDOM, and UnitAI::SelectTarget().
Referenced by UpdateAI(), and WaypointReached().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 361 of file chapter5.cpp.
References bIsBattle, ENCOUNTER_ABOMINATION_NUMBER, ENCOUNTER_BEHEMOTH_NUMBER, ENCOUNTER_DEFENDER_NUMBER, ENCOUNTER_EARTHSHATTER_NUMBER, ENCOUNTER_GHOUL_NUMBER, ENCOUNTER_TOTAL_DAWN, ENCOUNTER_TOTAL_SCOURGE, ENCOUNTER_WARRIOR_NUMBER, Unit::GetCreature(), npc_escortAI::HasEscortState(), JUST_DIED, ScriptedAI::me, OVERRIDE, STATE_ESCORT_ESCORTING, uiAbominationGUID, uiAnti_magic_zone, uiBehemothGUID, uiDeath_embrace, uiDeath_strike, uiDefenderGUID, uiEarthshatterGUID, uiEligorGUID, uiFight_duration, uiFight_speech, uiGhoulGUID, uiIcy_touch, uiKoltiraGUID, uiKorfaxGUID, uiLichKingGUID, uiMaxwellGUID, uiOrbazGUID, uiPhase_timer, uiRayneGUID, uiSpawncheck, uiStep, uiSummon_counter, uiTargetcheck, uiThassarianGUID, uiTirionGUID, uiTotal_dawn, uiTotal_scourge, uiUnholy_blight, uiWarriorGUID, UNIT_STAND_STATE_STAND, UpdateWorldState(), WORLD_STATE_EVENT_BEGIN, and WORLD_STATE_REMAINS.
Referenced by npc_highlord_darion_mograineAI().
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inline |
Definition at line 489 of file chapter5.cpp.
References npc_escortAI::SetEscortPaused().
Referenced by UpdateAI(), and WaypointReached().
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inline |
Definition at line 1537 of file chapter5.cpp.
References ENCOUNTER_ABOMINATION_NUMBER, ENCOUNTER_BEHEMOTH_NUMBER, ENCOUNTER_DEFENDER_NUMBER, ENCOUNTER_EARTHSHATTER_NUMBER, ENCOUNTER_GHOUL_NUMBER, ENCOUNTER_WARRIOR_NUMBER, Unit::GetCreature(), Object::GetGUID(), LightofDawnLoc, ScriptedAI::me, NPC_ACHERUS_GHOUL, NPC_COMMANDER_ELIGOR_DAWNBRINGER, NPC_DEFENDER_OF_THE_LIGHT, NPC_FLESH_BEHEMOTH, NPC_KORFAX_CHAMPION_OF_THE_LIGHT, NPC_LORD_MAXWELL_TYROSUS, NPC_RAMPAGING_ABOMINATION, NPC_RAYNE, NPC_RIMBLAT_EARTHSHATTER, NPC_WARRIOR_OF_THE_FROZEN_WASTES, Unit::setFaction(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, uiAbominationGUID, uiBehemothGUID, uiDefenderGUID, uiEarthshatterGUID, uiEligorGUID, uiGhoulGUID, uiKorfaxGUID, uiMaxwellGUID, uiRayneGUID, and uiWarriorGUID.
Referenced by UpdateAI(), and WaypointReached().
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from npc_escortAI.
Definition at line 615 of file chapter5.cpp.
References MapRefManager::begin(), bIsBattle, DespawnNPC(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_LIGHT_OF_DAWN04, EMOTE_LIGHT_OF_DAWN06, EMOTE_LIGHT_OF_DAWN07, EMOTE_LIGHT_OF_DAWN08, EMOTE_LIGHT_OF_DAWN09, EMOTE_LIGHT_OF_DAWN10, EMOTE_LIGHT_OF_DAWN11, EMOTE_LIGHT_OF_DAWN12, EMOTE_LIGHT_OF_DAWN13, EMOTE_LIGHT_OF_DAWN15, EMOTE_LIGHT_OF_DAWN16, EMOTE_LIGHT_OF_DAWN17, EMOTE_ONESHOT_KICK, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_ROAR, EMOTE_STATE_ATTACK_UNARMED, EMOTE_STATE_READY2H, ENCOUNTER_ABOMINATION_NUMBER, ENCOUNTER_BEHEMOTH_NUMBER, ENCOUNTER_DEFENDER_NUMBER, ENCOUNTER_EARTHSHATTER_NUMBER, ENCOUNTER_GHOUL_NUMBER, ENCOUNTER_WARRIOR_NUMBER, MapRefManager::end(), EQUIP_HIGHLORD_TIRION_FORDRING, EQUIP_UNEQUIP, GetClosestCreatureWithEntry(), Unit::GetCreature(), Object::GetGUID(), Unit::GetMotionMaster(), Map::GetPlayers(), GO_LIGHT_OF_DAWN, LinkedListHead::isEmpty(), JumpToNextStep(), JUST_DIED, LightofDawnLoc, ScriptedAI::me, MOVE_RUN, MotionMaster::MovePoint(), NPC_ACHERUS_GHOUL, NPC_DARION_MOGRAINE, NPC_DEFENDER_OF_THE_LIGHT, NPC_FLESH_BEHEMOTH, NPC_HIGHLORD_ALEXANDROS_MOGRAINE, NPC_HIGHLORD_DARION_MOGRAINE, NPC_HIGHLORD_TIRION_FORDRING, NPC_KOLTIRA_DEATHWEAVER, NPC_ORBAZ_BLOODBANE, NPC_RAMPAGING_ABOMINATION, NPC_RIMBLAT_EARTHSHATTER, NPC_THASSARIAN, NPC_THE_LICH_KING, NPC_WARRIOR_OF_THE_FROZEN_WASTES, NPCChangeTarget(), OVERRIDE, SAY_LIGHT_OF_DAWN04, SAY_LIGHT_OF_DAWN05, SAY_LIGHT_OF_DAWN06, SAY_LIGHT_OF_DAWN09, SAY_LIGHT_OF_DAWN25, SAY_LIGHT_OF_DAWN26, SAY_LIGHT_OF_DAWN28, SAY_LIGHT_OF_DAWN29, SAY_LIGHT_OF_DAWN30, SAY_LIGHT_OF_DAWN31, SAY_LIGHT_OF_DAWN32, SAY_LIGHT_OF_DAWN34, SAY_LIGHT_OF_DAWN35, SAY_LIGHT_OF_DAWN36, SAY_LIGHT_OF_DAWN37, SAY_LIGHT_OF_DAWN38, SAY_LIGHT_OF_DAWN39, SAY_LIGHT_OF_DAWN40, SAY_LIGHT_OF_DAWN41, SAY_LIGHT_OF_DAWN42, SAY_LIGHT_OF_DAWN43, SAY_LIGHT_OF_DAWN44, SAY_LIGHT_OF_DAWN45, SAY_LIGHT_OF_DAWN46, SAY_LIGHT_OF_DAWN47, SAY_LIGHT_OF_DAWN48, SAY_LIGHT_OF_DAWN49, SAY_LIGHT_OF_DAWN50, SAY_LIGHT_OF_DAWN51, SAY_LIGHT_OF_DAWN52, SAY_LIGHT_OF_DAWN53, SAY_LIGHT_OF_DAWN54, SAY_LIGHT_OF_DAWN55, SAY_LIGHT_OF_DAWN56, SAY_LIGHT_OF_DAWN57, SAY_LIGHT_OF_DAWN58, SAY_LIGHT_OF_DAWN59, SAY_LIGHT_OF_DAWN60, SAY_LIGHT_OF_DAWN61, SAY_LIGHT_OF_DAWN62, SAY_LIGHT_OF_DAWN63, SAY_LIGHT_OF_DAWN64, SAY_LIGHT_OF_DAWN65, SAY_LIGHT_OF_DAWN66, SAY_LIGHT_OF_DAWN67, SAY_LIGHT_OF_DAWN68, Unit::setFaction(), SetHoldState(), Unit::SetSpeed(), Object::SetUInt32Value(), Unit::SetWalk(), SpawnNPC(), SPELL_ALEXANDROS_MOGRAINE_SPAWN, SPELL_ANTI_MAGIC_ZONE1, SPELL_DEATH_EMBRACE, SPELL_DEATH_STRIKE, SPELL_ICY_TOUCH1, SPELL_MOGRAINE_CHARGE, SPELL_REBIRTH_OF_THE_ASHBRINGER, SPELL_SOUL_FEAST_ALEX, SPELL_SOUL_FEAST_TIRION, SPELL_TELEPORT_VISUAL, SPELL_THE_LIGHT_OF_DAWN, SPELL_THE_LIGHT_OF_DAWN_Q, SPELL_THE_MIGHT_OF_MOGRAINE, SPELL_TIRION_CHARGE, SPELL_UNHOLY_BLIGHT, CreatureAI::Talk(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, uiAbominationGUID, uiAlexandrosGUID, uiAnti_magic_zone, uiBehemothGUID, uiDarionGUID, uiDeath_embrace, uiDeath_strike, uiDefenderGUID, uiEarthshatterGUID, uiEligorGUID, uiFight_duration, uiFight_speech, uiGhoulGUID, uiIcy_touch, uiKoltiraGUID, uiKorfaxGUID, uiLichKingGUID, uiMaxwellGUID, uiOrbazGUID, uiPhase_timer, uiRayneGUID, uiSpawncheck, uiStep, uiSummon_counter, uiTargetcheck, uiThassarianGUID, uiTirionGUID, uiUnholy_blight, uiWarriorGUID, UNIT_FIELD_FLAGS, UNIT_FIELD_NPC_EMOTESTATE, UNIT_FIELD_NPC_FLAGS, UNIT_FIELD_VIRTUAL_ITEM_ID, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, npc_escortAI::UpdateAI(), UpdateWorldState(), WORLD_STATE_COUNTDOWN, and WORLD_STATE_EVENT_BEGIN.
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inlinevirtual |
Implements npc_escortAI.
Definition at line 494 of file chapter5.cpp.
References bIsBattle, UnitAI::DoCast(), EMOTE_LIGHT_OF_DAWN05, EMOTE_LIGHT_OF_DAWN14, EMOTE_ONESHOT_SPECIALATTACK1H, EMOTE_STATE_READY2H, ENCOUNTER_ABOMINATION_NUMBER, ENCOUNTER_BEHEMOTH_NUMBER, ENCOUNTER_GHOUL_NUMBER, ENCOUNTER_WARRIOR_NUMBER, EQUIP_UNEQUIP, Unit::GetCreature(), JumpToNextStep(), LightofDawnLoc, ScriptedAI::me, NPCChangeTarget(), OVERRIDE, SAY_LIGHT_OF_DAWN07, SAY_LIGHT_OF_DAWN08, SAY_LIGHT_OF_DAWN27, SAY_LIGHT_OF_DAWN33, SetHoldState(), SpawnNPC(), SPELL_ASHBRINGER, SPELL_THE_LIGHT_OF_DAWN, SPELL_THE_MIGHT_OF_MOGRAINE, CreatureAI::Talk(), uiAbominationGUID, uiBehemothGUID, uiEligorGUID, uiGhoulGUID, uiKoltiraGUID, uiKorfaxGUID, uiMaxwellGUID, uiOrbazGUID, uiThassarianGUID, uiTirionGUID, uiWarriorGUID, UNIT_FIELD_NPC_EMOTESTATE, UNIT_FIELD_VIRTUAL_ITEM_ID, and UNIT_STAND_STATE_KNEEL.
| bool npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::bIsBattle |
Definition at line 322 of file chapter5.cpp.
Referenced by EnterEvadeMode(), Reset(), UpdateAI(), and WaypointReached().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiAbominationGUID[ENCOUNTER_ABOMINATION_NUMBER] |
Definition at line 356 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), UpdateAI(), and WaypointReached().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiAlexandrosGUID |
Definition at line 342 of file chapter5.cpp.
Referenced by UpdateAI().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiAnti_magic_zone |
Definition at line 331 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiBehemothGUID[ENCOUNTER_BEHEMOTH_NUMBER] |
Definition at line 357 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), UpdateAI(), and WaypointReached().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiDarionGUID |
Definition at line 343 of file chapter5.cpp.
Referenced by UpdateAI().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiDeath_embrace |
Definition at line 333 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiDeath_strike |
Definition at line 332 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiDefenderGUID[ENCOUNTER_DEFENDER_NUMBER] |
Definition at line 348 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiEarthshatterGUID[ENCOUNTER_EARTHSHATTER_NUMBER] |
Definition at line 349 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiEligorGUID |
Definition at line 346 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), UpdateAI(), and WaypointReached().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiFight_duration |
Definition at line 325 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiFight_speech |
Definition at line 336 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER] |
Definition at line 358 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), UpdateAI(), and WaypointReached().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiIcy_touch |
Definition at line 334 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiKoltiraGUID |
Definition at line 352 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), UpdateAI(), and WaypointReached().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiKorfaxGUID |
Definition at line 344 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), UpdateAI(), and WaypointReached().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiLichKingGUID |
Definition at line 355 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiMaxwellGUID |
Definition at line 345 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), UpdateAI(), and WaypointReached().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiOrbazGUID |
Definition at line 353 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), UpdateAI(), and WaypointReached().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiPhase_timer |
Definition at line 324 of file chapter5.cpp.
Referenced by JumpToNextStep(), Reset(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiRayneGUID |
Definition at line 347 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), and UpdateAI().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiSpawncheck |
Definition at line 337 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiStep |
Definition at line 323 of file chapter5.cpp.
Referenced by JumpToNextStep(), Reset(), and UpdateAI().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiSummon_counter |
Definition at line 328 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiTargetcheck |
Definition at line 338 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiThassarianGUID |
Definition at line 354 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), UpdateAI(), and WaypointReached().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiTirionGUID |
Definition at line 341 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), UpdateAI(), and WaypointReached().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiTotal_dawn |
Definition at line 326 of file chapter5.cpp.
Referenced by Reset().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiTotal_scourge |
Definition at line 327 of file chapter5.cpp.
Referenced by Reset().
| uint32 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiUnholy_blight |
Definition at line 335 of file chapter5.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER] |
Definition at line 359 of file chapter5.cpp.
Referenced by npc_highlord_darion_mograineAI(), Reset(), SpawnNPC(), UpdateAI(), and WaypointReached().