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SkyFire 5.4.8 server core API documentation
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npc_hogger_elwynn::npc_hogger_elwynnAI Struct Reference
Inheritance diagram for npc_hogger_elwynn::npc_hogger_elwynnAI:
Collaboration diagram for npc_hogger_elwynn::npc_hogger_elwynnAI:

Public Types

enum  HoggerEvents {
  EVENT_VICIOUS_SLICE = 1 , EVENT_EATING = 2 , EVENT_BLOODY_STRIKE = 3 , EVENT_UPSET_STOMACH = 4 ,
  EVENT_OUTRO = 5 , EVENT_KID_TALK1 = 6 , EVENT_HOGGER_GRR = 7 , EVENT_JONATHAN_TALK2 = 8 ,
  EVENT_JONATHAN_TALK3 = 9 , EVENT_HOGGER_NOO = 10 , EVENT_JONATHAN_TALK4 = 11 , EVENT_TELEPORT_AND_DESPAWN = 12
}
enum  HoggerNPCS {
  NPC_TRIGGER_MEAT = 45979 , NPC_DUMAS = 46940 , NPC_ANDROMATH = 46941 , NPC_JONATHAN = 46942 ,
  NPC_RAGAMUFFIN = 46943
}
enum  HoggerSpells {
  SPELL_VICIOUS_SLICE = 87337 , SPELL_BLOODY_STRIKE = 87359 , SPELL_UPSET_STOMACH = 87352 , SPELL_SUMMON_MINIONS = 87366 ,
  SPELL_TELEPORT_VISUAL_ONLY = 64446
}
enum  HoggerTexts {
  WARNING_EATING = 0 , YELL_YIPE = 1 , SAY_GRR = 2 , SAY_NO = 3 ,
  YELL_NO_HURT = 4
}

Public Member Functions

void DamageTaken (Unit *attacker, uint32 &damage) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
 npc_hogger_elwynnAI (Creature *creature)
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

const Position andromathSpawnPos = { -10123.0f, 656.875f, 36.0511f, 1.97181f }
const Position dumasSpawnPos = { -10132.9f, 653.561f, 36.0503f, 2.021f }
EventMap events
const Position jonathanSpawnPos = { -10128.3f, 656.465f, 36.0544f, 2.04543f }
uint8 phase = 0
const Position ragaMuffin1SpawnPos = { -10122.5f, 660.198f, 36.0366f, 2.83775f }
const Position ragaMuffin2SpawnPos = { -10130.9f, 653.302f, 36.0501f, 1.65242f }
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 372 of file zone_elwynn_forest.cpp.

Member Enumeration Documentation

◆ HoggerEvents

Enumerator
EVENT_VICIOUS_SLICE 
EVENT_EATING 
EVENT_BLOODY_STRIKE 
EVENT_UPSET_STOMACH 
EVENT_OUTRO 
EVENT_KID_TALK1 
EVENT_HOGGER_GRR 
EVENT_JONATHAN_TALK2 
EVENT_JONATHAN_TALK3 
EVENT_HOGGER_NOO 
EVENT_JONATHAN_TALK4 
EVENT_TELEPORT_AND_DESPAWN 

Definition at line 405 of file zone_elwynn_forest.cpp.

◆ HoggerNPCS

Enumerator
NPC_TRIGGER_MEAT 
NPC_DUMAS 
NPC_ANDROMATH 
NPC_JONATHAN 
NPC_RAGAMUFFIN 

Definition at line 388 of file zone_elwynn_forest.cpp.

◆ HoggerSpells

Enumerator
SPELL_VICIOUS_SLICE 
SPELL_BLOODY_STRIKE 
SPELL_UPSET_STOMACH 
SPELL_SUMMON_MINIONS 
SPELL_TELEPORT_VISUAL_ONLY 

Definition at line 396 of file zone_elwynn_forest.cpp.

◆ HoggerTexts

Enumerator
WARNING_EATING 
YELL_YIPE 
SAY_GRR 
SAY_NO 
YELL_NO_HURT 

Definition at line 380 of file zone_elwynn_forest.cpp.

Constructor & Destructor Documentation

◆ npc_hogger_elwynnAI()

npc_hogger_elwynn::npc_hogger_elwynnAI::npc_hogger_elwynnAI ( Creature * creature)
inline

Definition at line 421 of file zone_elwynn_forest.cpp.

References ScriptedAI::ScriptedAI().

Member Function Documentation

◆ DamageTaken()

void npc_hogger_elwynn::npc_hogger_elwynnAI::DamageTaken ( Unit * attacker,
uint32 & damage )
inlinevirtual

◆ EnterCombat()

void npc_hogger_elwynn::npc_hogger_elwynnAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 431 of file zone_elwynn_forest.cpp.

References EVENT_VICIOUS_SLICE, events, and OVERRIDE.

◆ Reset()

void npc_hogger_elwynn::npc_hogger_elwynnAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 423 of file zone_elwynn_forest.cpp.

References events, ScriptedAI::me, OVERRIDE, phase, REACT_AGGRESSIVE, UNIT_FIELD_FLAGS, and UNIT_FLAG_IMMUNE_TO_PC.

◆ UpdateAI()

Member Data Documentation

◆ andromathSpawnPos

const Position npc_hogger_elwynn::npc_hogger_elwynnAI::andromathSpawnPos = { -10123.0f, 656.875f, 36.0511f, 1.97181f }

Definition at line 375 of file zone_elwynn_forest.cpp.

Referenced by UpdateAI().

◆ dumasSpawnPos

const Position npc_hogger_elwynn::npc_hogger_elwynnAI::dumasSpawnPos = { -10132.9f, 653.561f, 36.0503f, 2.021f }

Definition at line 374 of file zone_elwynn_forest.cpp.

Referenced by UpdateAI().

◆ events

EventMap npc_hogger_elwynn::npc_hogger_elwynnAI::events

Definition at line 404 of file zone_elwynn_forest.cpp.

Referenced by DamageTaken(), EnterCombat(), Reset(), and UpdateAI().

◆ jonathanSpawnPos

const Position npc_hogger_elwynn::npc_hogger_elwynnAI::jonathanSpawnPos = { -10128.3f, 656.465f, 36.0544f, 2.04543f }

Definition at line 378 of file zone_elwynn_forest.cpp.

Referenced by UpdateAI().

◆ phase

uint8 npc_hogger_elwynn::npc_hogger_elwynnAI::phase = 0

Definition at line 379 of file zone_elwynn_forest.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ ragaMuffin1SpawnPos

const Position npc_hogger_elwynn::npc_hogger_elwynnAI::ragaMuffin1SpawnPos = { -10122.5f, 660.198f, 36.0366f, 2.83775f }

Definition at line 376 of file zone_elwynn_forest.cpp.

Referenced by UpdateAI().

◆ ragaMuffin2SpawnPos

const Position npc_hogger_elwynn::npc_hogger_elwynnAI::ragaMuffin2SpawnPos = { -10130.9f, 653.302f, 36.0501f, 1.65242f }

Definition at line 377 of file zone_elwynn_forest.cpp.

Referenced by UpdateAI().


The documentation for this struct was generated from the following file: