|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
Public Member Functions | |
| void | DoAction (int32 action) OVERRIDE |
| uint32 | GetData (uint32) const OVERRIDE |
| npc_living_constellationAI (Creature *creature) | |
| void | Reset () OVERRIDE |
| void | SpellHit (Unit *caster, SpellInfo const *spell) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterCombat (Unit *) |
| virtual void | EnterEvadeMode () |
| virtual void | ExecuteEvent (uint32) |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustDied (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| virtual void | JustSummoned (Creature *) |
| virtual void | KilledUnit (Unit *) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| virtual void | AttackStart (Unit *) |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Attributes | |
| EventMap | _events |
| bool | _isActive |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 703 of file boss_algalon_the_observer.cpp.
|
inline |
Definition at line 705 of file boss_algalon_the_observer.cpp.
References CreatureAI::CreatureAI().
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 721 of file boss_algalon_the_observer.cpp.
References _events, _isActive, ACTION_ACTIVATE_STAR, ACTION_BIG_BANG, UnitAI::AttackStart(), CreatureAI::DoZoneInCombat(), EVENT_RESUME_UPDATING, CreatureAI::me, NPC_ALGALON, OVERRIDE, PHASE_BIG_BANG, REACT_AGGRESSIVE, SELECT_TARGET_RANDOM, UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.
Reimplemented from UnitAI.
Definition at line 716 of file boss_algalon_the_observer.cpp.
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 709 of file boss_algalon_the_observer.cpp.
References _events, _isActive, EVENT_ARCANE_BARRAGE, and OVERRIDE.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 746 of file boss_algalon_the_observer.cpp.
References ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_ID_SUPERMASSIVE_START, CreatureAI::me, OVERRIDE, SPELL_BLACK_HOLE_CREDIT, SPELL_CONSTELLATION_PHASE_EFFECT, TRIGGERED_FULL_MASK, and TYPEID_UNIT.
|
inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 758 of file boss_algalon_the_observer.cpp.
References _events, UnitAI::DoCastAOE(), EVENT_ARCANE_BARRAGE, EVENT_RESUME_UPDATING, OVERRIDE, PHASE_BIG_BANG, PHASE_ROLE_PLAY, SPELL_ARCANE_BARRAGE, and CreatureAI::UpdateVictim().
|
private |
Definition at line 781 of file boss_algalon_the_observer.cpp.
Referenced by DoAction(), Reset(), and UpdateAI().
|
private |
Definition at line 782 of file boss_algalon_the_observer.cpp.
Referenced by DoAction(), GetData(), and Reset().