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SkyFire 5.4.8 server core API documentation
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npc_ranshalla::npc_ranshallaAI Struct Reference
Inheritance diagram for npc_ranshalla::npc_ranshallaAI:
Collaboration diagram for npc_ranshalla::npc_ranshallaAI:

Public Member Functions

void DoChannelTorchSpell (bool isAltarWaypoint=false)
void DoContinueEscort (bool isAltarWaypoint=false)
void DoSummonPriestess ()
CreatureGetSpeakerByEntry (int32 entry) OVERRIDE
 Will be called to get a speaker, MUST be implemented if not used in instances.
void JustDidDialogueStep (int32 entry) OVERRIDE
 Will be called when a dialogue step was done.
 npc_ranshallaAI (Creature *creature)
void Reset () OVERRIDE
void SummonedMovementInform (Creature *summoned, uint32 type, uint32 pointId)
void UpdateEscortAI (const uint32 diff) OVERRIDE
void WaypointReached (uint32 pointId) OVERRIDE
Public Member Functions inherited from npc_escortAI
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
void AttackStart (Unit *who) OVERRIDE
void EnterEvadeMode () OVERRIDE
bool GetAttack () const
uint64 GetEventStarterGUID () const
float GetMaxPlayerDistance () const
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
bool HasEscortState (uint32 escortState) const
virtual bool IsEscorted () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustRespawned () OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
 npc_escortAI (Creature *creature)
void ReturnToLastPoint ()
void SetCanAttack (bool attack)
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
void SetEscortPaused (bool on)
void SetMaxPlayerDistance (float newMax)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
void SetRun (bool on=true)
void Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual void WaypointStart (uint32)
 ~npc_escortAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint64 _altarGUID
uint32 _delayTimer
uint64 _firstPriestessGUID
uint64 _guardEluneGUID
uint64 _secondPriestessGUID
uint64 _voiceEluneGUID
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Private Attributes

EventMap events

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me
Private Member Functions inherited from DialogueHelper
 DialogueHelper (DialogueEntry const *dialogueArray)
void DialogueUpdate (uint32 diff)
void StartNextDialogueText (int32 textEntry)

Detailed Description

Definition at line 302 of file zone_winterspring.cpp.

Constructor & Destructor Documentation

◆ npc_ranshallaAI()

npc_ranshalla::npc_ranshallaAI::npc_ranshallaAI ( Creature * creature)
inline

Member Function Documentation

◆ DoChannelTorchSpell()

◆ DoContinueEscort()

void npc_ranshalla::npc_ranshallaAI::DoContinueEscort ( bool isAltarWaypoint = false)
inline

◆ DoSummonPriestess()

void npc_ranshalla::npc_ranshallaAI::DoSummonPriestess ( )
inline

◆ GetSpeakerByEntry()

Creature * npc_ranshalla::npc_ranshallaAI::GetSpeakerByEntry ( int32 entry)
inlinevirtual

Will be called to get a speaker, MUST be implemented if not used in instances.

Reimplemented from DialogueHelper.

Definition at line 535 of file zone_winterspring.cpp.

References _firstPriestessGUID, _secondPriestessGUID, _voiceEluneGUID, ScriptedAI::me, NPC_PRIESTESS_DATA_1, NPC_PRIESTESS_DATA_2, NPC_RANSHALLA, NPC_VOICE_ELUNE, and OVERRIDE.

◆ JustDidDialogueStep()

◆ Reset()

void npc_ranshalla::npc_ranshallaAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 318 of file zone_winterspring.cpp.

References _delayTimer, and OVERRIDE.

Referenced by npc_ranshallaAI().

◆ SummonedMovementInform()

void npc_ranshalla::npc_ranshallaAI::SummonedMovementInform ( Creature * summoned,
uint32 type,
uint32 pointId )
inline

◆ UpdateEscortAI()

void npc_ranshalla::npc_ranshallaAI::UpdateEscortAI ( const uint32 diff)
inlinevirtual

◆ WaypointReached()

Member Data Documentation

◆ _altarGUID

uint64 npc_ranshalla::npc_ranshallaAI::_altarGUID

◆ _delayTimer

uint32 npc_ranshalla::npc_ranshallaAI::_delayTimer

Definition at line 310 of file zone_winterspring.cpp.

Referenced by DoContinueEscort(), Reset(), and UpdateEscortAI().

◆ _firstPriestessGUID

uint64 npc_ranshalla::npc_ranshallaAI::_firstPriestessGUID

◆ _guardEluneGUID

uint64 npc_ranshalla::npc_ranshallaAI::_guardEluneGUID

Definition at line 314 of file zone_winterspring.cpp.

Referenced by JustDidDialogueStep().

◆ _secondPriestessGUID

uint64 npc_ranshalla::npc_ranshallaAI::_secondPriestessGUID

◆ _voiceEluneGUID

uint64 npc_ranshalla::npc_ranshallaAI::_voiceEluneGUID

Definition at line 315 of file zone_winterspring.cpp.

Referenced by GetSpeakerByEntry(), and JustDidDialogueStep().

◆ events

EventMap npc_ranshalla::npc_ranshallaAI::events
private

Definition at line 573 of file zone_winterspring.cpp.

Referenced by UpdateEscortAI(), and WaypointReached().


The documentation for this struct was generated from the following file: