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SkyFire 5.4.8 server core API documentation
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npc_simon_bunny::npc_simon_bunnyAI Struct Reference
Inheritance diagram for npc_simon_bunny::npc_simon_bunnyAI:
Collaboration diagram for npc_simon_bunny::npc_simon_bunnyAI:

Public Member Functions

bool CheckPlayer ()
void CheckPlayerSequence ()
void DoAction (int32 action) OVERRIDE
void GenerateColorSequence ()
void GivePunishment ()
void GiveRewardForLevel (uint8 level)
 npc_simon_bunnyAI (Creature *creature)
void PlayColor (uint8 color)
void PlayNextColor ()
void PrepareClusters (bool clustersOnly=false)
void ResetNode ()
void SetData (uint32 type, uint32) OVERRIDE
void SetGUID (uint64 guid, int32 id) OVERRIDE
void SetUpPreGame ()
void SpellHitTarget (Unit *target, const SpellInfo *spell) OVERRIDE
void StartGame ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

EventMap _events
uint32 clusterIds [SIMON_MAX_COLORS]
std::list< uint8colorSequence
uint8 fails
uint8 gameLevel
uint8 gameTicks
bool large
bool listening
std::list< uint8playableSequence
uint64 playerGUID
std::list< uint8playerSequence
float searchDistance
float zCoordCorrection
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 631 of file zone_blades_edge_mountains.cpp.

Constructor & Destructor Documentation

◆ npc_simon_bunnyAI()

npc_simon_bunny::npc_simon_bunnyAI::npc_simon_bunnyAI ( Creature * creature)
inline

Definition at line 633 of file zone_blades_edge_mountains.cpp.

References ScriptedAI::ScriptedAI().

Member Function Documentation

◆ CheckPlayer()

bool npc_simon_bunny::npc_simon_bunnyAI::CheckPlayer ( )
inline

◆ CheckPlayerSequence()

void npc_simon_bunny::npc_simon_bunnyAI::CheckPlayerSequence ( )
inline

◆ DoAction()

◆ GenerateColorSequence()

void npc_simon_bunny::npc_simon_bunnyAI::GenerateColorSequence ( )
inline

◆ GivePunishment()

◆ GiveRewardForLevel()

void npc_simon_bunny::npc_simon_bunnyAI::GiveRewardForLevel ( uint8 level)
inline

◆ PlayColor()

◆ PlayNextColor()

void npc_simon_bunny::npc_simon_bunnyAI::PlayNextColor ( )
inline

Definition at line 911 of file zone_blades_edge_mountains.cpp.

References playableSequence, and PlayColor().

Referenced by UpdateAI().

◆ PrepareClusters()

void npc_simon_bunny::npc_simon_bunnyAI::PrepareClusters ( bool clustersOnly = false)
inline

◆ ResetNode()

◆ SetData()

void npc_simon_bunny::npc_simon_bunnyAI::SetData ( uint32 type,
uint32  )
inlinevirtual

◆ SetGUID()

void npc_simon_bunny::npc_simon_bunnyAI::SetGUID ( uint64 guid,
int32 id )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 750 of file zone_blades_edge_mountains.cpp.

References large, ScriptedAI::me, OVERRIDE, playerGUID, and StartGame().

◆ SetUpPreGame()

◆ SpellHitTarget()

void npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget ( Unit * target,
const SpellInfo * spell )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1040 of file zone_blades_edge_mountains.cpp.

References fails, OVERRIDE, SPELL_BAD_PRESS_DAMAGE, and SPELL_BAD_PRESS_TRIGGER.

◆ StartGame()

◆ UpdateAI()

Member Data Documentation

◆ _events

EventMap npc_simon_bunny::npc_simon_bunnyAI::_events

Definition at line 644 of file zone_blades_edge_mountains.cpp.

Referenced by DoAction(), SetData(), StartGame(), and UpdateAI().

◆ clusterIds

uint32 npc_simon_bunny::npc_simon_bunnyAI::clusterIds[SIMON_MAX_COLORS]

◆ colorSequence

std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::colorSequence

◆ fails

uint8 npc_simon_bunny::npc_simon_bunnyAI::fails

Definition at line 638 of file zone_blades_edge_mountains.cpp.

Referenced by GivePunishment(), SpellHitTarget(), and StartGame().

◆ gameLevel

uint8 npc_simon_bunny::npc_simon_bunnyAI::gameLevel

◆ gameTicks

uint8 npc_simon_bunny::npc_simon_bunnyAI::gameTicks

Definition at line 639 of file zone_blades_edge_mountains.cpp.

Referenced by StartGame(), and UpdateAI().

◆ large

bool npc_simon_bunny::npc_simon_bunnyAI::large

◆ listening

bool npc_simon_bunny::npc_simon_bunnyAI::listening

Definition at line 636 of file zone_blades_edge_mountains.cpp.

Referenced by DoAction(), SetData(), StartGame(), and UpdateAI().

◆ playableSequence

std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::playableSequence

◆ playerGUID

uint64 npc_simon_bunny::npc_simon_bunnyAI::playerGUID

◆ playerSequence

std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::playerSequence

Definition at line 645 of file zone_blades_edge_mountains.cpp.

Referenced by CheckPlayerSequence(), SetData(), StartGame(), and UpdateAI().

◆ searchDistance

float npc_simon_bunny::npc_simon_bunnyAI::searchDistance

◆ zCoordCorrection

float npc_simon_bunny::npc_simon_bunnyAI::zCoordCorrection

Definition at line 642 of file zone_blades_edge_mountains.cpp.

Referenced by GivePunishment(), SetUpPreGame(), and StartGame().


The documentation for this struct was generated from the following file: