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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| npc_valkyr_battle_maidenAI (Creature *creature) | |
| void | Reset () OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from PassiveAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | MoveInLineOfSight (Unit *) OVERRIDE |
| PassiveAI (Creature *c) | |
| void | UpdateAI (uint32) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterCombat (Unit *) |
| virtual void | EnterEvadeMode () |
| virtual void | ExecuteEvent (uint32) |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustDied (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| virtual void | JustSummoned (Creature *) |
| virtual void | KilledUnit (Unit *) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SpellHit (Unit *, SpellInfo const *) |
| virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint32 | FlyBackTimer |
| uint32 | phase |
| float | x |
| float | y |
| float | z |
Additional Inherited Members | |
| Static Public Member Functions inherited from PassiveAI | |
| static int | Permissible (const Creature *) |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 35 of file zone_the_scarlet_enclave.cpp.
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inline |
Definition at line 37 of file zone_the_scarlet_enclave.cpp.
References PassiveAI::PassiveAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 43 of file zone_the_scarlet_enclave.cpp.
References FlyBackTimer, CreatureAI::me, OVERRIDE, phase, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, x, y, and z.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 60 of file zone_the_scarlet_enclave.cpp.
References UnitAI::DoCast(), EMOTE_ONESHOT_CUSTOM_SPELL_01, EMOTE_STATE_FLYGRABCLOSED, FlyBackTimer, WorldObject::GetClosePoint(), Object::GetGUID(), Player::IsRessurectRequested(), CreatureAI::me, OVERRIDE, phase, SPELL_REVIVE, CreatureAI::Talk(), Object::ToPlayer(), WHISPER_REVIVE, x, y, and z.
| uint32 npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::FlyBackTimer |
Definition at line 39 of file zone_the_scarlet_enclave.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::phase |
Definition at line 41 of file zone_the_scarlet_enclave.cpp.
Referenced by Reset(), and UpdateAI().
| float npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::x |
Definition at line 40 of file zone_the_scarlet_enclave.cpp.
Referenced by Reset(), and UpdateAI().
| float npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::y |
Definition at line 40 of file zone_the_scarlet_enclave.cpp.
Referenced by Reset(), and UpdateAI().
| float npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::z |
Definition at line 40 of file zone_the_scarlet_enclave.cpp.
Referenced by Reset(), and UpdateAI().