Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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temple_of_jade_serpent.h File Reference
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Go to the source code of this file.

Macros

#define JadeSerpentScriptName   "instance_temple_of_jade_serpent"

Enumerations

enum  CreatureIds { NPC_WISE_MARI = 56448 , NPC_STONESTEP = 56843 , NPC_FLAMEHEART = 56732 , NPC_SHA_OF_DOUBT = 56439 }
enum  DataTypes { DATA_WISE_MARI = 0 , DATA_STONESTEP = 1 , DATA_FLAMEHEART = 2 , DATA_SHA_OF_DOUBT = 3 }
enum  GameObjectIds

Functions

template<class AI>
AI * GetJadeSerpentAI (Creature *creature)

Variables

uint32 const EncounterCount = 4

Macro Definition Documentation

◆ JadeSerpentScriptName

#define JadeSerpentScriptName   "instance_temple_of_jade_serpent"

Enumeration Type Documentation

◆ CreatureIds

Enumerator
NPC_WISE_MARI 
NPC_STONESTEP 
NPC_FLAMEHEART 
NPC_SHA_OF_DOUBT 

Definition at line 22 of file temple_of_jade_serpent.h.

◆ DataTypes

enum DataTypes
Enumerator
DATA_WISE_MARI 
DATA_STONESTEP 
DATA_FLAMEHEART 
DATA_SHA_OF_DOUBT 

Definition at line 13 of file temple_of_jade_serpent.h.

◆ GameObjectIds

Definition at line 30 of file temple_of_jade_serpent.h.

Function Documentation

◆ GetJadeSerpentAI()

template<class AI>
AI * GetJadeSerpentAI ( Creature * creature)

Definition at line 36 of file temple_of_jade_serpent.h.

References GetInstanceAI(), and JadeSerpentScriptName.

Variable Documentation

◆ EncounterCount

uint32 const EncounterCount = 4

Definition at line 11 of file temple_of_jade_serpent.h.