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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <GameObject.h>
Public Attributes | |
| struct { | |
| uint32 Health | |
| uint32 MaxHealth | |
| } | Building |
| struct { | |
| OPvPCapturePoint * OPvPObj | |
| } | CapturePoint |
| struct { | |
| uint32 MaxOpens | |
| } | FishingHole |
| struct { | |
| TransportAnimation const * AnimationInfo | |
| uint32 CurrentSeg | |
| bool HoldingAtProgress | |
| uint32 HoldProgress | |
| uint32 PathProgress | |
| uint32 StateChangeEndTime | |
| uint32 StateChangeProgress | |
| uint32 StateChangeTime | |
| bool WaitingAtPathStart | |
| } | Transport |
Definition at line 534 of file GameObject.h.
| TransportAnimation const* GameObjectValue::AnimationInfo |
Definition at line 540 of file GameObject.h.
Referenced by Transport::Update().
| struct { ... } GameObjectValue::Building |
Referenced by misc_commandscript::HandleDamageCommand().
| struct { ... } GameObjectValue::CapturePoint |
| uint32 GameObjectValue::CurrentSeg |
Definition at line 541 of file GameObject.h.
| struct { ... } GameObjectValue::FishingHole |
Referenced by WorldSession::DoLootRelease().
| uint32 GameObjectValue::Health |
Definition at line 562 of file GameObject.h.
Referenced by misc_commandscript::HandleDamageCommand().
| bool GameObjectValue::HoldingAtProgress |
Definition at line 547 of file GameObject.h.
| uint32 GameObjectValue::HoldProgress |
Definition at line 545 of file GameObject.h.
| uint32 GameObjectValue::MaxHealth |
Definition at line 563 of file GameObject.h.
| uint32 GameObjectValue::MaxOpens |
Definition at line 552 of file GameObject.h.
Referenced by WorldSession::DoLootRelease().
| OPvPCapturePoint* GameObjectValue::OPvPObj |
Definition at line 557 of file GameObject.h.
| uint32 GameObjectValue::PathProgress |
Definition at line 539 of file GameObject.h.
Referenced by Object::BuildMovementUpdate(), and Transport::GetTimer().
| uint32 GameObjectValue::StateChangeEndTime |
Definition at line 543 of file GameObject.h.
| uint32 GameObjectValue::StateChangeProgress |
Definition at line 544 of file GameObject.h.
| uint32 GameObjectValue::StateChangeTime |
Definition at line 542 of file GameObject.h.
| struct { ... } GameObjectValue::Transport |
Referenced by Object::BuildMovementUpdate(), Transport::GetTimer(), and Transport::Update().
| bool GameObjectValue::WaitingAtPathStart |
Definition at line 546 of file GameObject.h.