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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "ScriptMgr.h"#include "ScriptedCreature.h"#include "ScriptedGossip.h"#include "SpellAuras.h"#include "Player.h"#include "TemporarySummon.h"#include "CombatAI.h"Go to the source code of this file.
Classes | |
| class | npc_arete |
| class | npc_argent_valiant |
| struct | npc_argent_valiant::npc_argent_valiantAI |
| class | npc_blessed_banner |
| struct | npc_blessed_banner::npc_blessed_bannerAI |
| class | npc_frostbrood_skytalon |
| struct | npc_frostbrood_skytalon::npc_frostbrood_skytalonAI |
| class | npc_guardian_pavilion |
| struct | npc_guardian_pavilion::npc_guardian_pavilionAI |
| class | npc_margrave_dhakar |
| struct | npc_margrave_dhakar::npc_margrave_dhakarAI |
| class | npc_morbidus |
| struct | npc_morbidus::npc_morbidusAI |
| class | npc_squire_david |
| class | npc_tournament_training_dummy |
| struct | npc_tournament_training_dummy::npc_tournament_training_dummyAI |
| class | npc_vereth_the_cunning |
| struct | npc_vereth_the_cunning::npc_vereth_the_cunningAI |
Macros | |
| #define | GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale." |
| #define | GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>" |
| #define | GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?" |
| #define | GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?" |
| #define | GOSSIP_ARETE_ITEM5 "That's fine. When do I start?" |
| #define | GOSSIP_ARETE_ITEM6 "Let's finish this!" |
| #define | GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander." |
| #define | GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!" |
| #define | GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?" |
Functions | |
| void | AddSC_icecrown () |
Variables | |
| Position const | DalforsPos [3] |
| Position const | Mason1Pos [3] |
| Position const | Mason2Pos [3] |
| Position const | Mason3Pos [3] |
| Position const | Priest1Pos [2] |
| Position const | Priest2Pos [2] |
| Position const | Priest3Pos [2] |
| #define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale." |
Definition at line 17 of file zone_icecrown.cpp.
Referenced by npc_arete::OnGossipHello().
| #define GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>" |
Definition at line 18 of file zone_icecrown.cpp.
Referenced by npc_arete::OnGossipSelect().
| #define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?" |
Definition at line 19 of file zone_icecrown.cpp.
Referenced by npc_arete::OnGossipSelect().
| #define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?" |
Definition at line 20 of file zone_icecrown.cpp.
Referenced by npc_arete::OnGossipSelect().
| #define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?" |
Definition at line 21 of file zone_icecrown.cpp.
Referenced by npc_arete::OnGossipSelect().
| #define GOSSIP_ARETE_ITEM6 "Let's finish this!" |
Definition at line 22 of file zone_icecrown.cpp.
Referenced by npc_arete::OnGossipSelect().
| #define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander." |
Definition at line 23 of file zone_icecrown.cpp.
Referenced by npc_arete::OnGossipSelect().
| #define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!" |
Definition at line 112 of file zone_icecrown.cpp.
Referenced by npc_squire_david::OnGossipHello().
| #define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?" |
Definition at line 113 of file zone_icecrown.cpp.
Referenced by npc_squire_david::OnGossipHello().
| enum Arete |
| Enumerator | |
|---|---|
| GOSSIP_TEXTID_ARETE1 | |
| GOSSIP_TEXTID_ARETE2 | |
| GOSSIP_TEXTID_ARETE3 | |
| GOSSIP_TEXTID_ARETE4 | |
| GOSSIP_TEXTID_ARETE5 | |
| GOSSIP_TEXTID_ARETE6 | |
| GOSSIP_TEXTID_ARETE7 | |
| QUEST_THE_STORY_THUS_FAR | |
Definition at line 25 of file zone_icecrown.cpp.
| enum ArgentValiant |
| Enumerator | |
|---|---|
| SPELL_CHARGE | |
| SPELL_SHIELD_BREAKER | |
| SPELL_KILL_CREDIT | |
Definition at line 149 of file zone_icecrown.cpp.
| enum BlessedBanner |
Definition at line 479 of file zone_icecrown.cpp.
| Enumerator | |
|---|---|
| SPELL_GRAB | |
| SPELL_PING_BUNNY | |
| SPELL_IMMOLATION | |
| SPELL_EXPLOSION | |
| SPELL_RIDE | |
| POINT_GRAB_DECOY | |
| POINT_FLY_AWAY | |
| EVENT_FLY_AWAY | |
Definition at line 857 of file zone_icecrown.cpp.
| enum FleshGiant |
Definition at line 942 of file zone_icecrown.cpp.
| enum GuardianPavilion |
| Enumerator | |
|---|---|
| SPELL_TRESPASSER_H | |
| AREA_SUNREAVER_PAVILION | |
| AREA_SILVER_COVENANT_PAVILION | |
| SPELL_TRESPASSER_A | |
Definition at line 230 of file zone_icecrown.cpp.
| enum SquireDavid |
| Enumerator | |
|---|---|
| QUEST_THE_ASPIRANT_S_CHALLENGE_H | |
| QUEST_THE_ASPIRANT_S_CHALLENGE_A | |
| NPC_ARGENT_VALIANT | |
| GOSSIP_TEXTID_SQUIRE | |
Definition at line 102 of file zone_icecrown.cpp.
| enum TournamentDummy |
Definition at line 323 of file zone_icecrown.cpp.
| enum VerethTheCunning |
| Enumerator | |
|---|---|
| NPC_GEIST_RETURN_BUNNY_KC | |
| NPC_LITHE_STALKER | |
| SPELL_SUBDUED_LITHE_STALKER | |
Definition at line 280 of file zone_icecrown.cpp.
| void AddSC_icecrown | ( | ) |
Definition at line 1131 of file zone_icecrown.cpp.
Referenced by AddNorthrendScripts().
| Position const DalforsPos[3] |
Definition at line 517 of file zone_icecrown.cpp.
Referenced by npc_blessed_banner::npc_blessed_bannerAI::UpdateAI().
| Position const Mason1Pos[3] |
Definition at line 542 of file zone_icecrown.cpp.
Referenced by npc_blessed_banner::npc_blessed_bannerAI::UpdateAI().
| Position const Mason2Pos[3] |
Definition at line 549 of file zone_icecrown.cpp.
Referenced by npc_blessed_banner::npc_blessed_bannerAI::UpdateAI().
| Position const Mason3Pos[3] |
Definition at line 556 of file zone_icecrown.cpp.
Referenced by npc_blessed_banner::npc_blessed_bannerAI::UpdateAI().
| Position const Priest1Pos[2] |
Definition at line 524 of file zone_icecrown.cpp.
Referenced by npc_blessed_banner::npc_blessed_bannerAI::UpdateAI().
| Position const Priest2Pos[2] |
Definition at line 530 of file zone_icecrown.cpp.
Referenced by npc_blessed_banner::npc_blessed_bannerAI::UpdateAI().
| Position const Priest3Pos[2] |
Definition at line 536 of file zone_icecrown.cpp.
Referenced by npc_blessed_banner::npc_blessed_bannerAI::UpdateAI().