Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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zone_westfall.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
Include dependency graph for zone_westfall.cpp:

Go to the source code of this file.

Classes

class  npc_transient
struct  npc_transient::npc_transientAI

Macros

#define BOXTEXT   "Are you sure you want to give this hobo money?"
#define GOSSIP_TRANSIENT1   "Did you see who killed the Furlbrows?"
#define GOSSIP_TRANSIENT2   "Maybe a couple copper will loosen your tongue. Now tell, did you see who killed the Furlbrows?"
#define RAGAMUFFINTEXT   "Does she have boots? Get'em!"
#define TALK1   "Listen, $g. I don't want any trouble. ok ? I didn't see who murdered 'em, but I sure heard it! lot of yelling. Human voices... you dig? Now get out of here before I change my mind about beating you up and takin' your shoes."
#define TALK2   "I didn't see who killed 'em, $g, but i got a whiff. Smelled rich, kinda like you. Damn shame too. Furlbrows were a fixture around here. Nice people. always willin' to share a meal or a patch of dirt."
#define TALK3   "Who killed the Furlbrows? I'll tell you who killed the Furlbrows: KING VARIAN WRYNN. THAT'S WHO! And he's killin' the rest of us too. One bum at a time. The only thing I can tell you is that I saw some gnolls leavin' the place a few hours before the law arrived."
#define TALK4   "Between you, me, and the tree, murlocs killed the Furlbrows. Yep. saw 'em with my own two eyes. Think they'd been casin' the joint for days. maybe months. They left in a hurry once they got wind of \"Johnny Law\" and the idiot brigade over there..."
#define TALKAGGRO0   "You'll get nothing out of me!"
#define TALKAGGRO1   "You rich punks are all the same!"
#define TALKAGGRO2   "Maybe i can sell your liver for some gold."
#define TALKAGGRO3   "You got no business here, lout! Beat it!"
#define TALKOOC1   "I miss being robed by the Defias. At least they'd leave you a little something to eat from time to time."
#define TALKOOC2   "Looks like we'll be eating shoe leather for dinner again."

Functions

void AddSC_westfall ()

Macro Definition Documentation

◆ BOXTEXT

#define BOXTEXT   "Are you sure you want to give this hobo money?"

Definition at line 11 of file zone_westfall.cpp.

Referenced by npc_transient::OnGossipHello().

◆ GOSSIP_TRANSIENT1

#define GOSSIP_TRANSIENT1   "Did you see who killed the Furlbrows?"

Definition at line 13 of file zone_westfall.cpp.

Referenced by npc_transient::OnGossipHello().

◆ GOSSIP_TRANSIENT2

#define GOSSIP_TRANSIENT2   "Maybe a couple copper will loosen your tongue. Now tell, did you see who killed the Furlbrows?"

Definition at line 14 of file zone_westfall.cpp.

Referenced by npc_transient::OnGossipHello().

◆ RAGAMUFFINTEXT

#define RAGAMUFFINTEXT   "Does she have boots? Get'em!"

Definition at line 29 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::JustDied().

◆ TALK1

#define TALK1   "Listen, $g. I don't want any trouble. ok ? I didn't see who murdered 'em, but I sure heard it! lot of yelling. Human voices... you dig? Now get out of here before I change my mind about beating you up and takin' your shoes."

Definition at line 16 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::GiveClueCredit().

◆ TALK2

#define TALK2   "I didn't see who killed 'em, $g, but i got a whiff. Smelled rich, kinda like you. Damn shame too. Furlbrows were a fixture around here. Nice people. always willin' to share a meal or a patch of dirt."

Definition at line 17 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::GiveClueCredit().

◆ TALK3

#define TALK3   "Who killed the Furlbrows? I'll tell you who killed the Furlbrows: KING VARIAN WRYNN. THAT'S WHO! And he's killin' the rest of us too. One bum at a time. The only thing I can tell you is that I saw some gnolls leavin' the place a few hours before the law arrived."

Definition at line 18 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::GiveClueCredit().

◆ TALK4

#define TALK4   "Between you, me, and the tree, murlocs killed the Furlbrows. Yep. saw 'em with my own two eyes. Think they'd been casin' the joint for days. maybe months. They left in a hurry once they got wind of \"Johnny Law\" and the idiot brigade over there..."

Definition at line 19 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::GiveClueCredit().

◆ TALKAGGRO0

#define TALKAGGRO0   "You'll get nothing out of me!"

Definition at line 21 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::EnterCombat().

◆ TALKAGGRO1

#define TALKAGGRO1   "You rich punks are all the same!"

Definition at line 22 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::EnterCombat().

◆ TALKAGGRO2

#define TALKAGGRO2   "Maybe i can sell your liver for some gold."

Definition at line 23 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::EnterCombat().

◆ TALKAGGRO3

#define TALKAGGRO3   "You got no business here, lout! Beat it!"

Definition at line 24 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::EnterCombat().

◆ TALKOOC1

#define TALKOOC1   "I miss being robed by the Defias. At least they'd leave you a little something to eat from time to time."

Definition at line 26 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::MoveInLineOfSight().

◆ TALKOOC2

#define TALKOOC2   "Looks like we'll be eating shoe leather for dinner again."

Definition at line 27 of file zone_westfall.cpp.

Referenced by npc_transient::npc_transientAI::MoveInLineOfSight().

Function Documentation

◆ AddSC_westfall()

void AddSC_westfall ( )

Definition at line 272 of file zone_westfall.cpp.

Referenced by AddEasternKingdomsScripts().