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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "BattlegroundMgr.h"#include "GameEventMgr.h"#include "GameObjectAI.h"#include "GossipDef.h"#include "Language.h"#include "Log.h"#include "MapManager.h"#include "ObjectMgr.h"#include "Player.h"#include "PoolMgr.h"#include "UnitAI.h"#include "World.h"#include "WorldPacket.h"Go to the source code of this file.
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| bool | IsEventActive (uint16 event_id) |
| bool | IsHolidayActive (HolidayIds id) |
| bool IsEventActive | ( | uint16 | event_id | ) |
Definition at line 1612 of file GameEventMgr.cpp.
References sGameEventMgr.
| bool IsHolidayActive | ( | HolidayIds | id | ) |
Definition at line 1597 of file GameEventMgr.cpp.
References HOLIDAY_NONE, and sGameEventMgr.
Referenced by Player::CanUseItem(), BattlegroundMgr::IsBGWeekend(), lfg::LFGMgr::IsSeasonActive(), AchievementCriteriaData::Meets(), npc_innkeeper::OnGossipHello(), npc_innkeeper::OnGossipSelect(), and npc_brewfest_reveler::npc_brewfest_revelerAI::ReceiveEmote().