Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameEventMgr.cpp File Reference
#include "BattlegroundMgr.h"
#include "GameEventMgr.h"
#include "GameObjectAI.h"
#include "GossipDef.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PoolMgr.h"
#include "UnitAI.h"
#include "World.h"
#include "WorldPacket.h"
Include dependency graph for GameEventMgr.cpp:

Go to the source code of this file.

Functions

bool IsEventActive (uint16 event_id)
bool IsHolidayActive (HolidayIds id)

Function Documentation

◆ IsEventActive()

bool IsEventActive ( uint16 event_id)

Definition at line 1612 of file GameEventMgr.cpp.

References sGameEventMgr.

◆ IsHolidayActive()