Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
MapMethods.h
Go to the documentation of this file.
1/*
2* Copyright (C) 2010 - 2013 Eluna Lua Engine <http://emudevs.com/>
3* This program is free software licensed under GPL version 3
4* Please see the included DOCS/LICENSE.TXT for more information
5*/
6
7#ifndef LUA_MAPMETHODS_H
8#define LUA_MAPMETHODS_H
9
10struct lua_State;
11class Map;
12
13namespace LuaMap
14{
15 int GetName(lua_State* L, Map* map);
16 int GetHeight(lua_State* L, Map* map);
17 int GetDifficulty(lua_State* L, Map* map);
18 int GetInstanceId(lua_State* L, Map* map);
19 int GetPlayerCount(lua_State* L, Map* map);
20 int GetMapId(lua_State* L, Map* map);
21 int GetAreaId(lua_State* L, Map* map);
22 int IsArena(lua_State* L, Map* map);
23 int IsBattleground(lua_State* L, Map* map);
24 int IsDungeon(lua_State* L, Map* map);
25 int IsEmpty(lua_State* L, Map* map);
26 int IsHeroic(lua_State* L, Map* map);
27 int IsRaid(lua_State* L, Map* map);
28};
29#endif
Definition Map.h:238
int IsBattleground(lua_State *L, Map *map)
int GetMapId(lua_State *L, Map *map)
int GetHeight(lua_State *L, Map *map)
int IsHeroic(lua_State *L, Map *map)
int IsArena(lua_State *L, Map *map)
int IsDungeon(lua_State *L, Map *map)
int GetPlayerCount(lua_State *L, Map *map)
int GetName(lua_State *L, Map *map)
int GetInstanceId(lua_State *L, Map *map)
int IsRaid(lua_State *L, Map *map)
int GetAreaId(lua_State *L, Map *map)
int IsEmpty(lua_State *L, Map *map)
int GetDifficulty(lua_State *L, Map *map)