Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
MapTree.h
Go to the documentation of this file.
1/*
2* This file is part of Project SkyFire https://www.projectskyfire.org.
3* See LICENSE.md file for Copyright information
4*/
5
6#ifndef _MAPTREE_H
7#define _MAPTREE_H
8
9#include "Define.h"
12
13namespace VMAP
14{
15 class ModelInstance;
16 class GroupModel;
17 class VMapManager2;
18
26
28 {
31 private:
35 ModelInstance* iTreeValues; // the tree entries
37
38 // Store all the map tile idents that are loaded for that map
39 // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
40 // empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
42 // stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
44 std::string iBasePath;
45
46 private:
47 bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const;
48 //bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
49 public:
50 static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
51 static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
52 static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID>>16; tileY = ID&0xFF; }
53 static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY);
54
55 StaticMapTree(uint32 mapID, const std::string &basePath);
57
58 bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
59 bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
60 float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
61 bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
62 bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;
63
64 bool InitMap(const std::string &fname, VMapManager2* vm);
65 void UnloadMap(VMapManager2* vm);
66 bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
67 void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
68 bool isTiled() const { return iIsTiled; }
69 uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
70 void getModelInstances(ModelInstance* &models, uint32 &count);
71 private:
72 StaticMapTree(StaticMapTree const& right) = delete;
73 StaticMapTree & operator=(StaticMapTree const& right) = delete;
74 };
75
76 struct AreaInfo
77 {
78 AreaInfo(): result(false), ground_Z(-G3D::inf()), flags(0), adtId(0),
79 rootId(0), groupId(0) { }
80 bool result;
81 float ground_Z;
86 };
87} // VMAP
88
89#endif // _MAPTREE_H
std::int32_t int32
Definition Define.h:73
std::uint32_t uint32
Definition Define.h:77
#define UNORDERED_MAP
bool getIntersectionTime(const G3D::Ray &pRay, float &pMaxDist, bool pStopAtFirstHit) const
Definition MapTree.cpp:132
StaticMapTree(uint32 mapID, const std::string &basePath)
Definition MapTree.cpp:109
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
Definition MapTree.cpp:86
static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY)
Definition MapTree.cpp:229
uint32 iNTreeValues
Definition MapTree.h:36
UNORDERED_MAP< uint32, bool > loadedTileMap
Definition MapTree.h:29
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
Definition MapTree.cpp:331
~StaticMapTree()
Make sure to call unloadMap() to unregister acquired model references before destroying.
Definition MapTree.cpp:121
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
Definition MapTree.cpp:412
static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
Definition MapTree.cpp:76
StaticMapTree & operator=(StaticMapTree const &right)=delete
UNORDERED_MAP< uint32, uint32 > loadedSpawnMap
Definition MapTree.h:30
bool isInLineOfSight(const G3D::Vector3 &pos1, const G3D::Vector3 &pos2) const
Definition MapTree.cpp:143
bool getObjectHitPos(const G3D::Vector3 &pos1, const G3D::Vector3 &pos2, G3D::Vector3 &pResultHitPos, float pModifyDist) const
Definition MapTree.cpp:169
static uint32 packTileID(uint32 tileX, uint32 tileY)
Definition MapTree.h:51
std::string iBasePath
Definition MapTree.h:44
ModelInstance * iTreeValues
Definition MapTree.h:35
loadedTileMap iLoadedTiles
Definition MapTree.h:41
loadedSpawnMap iLoadedSpawns
Definition MapTree.h:43
static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY)
Definition MapTree.h:52
bool InitMap(const std::string &fname, VMapManager2 *vm)
Definition MapTree.cpp:266
StaticMapTree(StaticMapTree const &right)=delete
void getModelInstances(ModelInstance *&models, uint32 &count)
bool isTiled() const
Definition MapTree.h:68
bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const
Definition MapTree.cpp:102
uint32 numLoadedTiles() const
Definition MapTree.h:69
float getHeight(const G3D::Vector3 &pPos, float maxSearchDist) const
Definition MapTree.cpp:214
void UnloadMap(VMapManager2 *vm)
Definition MapTree.cpp:317
int32 rootId
Definition MapTree.h:84
int32 groupId
Definition MapTree.h:85
uint32 flags
Definition MapTree.h:82
int32 adtId
Definition MapTree.h:83
float ground_Z
Definition MapTree.h:81
const GroupModel * hitModel
Definition MapTree.h:23
const ModelInstance * hitInstance
Definition MapTree.h:22