14 uint16 index = luaL_checkunsigned(L, 1);
15 uint32 flag = luaL_checkunsigned(L, 2);
22 uint16 index = luaL_checkunsigned(L, 1);
23 uint32 flag = luaL_checkunsigned(L, 2);
30 uint16 index = luaL_checkunsigned(L, 1);
31 uint32 flag = luaL_checkunsigned(L, 2);
38 uint16 index = luaL_checkunsigned(L, 1);
44 uint16 index = luaL_checkunsigned(L, 1);
50 uint16 index = luaL_checkunsigned(L, 1);
56 uint16 index = luaL_checkunsigned(L, 1);
57 uint8 offset = luaL_checkunsigned(L, 2);
63 uint16 index = luaL_checkunsigned(L, 1);
64 uint8 offset = luaL_checkunsigned(L, 2);
70 uint16 index = luaL_checkunsigned(L, 1);
71 int32 value = luaL_checkinteger(L, 2);
77 uint16 index = luaL_checkunsigned(L, 1);
78 uint32 value = luaL_checkunsigned(L, 2);
84 uint16 index = luaL_checkunsigned(L, 1);
85 uint32 value = luaL_checkunsigned(L, 2);
91 uint16 index = luaL_checkunsigned(L, 1);
92 float value = luaL_checknumber(L, 2);
99 uint16 index = luaL_checkunsigned(L, 1);
100 uint8 offset = luaL_checkunsigned(L, 2);
101 uint8 value = luaL_checkunsigned(L, 3);
107 uint16 index = luaL_checkunsigned(L, 1);
108 uint8 offset = luaL_checkunsigned(L, 2);
109 uint16 value = luaL_checkunsigned(L, 3);
115 uint16 index = luaL_checkunsigned(L, 1);
116 uint8 offset = luaL_checkunsigned(L, 2);
117 int16 value = luaL_checkinteger(L, 3);
148 float size = luaL_checknumber(L, 1);
uint32 GUID_LOPART(uint64 x)
void UpdateUInt32Value(uint16 index, uint32 value)
uint8 GetByteValue(uint16 index, uint8 offset) const
void SetByteValue(uint16 index, uint8 offset, uint8 value)
int32 GetInt32Value(uint16 index) const
float GetObjectScale() const
void SetInt32Value(uint16 index, int32 value)
void SetInt16Value(uint16 index, uint8 offset, int16 value)
void SetUInt16Value(uint16 index, uint8 offset, uint16 value)
uint32 GetUInt32Value(uint16 index) const
uint16 GetUInt16Value(uint16 index, uint8 offset) const
void SetFlag(uint16 index, uint32 newFlag)
void RemoveFlag(uint16 index, uint32 oldFlag)
float GetFloatValue(uint16 index) const
GameObject * ToGameObject()
void SetFloatValue(uint16 index, float value)
bool HasFlag(uint16 index, uint32 flag) const
virtual void SetObjectScale(float scale)
void SetUInt32Value(uint16 index, uint32 value)
int GetInt32Value(lua_State *L, Object *obj)
int SetInt32Value(lua_State *L, Object *obj)
int ToCorpse(lua_State *L, Object *obj)
int ToUnit(lua_State *L, Object *obj)
int RemoveFlag(lua_State *L, Object *obj)
int ToGameObject(lua_State *L, Object *obj)
int GetScale(lua_State *L, Object *obj)
int GetUInt16Value(lua_State *L, Object *obj)
int SetFlag(lua_State *L, Object *obj)
int GetGUIDLow(lua_State *L, Object *obj)
int ToPlayer(lua_State *L, Object *obj)
int SetInt16Value(lua_State *L, Object *obj)
int SetFloatValue(lua_State *L, Object *obj)
int SetByteValue(lua_State *L, Object *obj)
int SetUInt32Value(lua_State *L, Object *obj)
int ToCreature(lua_State *L, Object *obj)
int GetFloatValue(lua_State *L, Object *obj)
int GetByteValue(lua_State *L, Object *obj)
int IsInWorld(lua_State *L, Object *obj)
int SetScale(lua_State *L, Object *obj)
int UpdateUInt32Value(lua_State *L, Object *obj)
int HasFlag(lua_State *L, Object *obj)
int SetUInt16Value(lua_State *L, Object *obj)
int GetUInt32Value(lua_State *L, Object *obj)
int GetEntry(lua_State *L, Object *obj)
int GetGUID(lua_State *L, Object *obj)