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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Functions | |
| int | GetByteValue (lua_State *L, Object *obj) |
| int | GetEntry (lua_State *L, Object *obj) |
| int | GetFloatValue (lua_State *L, Object *obj) |
| int | GetGUID (lua_State *L, Object *obj) |
| int | GetGUIDLow (lua_State *L, Object *obj) |
| int | GetInt32Value (lua_State *L, Object *obj) |
| int | GetScale (lua_State *L, Object *obj) |
| int | GetUInt16Value (lua_State *L, Object *obj) |
| int | GetUInt32Value (lua_State *L, Object *obj) |
| int | HasFlag (lua_State *L, Object *obj) |
| int | IsInWorld (lua_State *L, Object *obj) |
| int | RemoveFlag (lua_State *L, Object *obj) |
| int | SetByteValue (lua_State *L, Object *obj) |
| int | SetFlag (lua_State *L, Object *obj) |
| int | SetFloatValue (lua_State *L, Object *obj) |
| int | SetInt16Value (lua_State *L, Object *obj) |
| int | SetInt32Value (lua_State *L, Object *obj) |
| int | SetScale (lua_State *L, Object *obj) |
| int | SetUInt16Value (lua_State *L, Object *obj) |
| int | SetUInt32Value (lua_State *L, Object *obj) |
| int | ToCorpse (lua_State *L, Object *obj) |
| int | ToCreature (lua_State *L, Object *obj) |
| int | ToGameObject (lua_State *L, Object *obj) |
| int | ToPlayer (lua_State *L, Object *obj) |
| int | ToUnit (lua_State *L, Object *obj) |
| int | UpdateUInt32Value (lua_State *L, Object *obj) |
| int LuaObject::GetByteValue | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 54 of file ObjectMethods.cpp.
References Object::GetByteValue(), and sEluna.
| int LuaObject::GetEntry | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 158 of file ObjectMethods.cpp.
References Object::GetEntry(), and sEluna.
| int LuaObject::GetFloatValue | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 48 of file ObjectMethods.cpp.
References Object::GetFloatValue(), and sEluna.
| int LuaObject::GetGUID | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 163 of file ObjectMethods.cpp.
References Object::GetGUID(), and sEluna.
| int LuaObject::GetGUIDLow | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 168 of file ObjectMethods.cpp.
References Object::GetGUID(), GUID_LOPART(), and sEluna.
| int LuaObject::GetInt32Value | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 36 of file ObjectMethods.cpp.
References Object::GetInt32Value(), and sEluna.
| int LuaObject::GetScale | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 153 of file ObjectMethods.cpp.
References Object::GetObjectScale(), and sEluna.
| int LuaObject::GetUInt16Value | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 61 of file ObjectMethods.cpp.
References Object::GetUInt16Value(), and sEluna.
| int LuaObject::GetUInt32Value | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 42 of file ObjectMethods.cpp.
References Object::GetUInt32Value(), and sEluna.
| int LuaObject::HasFlag | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 28 of file ObjectMethods.cpp.
References Object::HasFlag(), and sEluna.
| int LuaObject::IsInWorld | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 173 of file ObjectMethods.cpp.
References Object::IsInWorld(), and sEluna.
| int LuaObject::RemoveFlag | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 12 of file ObjectMethods.cpp.
References Object::RemoveFlag().
| int LuaObject::SetByteValue | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 97 of file ObjectMethods.cpp.
References Object::SetByteValue().
| int LuaObject::SetFlag | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 20 of file ObjectMethods.cpp.
References Object::SetFlag().
| int LuaObject::SetFloatValue | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 89 of file ObjectMethods.cpp.
References Object::SetFloatValue().
| int LuaObject::SetInt16Value | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 113 of file ObjectMethods.cpp.
References Object::SetInt16Value().
| int LuaObject::SetInt32Value | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 68 of file ObjectMethods.cpp.
References Object::SetInt32Value().
| int LuaObject::SetScale | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 146 of file ObjectMethods.cpp.
References Object::SetObjectScale().
| int LuaObject::SetUInt16Value | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 105 of file ObjectMethods.cpp.
References Object::SetUInt16Value().
| int LuaObject::SetUInt32Value | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 75 of file ObjectMethods.cpp.
References Object::SetUInt32Value().
| int LuaObject::ToCorpse | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 121 of file ObjectMethods.cpp.
References sEluna, and Object::ToCorpse().
| int LuaObject::ToCreature | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 136 of file ObjectMethods.cpp.
References sEluna, and Object::ToCreature().
| int LuaObject::ToGameObject | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 126 of file ObjectMethods.cpp.
References sEluna, and Object::ToGameObject().
| int LuaObject::ToPlayer | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 141 of file ObjectMethods.cpp.
References sEluna, and Object::ToPlayer().
| int LuaObject::ToUnit | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 131 of file ObjectMethods.cpp.
References sEluna, and Object::ToUnit().
| int LuaObject::UpdateUInt32Value | ( | lua_State * | L, |
| Object * | obj ) |
Definition at line 82 of file ObjectMethods.cpp.
References Object::UpdateUInt32Value().