Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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OutdoorPvPZM.h
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1/*
2* This file is part of Project SkyFire https://www.projectskyfire.org.
3* See LICENSE.md file for Copyright information
4*/
5
6#ifndef OUTDOOR_PVP_ZM_
7#define OUTDOOR_PVP_ZM_
8
9#include "Language.h"
10#include "OutdoorPvP.h"
11
13
14// the buff is cast in these zones
15const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521, 3607, 3717, 3715, 3716};
16
17// linked when the central tower is controlled
19
20// linked when the central tower is controlled
22
24{
25 // cast on the players of the controlling faction
26 ZM_CAPTURE_BUFF = 33779, // twin spire blessing
27 // spell that the field scout casts on the player to carry the flag
29 // spell that the field scout casts on the player to carry the flag
31 // token create spell
33 // token create spell
35};
36
37// banners 182527, 182528, 182529, gotta check them ingame
38const go_type ZM_Banner_A = { 182527, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
39const go_type ZM_Banner_H = { 182528, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
40const go_type ZM_Banner_N = { 182529, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
41
42// horde field scout spawn data
43const creature_type ZM_HordeFieldScout = {18564, 67, 530, 296.625f, 7818.4f, 42.6294f, 5.18363f};
44
45// alliance field scout spawn data
46const creature_type ZM_AllianceFieldScout = {18581, 469, 530, 374.395f, 6230.08f, 22.8351f, 0.593412f};
47
54
69
76
78{
79 {2533, 2535, 2534, 2560, 2559, 2558, 2652, 2651, 2650, 11807, 11806},
80 {2527, 2529, 2528, 2557, 2556, 2555, 2646, 2645, 2644, 11805, 11804}
81};
82
88
94
100
106
108{
109 {182523, 530, 303.243f, 6841.36f, 40.1245f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f},
110 {182522, 530, 336.466f, 7340.26f, 41.4984f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f}
111};
112
147
154
155class OutdoorPvPZM;
156
158{
159 public:
161
162 void ChangeState() OVERRIDE;
165
166 // used when player is activated/inactivated in the area
167 bool HandlePlayerEnter(Player* player) OVERRIDE;
168 void HandlePlayerLeave(Player* player) OVERRIDE;
169 void UpdateTowerState();
170
171 protected:
174};
175
182
184{
185 public:
187
188 bool Update(uint32 diff) OVERRIDE;
191 void UpdateTowerState();
192 int32 HandleOpenGo(Player* player, uint64 guid) OVERRIDE;
193 void SetBeaconState(uint32 controlling_team); // not good atm
194 bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid) OVERRIDE;
195 bool HandleDropFlag(Player* player, uint32 spellId) OVERRIDE;
196 bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso) OVERRIDE;
198
199 private:
201
202 protected:
205};
206
229
231#endif
std::int32_t int32
Definition Define.h:73
std::uint8_t uint8
Definition Define.h:79
std::uint32_t uint32
Definition Define.h:77
#define OVERRIDE
Definition Define.h:60
std::uint64_t uint64
Definition Define.h:76
@ LANG_OPVP_ZM_CAPTURE_EAST_H
Definition Language.h:1169
@ LANG_OPVP_ZM_CAPTURE_WEST_A
Definition Language.h:1168
@ LANG_OPVP_ZM_LOSE_WEST_H
Definition Language.h:1173
@ LANG_OPVP_ZM_LOSE_EAST_H
Definition Language.h:1175
@ LANG_OPVP_ZM_LOSE_WEST_A
Definition Language.h:1174
@ LANG_OPVP_ZM_CAPTURE_EAST_A
Definition Language.h:1170
@ LANG_OPVP_ZM_LOSE_EAST_A
Definition Language.h:1176
@ LANG_OPVP_ZM_CAPTURE_WEST_H
Definition Language.h:1167
const creature_type ZM_AllianceFieldScout
const uint32 ZM_GRAVEYARD_ZONE
const uint32 ZMBeaconLoseH[ZM_NUM_BEACONS]
const go_type ZMCapturePoints[ZM_NUM_BEACONS]
const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS]
const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum]
ZM_TowerStateMask
@ ZM_TOWERSTATE_N
@ ZM_TOWERSTATE_H
@ ZM_TOWERSTATE_A
const go_type ZM_Banner_H
ZM_GraveYardState
@ ZM_GRAVEYARD_H
@ ZM_GRAVEYARD_N
@ ZM_GRAVEYARD_A
ZM_BeaconType
@ ZM_BEACON_EAST
@ ZM_BEACON_WEST
@ ZM_NUM_BEACONS
const go_type ZM_Banner_A
const go_type ZM_Banner_N
const creature_type ZM_HordeFieldScout
ZMCreatureTypes
@ ZM_CREATURE_NUM
@ ZM_HORDE_FIELD_SCOUT
@ ZM_ALLIANCE_FIELD_SCOUT
OutdoorPvPZMSpells
@ ZM_BATTLE_STANDARD_H
@ ZM_BATTLE_STANDARD_A
@ ZM_CAPTURE_BUFF
@ ZM_AlliancePlayerKillReward
@ ZM_HordePlayerKillReward
const uint32 ZMBeaconLoseA[ZM_NUM_BEACONS]
const uint32 ZM_GRAVEYARD_ID
const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS]
const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS]
OutdoorPvPZMWorldStates
@ ZM_MAP_TOWER_EAST_A
@ ZM_MAP_HORDE_FLAG_NOT_READY
@ ZM_UI_TOWER_WEST_N
@ ZM_UI_TOWER_WEST_A
@ ZM_UI_TOWER_SLIDER_N_W
@ ZM_UI_TOWER_SLIDER_POS_W
@ ZM_WORLDSTATE_UNK_1
@ ZM_MAP_ALLIANCE_FLAG_READY
@ ZM_MAP_GRAVEYARD_A
@ ZM_MAP_TOWER_WEST_N
@ ZM_MAP_TOWER_WEST_A
@ ZM_UI_TOWER_SLIDER_DISPLAY_W
@ ZM_MAP_GRAVEYARD_N
@ ZM_MAP_GRAVEYARD_H
@ ZM_UI_TOWER_EAST_H
@ ZM_MAP_TOWER_EAST_N
@ ZM_UI_TOWER_SLIDER_POS_E
@ ZM_UI_TOWER_SLIDER_DISPLAY_E
@ ZM_UI_TOWER_WEST_H
@ ZM_MAP_TOWER_WEST_H
@ ZM_MAP_HORDE_FLAG_READY
@ ZM_UI_TOWER_SLIDER_N_E
@ ZM_MAP_ALLIANCE_FLAG_NOT_READY
@ ZM_UI_TOWER_EAST_A
@ ZM_UI_TOWER_EAST_N
@ ZM_MAP_TOWER_EAST_H
const uint8 OutdoorPvPZMBuffZonesNum
OPvPCapturePoint(OutdoorPvP *pvp)
void HandlePlayerLeave(Player *player) OVERRIDE
void ChangeState() OVERRIDE
OPvPCapturePointZM_Beacon(OutdoorPvP *pvp, ZM_BeaconType type)
bool HandlePlayerEnter(Player *player) OVERRIDE
void SendChangePhase() OVERRIDE
void FillInitialWorldStates(WorldStateBuilder &builder) OVERRIDE
bool HandleDropFlag(Player *player, uint32 spellId) OVERRIDE
bool HandleGossipOption(Player *player, uint64 guid, uint32 gossipid) OVERRIDE
int32 HandleOpenGo(Player *player, uint64 guid) OVERRIDE
bool Update(uint32 diff) OVERRIDE
OPvPCapturePointZM_GraveYard(OutdoorPvP *pvp)
void FillInitialWorldStates(WorldStateBuilder &builder) OVERRIDE
void SetBeaconState(uint32 controlling_team)
bool CanTalkTo(Player *player, Creature *creature, GossipMenuItems const &gso) OVERRIDE
bool SetupOutdoorPvP() OVERRIDE
void SetHordeTowersControlled(uint32 count)
void SendRemoveWorldStates(Player *player) OVERRIDE
void HandleKillImpl(Player *player, Unit *killed) OVERRIDE
void FillInitialWorldStates(WorldStateBuilder &builder) OVERRIDE
uint32 GetAllianceTowersControlled() const
bool Update(uint32 diff) OVERRIDE
uint32 GetHordeTowersControlled() const
void HandlePlayerEnterZone(Player *player, uint32 zone) OVERRIDE
void SetAllianceTowersControlled(uint32 count)
uint32 m_HordeTowersControlled
void HandlePlayerLeaveZone(Player *player, uint32 zone) OVERRIDE
OPvPCapturePointZM_GraveYard * m_GraveYard
uint32 m_AllianceTowersControlled
Definition Unit.h:1367
uint32 ui_tower_a
uint32 map_tower_n
uint32 event_leave
uint32 slider_n
uint32 ui_tower_h
uint32 map_tower_a
uint32 map_tower_h
uint32 event_enter
uint32 slider_pos
uint32 ui_tower_n
uint32 slider_disp