Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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PlayerMethods.h
Go to the documentation of this file.
1/*
2* Copyright (C) 2010 - 2013 Eluna Lua Engine <http://emudevs.com/>
3* This program is free software licensed under GPL version 3
4* Please see the included DOCS/LICENSE.TXT for more information
5*/
6
7#ifndef ELUNA_PLAYERMETHODS_H
8#define ELUNA_PLAYERMETHODS_H
9
10struct lua_State;
11class player;
12
13namespace LuaPlayer
14{
15 int SaveToDB(lua_State* L, Player* player);
16
17 int HasQuest(lua_State* L, Player* player);
18
19 int HasSpell(lua_State* L, Player* player);
20
21 int SummonPlayer(lua_State* L, Player* player);
22
23 int Mute(lua_State* L, Player* player);
24
25 int CreateCorpse(lua_State* L, Player* player);
26
27 int RewardQuest(lua_State* L, Player* player);
28
29 int HasAura(lua_State* L, Player* player);
30
31 int IsARecruiter(lua_State* L, Player* player);
32
33 int GetRecruiterId(lua_State* L, Player* player);
34
35 int GetSelectedPlayer(lua_State* L, Player* player);
36
37 int GetSelectedUnit(lua_State* L, Player* player);
38
39 int GetLatency(lua_State* L, Player* player);
40
41 int SendAuctionMenu(lua_State* L, Player* player);
42
43 int SendMailMenu(lua_State* L, Player* player);
44
45 int SendTaxiMenu(lua_State* L, Player* player);
46
47 int SendSpiritResurrect(lua_State* L, Player* player);
48
49 int SendTabardVendorActivate(lua_State* L, Player* player);
50
51 int SendShowBank(lua_State* L, Player* player);
52
53 int SendListInventory(lua_State* L, Player* player);
54
55 int SendTrainerList(lua_State* L, Player* player);
56
57 int SendGuildInvite(lua_State* L, Player* player);
58
59 int LogoutPlayer(lua_State* L, Player* player);
60
61 int GetChampioningFaction(lua_State* L, Player* player);
62
63 int ResetAchievements(lua_State* L, Player* player);
64
65 int HasAchieved(lua_State* L, Player* player);
66
67 int GetOriginalSubGroup(lua_State* L, Player* player);
68
69 int GetOriginalGroup(lua_State* L, Player* player);
70
71 int RemoveFromBattlegroundOrBattlefieldRaid(lua_State* L, Player* player);
72
73 int CanUninviteFromGroup(lua_State* L, Player* player);
74
75 int GetNextRandomRaidMember(lua_State* L, Player* player);
76
77 int GetSubGroup(lua_State* L, Player* player);
78
79 int GetGroupInvite(lua_State* L, Player* player);
80
81 int HasPendingBind(lua_State* L, Player* player);
82
83 int UnbindInstance(lua_State* L, Player* player);
84
85 int BindToInstance(lua_State* L, Player* player);
86
87 int SetAtLoginFlag(lua_State* L, Player* player);
88
89 int InRandomLfgDungeon(lua_State* L, Player* player);
90
91 int IsUsingLfg(lua_State* L, Player* player);
92
93 int HasAtLoginFlag(lua_State* L, Player* player);
94
95 int IsVisibleForPlayer(lua_State* L, Player* player);
96
97 int IsNeverVisible(lua_State* L, Player* player);
98
99 int CanFlyInZone(lua_State* L, Player* player);
100
101 int SetRestTime(lua_State* L, Player* player);
102
103 int GetRestTime(lua_State* L, Player* player);
104
105 int GetXPRestBonus(lua_State* L, Player* player);
106
107 int CanSpeak(lua_State* L, Player* player);
108
109 int IsImmuneToEnvironmentalDamage(lua_State* L, Player* player);
110
111 int IsRested(lua_State* L, Player* player);
112
113 int LeaveBattleground(lua_State* L, Player* player);
114
115 int InBattlegroundQueue(lua_State* L, Player* player);
116
117 int GetBattlegroundTypeId(lua_State* L, Player* player);
118
119 int GetBattlegroundId(lua_State* L, Player* player);
120
121 int IsOutdoorPvPActive(lua_State* L, Player* player);
122
123 int InArena(lua_State* L, Player* player);
124
125 int InBattleground(lua_State* L, Player* player);
126
127 int CanTameExoticPets(lua_State* L, Player* player);
128
129 int CanTitanGrip(lua_State* L, Player* player);
130
131 int CanBlock(lua_State* L, Player* player);
132
133 int CanParry(lua_State* L, Player* player);
134
135 int GetDrunkValue(lua_State* L, Player* player);
136
137 int SetDrunkValue(lua_State* L, Player* player);
138
139 int GetSpellCooldowns(lua_State* L, Player* player);
140
141 int ModifyArenaPoints(lua_State* L, Player* player);
142
143 int ModifyHonorPoints(lua_State* L, Player* player);
144
145 int GetReputationRank(lua_State* L, Player* player);
146
147 int IsHonorOrXPTarget(lua_State* L, Player* player);
148
149 int SetFactionForRace(lua_State* L, Player* player);
150
151 int SetSkill(lua_State* L, Player* player);
152
153 int HasSkill(lua_State* L, Player* player);
154
155 int GetSkillTempBonusValue(lua_State* L, Player* player);
156
157 int GetSkillPermBonusValue(lua_State* L, Player* player);
158
159 int GetPureSkillValue(lua_State* L, Player* player);
160
161 int GetBaseSkillValue(lua_State* L, Player* player);
162
163 int GetSkillValue(lua_State* L, Player* player);
164
165 int GetPureMaxSkillValue(lua_State* L, Player* player);
166
167 int GetMaxSkillValue(lua_State* L, Player* player);
168
169 int SetMovement(lua_State* L, Player* player);
170
171 int DurabilityRepair(lua_State* L, Player* player);
172
173 int DurabilityRepairAll(lua_State* L, Player* player);
174
175 int DurabilityPointLossForEquipSlot(lua_State* L, Player* player);
176
177 int DurabilityPointsLossAll(lua_State* L, Player* player);
178
179 int DurabilityPointsLoss(lua_State* L, Player* player);
180
181 int DurabilityLoss(lua_State* L, Player* player);
182
183 int DurabilityLossAll(lua_State* L, Player* player);
184
185 int KillPlayer(lua_State* L, Player* player);
186
187 int GetManaBonusFromIntellect(lua_State* L, Player* player);
188
189 int GetHealthBonusFromStamina(lua_State* L, Player* player);
190
191 int GetDifficulty(lua_State* L, Player* player);
192
193 int GetGuildRank(lua_State* L, Player* player); // TODO: Move to Guild Methods
194
195 int SetGuildRank(lua_State* L, Player* player); // TODO: Move to Guild Methods
196
197 int RemoveFromGroup(lua_State* L, Player* player);
198
199 int IsGroupVisibleFor(lua_State* L, Player* player);
200
201 int IsInSameRaidWith(lua_State* L, Player* player);
202
203 int IsInSameGroupWith(lua_State* L, Player* player);
204
205 int GetSpellCooldownDelay(lua_State* L, Player* player);
206
207 int GetSpecsCount(lua_State* L, Player* player);
208
209 int GetActiveSpec(lua_State* L, Player* player);
210
211 int HasTalent(lua_State* L, Player* player);
212
213 int AddTalent(lua_State* L, Player* player);
214
215 int ResetTalentsCost(lua_State* L, Player* player);
216
217 int ResetTalents(lua_State* L, Player* player);
218
219 int SetFreeTalentPoints(lua_State* L, Player* player);
220
221 int GetFreeTalentPoints(lua_State* L, Player* player);
222
223 int GetGuildName(lua_State* L, Player* player);
224
225 int GetReputation(lua_State* L, Player* player);
226
227 int SetReputation(lua_State* L, Player* player);
228
229 int RemoveSpell(lua_State* L, Player* player);
230
231 int ClearComboPoints(lua_State* L, Player* player);
232
233 int GainSpellComboPoints(lua_State* L, Player* player);
234
235 int AddComboPoints(lua_State* L, Player* player);
236
237 int GetComboTarget(lua_State* L, Player* player);
238
239 int GetComboPoints(lua_State* L, Player* player);
240
241 int HasReceivedQuestReward(lua_State* L, Player* player);
242
243 int RegenerateHealth(lua_State* L, Player* player);
244
245 int Regenerate(lua_State* L, Player* player);
246
247 int RegenerateAll(lua_State* L, Player* player);
248
249 int ResetPetTalents(lua_State* L, Player* player);
250
251 int GetInGameTime(lua_State* L, Player* player);
252
253 int TalkedToCreature(lua_State* L, Player* player);
254
255 int KillGOCredit(lua_State* L, Player* player);
256
257 int KilledPlayerCredit(lua_State* L, Player* player);
258
259 int KilledMonsterCredit(lua_State* L, Player* player);
260
261 int GroupEventHappens(lua_State* L, Player* player);
262
263 int AreaExploredOrEventHappens(lua_State* L, Player* player);
264
265 int CanShareQuest(lua_State* L, Player* player);
266
267 int HasQuestForGO(lua_State* L, Player* player);
268
269 int HasQuestForItem(lua_State* L, Player* player);
270
271 int GetReqKillOrCastCurrentCount(lua_State* L, Player* player);
272
273 int RemoveRewardedQuest(lua_State* L, Player* player);
274
275 int RemoveActiveQuest(lua_State* L, Player* player);
276
277 int SetQuestStatus(lua_State* L, Player* player);
278
279 int GetQuestStatus(lua_State* L, Player* player);
280
281 int GetQuestRewardStatus(lua_State* L, Player* player);
282
283 int FailQuest(lua_State* L, Player* player);
284
285 int IncompleteQuest(lua_State* L, Player* player);
286
287 int CompleteQuest(lua_State* L, Player* player);
288
289 int IsActiveQuest(lua_State* L, Player* player);
290
291 int GetQuestLevel(lua_State* L, Player* player);
292
293 int GetItemByEntry(lua_State* L, Player* player);
294
295 int GetEquippedItemBySlot(lua_State* L, Player* player);
296
297 int Whisper(lua_State* L, Player* player);
298
299 int TextEmote(lua_State* L, Player* player);
300
301 int Yell(lua_State* L, Player* player);
302
303 int Say(lua_State* L, Player* player);
304
305 int GetPhaseMaskForSpawn(lua_State* L, Player* player);
306
307 int SummonPet(lua_State* L, Player* player);
308
309 int RemovePet(lua_State* L, Player* player);
310
311 int HasRestFlag(lua_State* L, Player* player);
312
313 int SetRestFlag(lua_State* L, Player* player);
314
315 int SetRestBonus(lua_State* L, Player* player);
316
317 int GetRestBonus(lua_State* L, Player* player);
318
319 int GiveLevel(lua_State* L, Player* player);
320
321 int GiveXP(lua_State* L, Player* player);
322
323 int IsGMVisible(lua_State* L, Player* player);
324
325 int IsTaxiCheater(lua_State* L, Player* player);
326
327 int IsGMChat(lua_State* L, Player* player);
328
329 int IsAcceptingWhispers(lua_State* L, Player* player);
330
331 int SetAcceptWhispers(lua_State* L, Player* player);
332
333 int SetPvPDeath(lua_State* L, Player* player);
334
335 int SetGMVisible(lua_State* L, Player* player);
336
337 int SetTaxiCheat(lua_State* L, Player* player);
338
339 int SetGMChat(lua_State* L, Player* player);
340
341 int SetGameMaster(lua_State* L, Player* player);
342
343 int GetChatTag(lua_State* L, Player* player);
344
345 int IsDND(lua_State* L, Player* player);
346
347 int IsAFK(lua_State* L, Player* player);
348
349 int ToggleDND(lua_State* L, Player* player);
350
351 int ToggleAFK(lua_State* L, Player* player);
352
353 int IsFalling(lua_State* L, Player* player);
354
355 int GetNearbyGameObject(lua_State* L, Player* player);
356
357 int EquipItem(lua_State* L, Player* player);
358
359 int CanEquipItem(lua_State* L, Player* player);
360
361 int GetItemByPos(lua_State* L, Player* player);
362
363 int GetArenaPoints(lua_State* L, Player* player);
364
365 int SetGender(lua_State* L, Player* player);
366
367 int GetHonorPoints(lua_State* L, Player* player);
368
369 int GetGossipTextId(lua_State* L, Player* player);
370
371 int GetSelection(lua_State* L, Player* player);
372
373 int GetGMRank(lua_State* L, Player* player);
374
375 int GetCoinage(lua_State* L, Player* player);
376
377 int GetGuildId(lua_State* L, Player* player);
378
379 int GetTeam(lua_State* L, Player* player);
380
381 int GetItemCount(lua_State* L, Player* player);
382
383 int GetLifetimeKills(lua_State* L, Player* player);
384
385 int GetPlayerIP(lua_State* L, Player* player);
386
387 int GetLevelPlayedTime(lua_State* L, Player* player);
388
389 int GetTotalPlayedTime(lua_State* L, Player* player);
390
391 int GetGuild(lua_State* L, Player* player);
392
393 int GetGroup(lua_State* L, Player* player);
394
395 int SetArenaPoints(lua_State* L, Player* player);
396
397 int SetHonorPoints(lua_State* L, Player* player);
398
399 int SetLifetimeKills(lua_State* L, Player* player);
400
401 int SetCoinage(lua_State* L, Player* player);
402
403 int SetBindPoint(lua_State* L, Player* player);
404
405 int SetKnownTitle(lua_State* L, Player* player);
406
407 int UnsetKnownTitle(lua_State* L, Player* player);
408
409 int AdvanceSkillsToMax(lua_State* L, Player* player);
410
411 int AdvanceAllSkills(lua_State* L, Player* player);
412
413 int AdvanceSkill(lua_State* L, Player* player);
414
415 int IsInGroup(lua_State* L, Player* player);
416
417 int IsInGuild(lua_State* L, Player* player);
418
419 int IsGM(lua_State* L, Player* player);
420
421 int IsInArenaTeam(lua_State* L, Player* player);
422
423 int IsHorde(lua_State* L, Player* player);
424
425 int IsAlliance(lua_State* L, Player* player);
426
427 int HasTitle(lua_State* L, Player* player);
428
429 int HasItem(lua_State* L, Player* player);
430
431 int Teleport(lua_State* L, Player* player);
432
433 int AddLifetimeKills(lua_State* L, Player* player);
434
435 int AddItem(lua_State* L, Player* player);
436
437 int RemoveItem(lua_State* L, Player* player);
438
439 int RemoveLifetimeKills(lua_State* L, Player* player);
440
441 int ResetSpellCooldown(lua_State* L, Player* player);
442
443 int ResetTypeCooldowns(lua_State* L, Player* player);
444
445 int ResetAllCooldowns(lua_State* L, Player* player);
446
447 int SendClearCooldowns(lua_State* L, Player* player);
448
449 int SendBroadcastMessage(lua_State* L, Player* player);
450
451 int SendAreaTriggerMessage(lua_State* L, Player* player);
452
453 int SendNotification(lua_State* L, Player* player);
454
455 int SendPacketToPlayer(lua_State* L, Player* player);
456
457 int SendPacket(lua_State* L, Player* player);
458
459 int SendPacketToGroup(lua_State* L, Player* player);
460
461 int SendPacketToGuild(lua_State* L, Player* player);
462
463 int SendPacketToRankedInGuild(lua_State* L, Player* player);
464
465 int SendVendorWindow(lua_State* L, Player* player);
466
467 int KickPlayer(lua_State* L, Player* player);
468
469 int ModifyMoney(lua_State* L, Player* player);
470
471 int LearnSpell(lua_State* L, Player* player);
472
473 int ResurrectPlayer(lua_State* L, Player* player);
474
475 int GetAccountId(lua_State* L, Player* player);
476
477 int GetAccountName(lua_State* L, Player* player);
478
479 int GetCorpse(lua_State* L, Player* player);
480
481 int GossipMenuAddItem(lua_State* L, Player* player);
482
483 int GossipComplete(lua_State* L, Player* player);
484
485 int GossipSendMenu(lua_State* L, Player* player);
486
487 int GossipClearMenu(lua_State* L, Player* player);
488
489 int PlaySoundToPlayer(lua_State* L, Player* player);
490
491 int StartTaxi(lua_State* L, Player* player);
492
493 int SetPlayerLock(lua_State* L, Player* player);
494
495 int GossipSendPOI(lua_State* L, Player* player);
496
497 int GossipAddQuests(lua_State* L, Player* player);
498
499 int SendQuestTemplate(lua_State* L, Player* player);
500
501 int SpawnBones(lua_State* L, Player* player);
502
503 int RemovedInsignia(lua_State* L, Player* player);
504
505 int GetDbLocaleIndex(lua_State* L, Player* player);
506
507 int GetDbcLocale(lua_State* L, Player* player);
508
509 int CanUseItem(lua_State* L, Player* player);
510
511 int HasSpellCooldown(lua_State* L, Player* player);
512
513 int GetShieldBlockValue(lua_State* L, Player* player);
514
515 int IsInWater(lua_State* L, Player* player);
516
517 int SetSheath(lua_State* L, Player* player);
518
519 int CanFly(lua_State* L, Player* player);
520
521};
522#endif
int Whisper(lua_State *L, Player *player)
int GetPlayerIP(lua_State *L, Player *player)
int GetGuild(lua_State *L, Player *player)
int SetLifetimeKills(lua_State *L, Player *player)
int GetSubGroup(lua_State *L, Player *player)
int GetTotalPlayedTime(lua_State *L, Player *player)
int GetFreeTalentPoints(lua_State *L, Player *player)
int SetArenaPoints(lua_State *L, Player *player)
int HasPendingBind(lua_State *L, Player *player)
int GetGossipTextId(lua_State *L, Player *player)
int IsVisibleForPlayer(lua_State *L, Player *player)
int ModifyMoney(lua_State *L, Player *player)
int GiveXP(lua_State *L, Player *player)
int SummonPlayer(lua_State *L, Player *player)
int GetBattlegroundId(lua_State *L, Player *player)
int CanTitanGrip(lua_State *L, Player *player)
int SendGuildInvite(lua_State *L, Player *player)
int GetSkillTempBonusValue(lua_State *L, Player *player)
int CanFly(lua_State *L, Player *player)
int SendTrainerList(lua_State *L, Player *player)
int DurabilityPointsLossAll(lua_State *L, Player *player)
int CanParry(lua_State *L, Player *player)
int InBattlegroundQueue(lua_State *L, Player *player)
int HasQuestForItem(lua_State *L, Player *player)
int SendPacketToGroup(lua_State *L, Player *player)
int KilledMonsterCredit(lua_State *L, Player *player)
int HasItem(lua_State *L, Player *player)
int DurabilityRepair(lua_State *L, Player *player)
int SendPacket(lua_State *L, Player *player)
int SendAuctionMenu(lua_State *L, Player *player)
int ToggleAFK(lua_State *L, Player *player)
int DurabilityPointLossForEquipSlot(lua_State *L, Player *player)
int LogoutPlayer(lua_State *L, Player *player)
int GetRestBonus(lua_State *L, Player *player)
int SendAreaTriggerMessage(lua_State *L, Player *player)
int GainSpellComboPoints(lua_State *L, Player *player)
int SummonPet(lua_State *L, Player *player)
int SetRestFlag(lua_State *L, Player *player)
int AddTalent(lua_State *L, Player *player)
int ResurrectPlayer(lua_State *L, Player *player)
int ResetAllCooldowns(lua_State *L, Player *player)
int GetBaseSkillValue(lua_State *L, Player *player)
int HasTalent(lua_State *L, Player *player)
int CanSpeak(lua_State *L, Player *player)
int SetGameMaster(lua_State *L, Player *player)
int GetGuildName(lua_State *L, Player *player)
int GetOriginalGroup(lua_State *L, Player *player)
int GetSelection(lua_State *L, Player *player)
int GetPureSkillValue(lua_State *L, Player *player)
int SetPvPDeath(lua_State *L, Player *player)
int IsFalling(lua_State *L, Player *player)
int GetSkillPermBonusValue(lua_State *L, Player *player)
int RemoveLifetimeKills(lua_State *L, Player *player)
int GetItemCount(lua_State *L, Player *player)
int CanBlock(lua_State *L, Player *player)
int GossipClearMenu(lua_State *L, Player *player)
int SetMovement(lua_State *L, Player *player)
int IsRested(lua_State *L, Player *player)
int GetEquippedItemBySlot(lua_State *L, Player *player)
int GetGroup(lua_State *L, Player *player)
int Regenerate(lua_State *L, Player *player)
int HasSpellCooldown(lua_State *L, Player *player)
int SendShowBank(lua_State *L, Player *player)
int IsHorde(lua_State *L, Player *player)
int GetAccountName(lua_State *L, Player *player)
int SendTaxiMenu(lua_State *L, Player *player)
int GetNextRandomRaidMember(lua_State *L, Player *player)
int GetLifetimeKills(lua_State *L, Player *player)
int ClearComboPoints(lua_State *L, Player *player)
int GetSpellCooldownDelay(lua_State *L, Player *player)
int IsInGroup(lua_State *L, Player *player)
int SetHonorPoints(lua_State *L, Player *player)
int ResetTypeCooldowns(lua_State *L, Player *player)
int SendBroadcastMessage(lua_State *L, Player *player)
int GetRestTime(lua_State *L, Player *player)
int GetSelectedUnit(lua_State *L, Player *player)
int CanFlyInZone(lua_State *L, Player *player)
int GetDifficulty(lua_State *L, Player *player)
int SendNotification(lua_State *L, Player *player)
int IsGM(lua_State *L, Player *player)
int ResetTalents(lua_State *L, Player *player)
int SetRestTime(lua_State *L, Player *player)
int SendQuestTemplate(lua_State *L, Player *player)
int GetQuestRewardStatus(lua_State *L, Player *player)
int BindToInstance(lua_State *L, Player *player)
int ResetAchievements(lua_State *L, Player *player)
int Yell(lua_State *L, Player *player)
int InRandomLfgDungeon(lua_State *L, Player *player)
int SetDrunkValue(lua_State *L, Player *player)
int SetFreeTalentPoints(lua_State *L, Player *player)
int IsDND(lua_State *L, Player *player)
int SetSheath(lua_State *L, Player *player)
int IsTaxiCheater(lua_State *L, Player *player)
int IsARecruiter(lua_State *L, Player *player)
int IsInSameRaidWith(lua_State *L, Player *player)
int SetPlayerLock(lua_State *L, Player *player)
int GetNearbyGameObject(lua_State *L, Player *player)
int RemoveFromBattlegroundOrBattlefieldRaid(lua_State *L, Player *player)
int GetBattlegroundTypeId(lua_State *L, Player *player)
int HasAchieved(lua_State *L, Player *player)
int GetHealthBonusFromStamina(lua_State *L, Player *player)
int SetAtLoginFlag(lua_State *L, Player *player)
int GetSkillValue(lua_State *L, Player *player)
int AddItem(lua_State *L, Player *player)
int HasReceivedQuestReward(lua_State *L, Player *player)
int HasSpell(lua_State *L, Player *player)
int RemoveRewardedQuest(lua_State *L, Player *player)
int HasRestFlag(lua_State *L, Player *player)
int GetLevelPlayedTime(lua_State *L, Player *player)
int IsActiveQuest(lua_State *L, Player *player)
int IsAcceptingWhispers(lua_State *L, Player *player)
int RewardQuest(lua_State *L, Player *player)
int StartTaxi(lua_State *L, Player *player)
int RegenerateAll(lua_State *L, Player *player)
int SetGMVisible(lua_State *L, Player *player)
int IsOutdoorPvPActive(lua_State *L, Player *player)
int GetOriginalSubGroup(lua_State *L, Player *player)
int CanShareQuest(lua_State *L, Player *player)
int IsGMVisible(lua_State *L, Player *player)
int AdvanceAllSkills(lua_State *L, Player *player)
int DurabilityPointsLoss(lua_State *L, Player *player)
int DurabilityRepairAll(lua_State *L, Player *player)
int GetActiveSpec(lua_State *L, Player *player)
int GetQuestStatus(lua_State *L, Player *player)
int RemovedInsignia(lua_State *L, Player *player)
int SendPacketToGuild(lua_State *L, Player *player)
int AddComboPoints(lua_State *L, Player *player)
int CanEquipItem(lua_State *L, Player *player)
int GetSpellCooldowns(lua_State *L, Player *player)
int DurabilityLoss(lua_State *L, Player *player)
int KickPlayer(lua_State *L, Player *player)
int AdvanceSkillsToMax(lua_State *L, Player *player)
int KillPlayer(lua_State *L, Player *player)
int TextEmote(lua_State *L, Player *player)
int SetGender(lua_State *L, Player *player)
int IsNeverVisible(lua_State *L, Player *player)
int GetComboPoints(lua_State *L, Player *player)
int LearnSpell(lua_State *L, Player *player)
int SetRestBonus(lua_State *L, Player *player)
int InArena(lua_State *L, Player *player)
int IsGMChat(lua_State *L, Player *player)
int DurabilityLossAll(lua_State *L, Player *player)
int ModifyHonorPoints(lua_State *L, Player *player)
int SetKnownTitle(lua_State *L, Player *player)
int CanTameExoticPets(lua_State *L, Player *player)
int SetBindPoint(lua_State *L, Player *player)
int SetFactionForRace(lua_State *L, Player *player)
int SetQuestStatus(lua_State *L, Player *player)
int IsInWater(lua_State *L, Player *player)
int IsInArenaTeam(lua_State *L, Player *player)
int IsImmuneToEnvironmentalDamage(lua_State *L, Player *player)
int GossipMenuAddItem(lua_State *L, Player *player)
int GossipSendPOI(lua_State *L, Player *player)
int AreaExploredOrEventHappens(lua_State *L, Player *player)
int RemoveActiveQuest(lua_State *L, Player *player)
int IsAlliance(lua_State *L, Player *player)
int IsAFK(lua_State *L, Player *player)
int FailQuest(lua_State *L, Player *player)
int IsUsingLfg(lua_State *L, Player *player)
int GetTeam(lua_State *L, Player *player)
int GetPhaseMaskForSpawn(lua_State *L, Player *player)
int HasQuestForGO(lua_State *L, Player *player)
int GetReputation(lua_State *L, Player *player)
int SendListInventory(lua_State *L, Player *player)
int RemoveFromGroup(lua_State *L, Player *player)
int InBattleground(lua_State *L, Player *player)
int SendPacketToRankedInGuild(lua_State *L, Player *player)
int SetGMChat(lua_State *L, Player *player)
int CanUseItem(lua_State *L, Player *player)
int PlaySoundToPlayer(lua_State *L, Player *player)
int HasSkill(lua_State *L, Player *player)
int GetInGameTime(lua_State *L, Player *player)
int GetItemByEntry(lua_State *L, Player *player)
int GetSelectedPlayer(lua_State *L, Player *player)
int HasQuest(lua_State *L, Player *player)
int GetGuildId(lua_State *L, Player *player)
int SendPacketToPlayer(lua_State *L, Player *player)
int ResetPetTalents(lua_State *L, Player *player)
int ToggleDND(lua_State *L, Player *player)
int GetArenaPoints(lua_State *L, Player *player)
int IsInSameGroupWith(lua_State *L, Player *player)
int SetReputation(lua_State *L, Player *player)
int IncompleteQuest(lua_State *L, Player *player)
int ModifyArenaPoints(lua_State *L, Player *player)
int ResetTalentsCost(lua_State *L, Player *player)
int CreateCorpse(lua_State *L, Player *player)
int RemoveItem(lua_State *L, Player *player)
int GetDrunkValue(lua_State *L, Player *player)
int SetSkill(lua_State *L, Player *player)
int SetCoinage(lua_State *L, Player *player)
int GetCorpse(lua_State *L, Player *player)
int GetHonorPoints(lua_State *L, Player *player)
int IsHonorOrXPTarget(lua_State *L, Player *player)
int SetTaxiCheat(lua_State *L, Player *player)
int GetComboTarget(lua_State *L, Player *player)
int GetLatency(lua_State *L, Player *player)
int GetChatTag(lua_State *L, Player *player)
int KillGOCredit(lua_State *L, Player *player)
int EquipItem(lua_State *L, Player *player)
int GetManaBonusFromIntellect(lua_State *L, Player *player)
int RegenerateHealth(lua_State *L, Player *player)
int GetSpecsCount(lua_State *L, Player *player)
int GetQuestLevel(lua_State *L, Player *player)
int GetChampioningFaction(lua_State *L, Player *player)
int UnsetKnownTitle(lua_State *L, Player *player)
int SendSpiritResurrect(lua_State *L, Player *player)
int GossipAddQuests(lua_State *L, Player *player)
int IsGroupVisibleFor(lua_State *L, Player *player)
int GetReputationRank(lua_State *L, Player *player)
int GetPureMaxSkillValue(lua_State *L, Player *player)
int GetMaxSkillValue(lua_State *L, Player *player)
int GetCoinage(lua_State *L, Player *player)
int HasAtLoginFlag(lua_State *L, Player *player)
int RemovePet(lua_State *L, Player *player)
int HasTitle(lua_State *L, Player *player)
int GossipComplete(lua_State *L, Player *player)
int GetXPRestBonus(lua_State *L, Player *player)
int SendMailMenu(lua_State *L, Player *player)
int SetAcceptWhispers(lua_State *L, Player *player)
int SaveToDB(lua_State *L, Player *player)
int GetAccountId(lua_State *L, Player *player)
int SendClearCooldowns(lua_State *L, Player *player)
int UnbindInstance(lua_State *L, Player *player)
int GetReqKillOrCastCurrentCount(lua_State *L, Player *player)
int HasAura(lua_State *L, Player *player)
int Teleport(lua_State *L, Player *player)
int GroupEventHappens(lua_State *L, Player *player)
int GetRecruiterId(lua_State *L, Player *player)
int SendTabardVendorActivate(lua_State *L, Player *player)
int GetDbLocaleIndex(lua_State *L, Player *player)
int Mute(lua_State *L, Player *player)
int GetItemByPos(lua_State *L, Player *player)
int TalkedToCreature(lua_State *L, Player *player)
int GetDbcLocale(lua_State *L, Player *player)
int CanUninviteFromGroup(lua_State *L, Player *player)
int SetGuildRank(lua_State *L, Player *player)
int KilledPlayerCredit(lua_State *L, Player *player)
int SendVendorWindow(lua_State *L, Player *player)
int AdvanceSkill(lua_State *L, Player *player)
int RemoveSpell(lua_State *L, Player *player)
int GetGuildRank(lua_State *L, Player *player)
int GiveLevel(lua_State *L, Player *player)
int ResetSpellCooldown(lua_State *L, Player *player)
int CompleteQuest(lua_State *L, Player *player)
int AddLifetimeKills(lua_State *L, Player *player)
int LeaveBattleground(lua_State *L, Player *player)
int IsInGuild(lua_State *L, Player *player)
int SpawnBones(lua_State *L, Player *player)
int GetShieldBlockValue(lua_State *L, Player *player)
int GossipSendMenu(lua_State *L, Player *player)
int GetGroupInvite(lua_State *L, Player *player)
int GetGMRank(lua_State *L, Player *player)