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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Functions | |
| int | AddComboPoints (lua_State *L, Player *player) |
| int | AddItem (lua_State *L, Player *player) |
| int | AddLifetimeKills (lua_State *L, Player *player) |
| int | AddTalent (lua_State *L, Player *player) |
| int | AdvanceAllSkills (lua_State *L, Player *player) |
| int | AdvanceSkill (lua_State *L, Player *player) |
| int | AdvanceSkillsToMax (lua_State *L, Player *player) |
| int | AreaExploredOrEventHappens (lua_State *L, Player *player) |
| int | BindToInstance (lua_State *L, Player *player) |
| int | CanBlock (lua_State *L, Player *player) |
| int | CanEquipItem (lua_State *L, Player *player) |
| int | CanFly (lua_State *L, Player *player) |
| int | CanFlyInZone (lua_State *L, Player *player) |
| int | CanParry (lua_State *L, Player *player) |
| int | CanShareQuest (lua_State *L, Player *player) |
| int | CanSpeak (lua_State *L, Player *player) |
| int | CanTameExoticPets (lua_State *L, Player *player) |
| int | CanTitanGrip (lua_State *L, Player *player) |
| int | CanUninviteFromGroup (lua_State *L, Player *player) |
| int | CanUseItem (lua_State *L, Player *player) |
| int | ClearComboPoints (lua_State *L, Player *player) |
| int | CompleteQuest (lua_State *L, Player *player) |
| int | CreateCorpse (lua_State *L, Player *player) |
| int | DurabilityLoss (lua_State *L, Player *player) |
| int | DurabilityLossAll (lua_State *L, Player *player) |
| int | DurabilityPointLossForEquipSlot (lua_State *L, Player *player) |
| int | DurabilityPointsLoss (lua_State *L, Player *player) |
| int | DurabilityPointsLossAll (lua_State *L, Player *player) |
| int | DurabilityRepair (lua_State *L, Player *player) |
| int | DurabilityRepairAll (lua_State *L, Player *player) |
| int | EquipItem (lua_State *L, Player *player) |
| int | FailQuest (lua_State *L, Player *player) |
| int | GainSpellComboPoints (lua_State *L, Player *player) |
| int | GetAccountId (lua_State *L, Player *player) |
| int | GetAccountName (lua_State *L, Player *player) |
| int | GetActiveSpec (lua_State *L, Player *player) |
| int | GetArenaPoints (lua_State *L, Player *player) |
| int | GetBaseSkillValue (lua_State *L, Player *player) |
| int | GetBattlegroundId (lua_State *L, Player *player) |
| int | GetBattlegroundTypeId (lua_State *L, Player *player) |
| int | GetChampioningFaction (lua_State *L, Player *player) |
| int | GetChatTag (lua_State *L, Player *player) |
| int | GetCoinage (lua_State *L, Player *player) |
| int | GetComboPoints (lua_State *L, Player *player) |
| int | GetComboTarget (lua_State *L, Player *player) |
| int | GetCorpse (lua_State *L, Player *player) |
| int | GetDbcLocale (lua_State *L, Player *player) |
| int | GetDbLocaleIndex (lua_State *L, Player *player) |
| int | GetDifficulty (lua_State *L, Player *player) |
| int | GetDrunkValue (lua_State *L, Player *player) |
| int | GetEquippedItemBySlot (lua_State *L, Player *player) |
| int | GetFreeTalentPoints (lua_State *L, Player *player) |
| int | GetGMRank (lua_State *L, Player *player) |
| int | GetGossipTextId (lua_State *L, Player *player) |
| int | GetGroup (lua_State *L, Player *player) |
| int | GetGroupInvite (lua_State *L, Player *player) |
| int | GetGuild (lua_State *L, Player *player) |
| int | GetGuildId (lua_State *L, Player *player) |
| int | GetGuildName (lua_State *L, Player *player) |
| int | GetGuildRank (lua_State *L, Player *player) |
| int | GetHealthBonusFromStamina (lua_State *L, Player *player) |
| int | GetHonorPoints (lua_State *L, Player *player) |
| int | GetInGameTime (lua_State *L, Player *player) |
| int | GetItemByEntry (lua_State *L, Player *player) |
| int | GetItemByPos (lua_State *L, Player *player) |
| int | GetItemCount (lua_State *L, Player *player) |
| int | GetLatency (lua_State *L, Player *player) |
| int | GetLevelPlayedTime (lua_State *L, Player *player) |
| int | GetLifetimeKills (lua_State *L, Player *player) |
| int | GetManaBonusFromIntellect (lua_State *L, Player *player) |
| int | GetMaxSkillValue (lua_State *L, Player *player) |
| int | GetNearbyGameObject (lua_State *L, Player *player) |
| int | GetNextRandomRaidMember (lua_State *L, Player *player) |
| int | GetOriginalGroup (lua_State *L, Player *player) |
| int | GetOriginalSubGroup (lua_State *L, Player *player) |
| int | GetPhaseMaskForSpawn (lua_State *L, Player *player) |
| int | GetPlayerIP (lua_State *L, Player *player) |
| int | GetPureMaxSkillValue (lua_State *L, Player *player) |
| int | GetPureSkillValue (lua_State *L, Player *player) |
| int | GetQuestLevel (lua_State *L, Player *player) |
| int | GetQuestRewardStatus (lua_State *L, Player *player) |
| int | GetQuestStatus (lua_State *L, Player *player) |
| int | GetRecruiterId (lua_State *L, Player *player) |
| int | GetReputation (lua_State *L, Player *player) |
| int | GetReputationRank (lua_State *L, Player *player) |
| int | GetReqKillOrCastCurrentCount (lua_State *L, Player *player) |
| int | GetRestBonus (lua_State *L, Player *player) |
| int | GetRestTime (lua_State *L, Player *player) |
| int | GetSelectedPlayer (lua_State *L, Player *player) |
| int | GetSelectedUnit (lua_State *L, Player *player) |
| int | GetSelection (lua_State *L, Player *player) |
| int | GetShieldBlockValue (lua_State *L, Player *player) |
| int | GetSkillPermBonusValue (lua_State *L, Player *player) |
| int | GetSkillTempBonusValue (lua_State *L, Player *player) |
| int | GetSkillValue (lua_State *L, Player *player) |
| int | GetSpecsCount (lua_State *L, Player *player) |
| int | GetSpellCooldownDelay (lua_State *L, Player *player) |
| int | GetSpellCooldowns (lua_State *L, Player *player) |
| int | GetSubGroup (lua_State *L, Player *player) |
| int | GetTeam (lua_State *L, Player *player) |
| int | GetTotalPlayedTime (lua_State *L, Player *player) |
| int | GetXPRestBonus (lua_State *L, Player *player) |
| int | GiveLevel (lua_State *L, Player *player) |
| int | GiveXP (lua_State *L, Player *player) |
| int | GossipAddQuests (lua_State *L, Player *player) |
| int | GossipClearMenu (lua_State *L, Player *player) |
| int | GossipComplete (lua_State *L, Player *player) |
| int | GossipMenuAddItem (lua_State *L, Player *player) |
| int | GossipSendMenu (lua_State *L, Player *player) |
| int | GossipSendPOI (lua_State *L, Player *player) |
| int | GroupEventHappens (lua_State *L, Player *player) |
| int | HasAchieved (lua_State *L, Player *player) |
| int | HasAtLoginFlag (lua_State *L, Player *player) |
| int | HasAura (lua_State *L, Player *player) |
| int | HasItem (lua_State *L, Player *player) |
| int | HasPendingBind (lua_State *L, Player *player) |
| int | HasQuest (lua_State *L, Player *player) |
| int | HasQuestForGO (lua_State *L, Player *player) |
| int | HasQuestForItem (lua_State *L, Player *player) |
| int | HasReceivedQuestReward (lua_State *L, Player *player) |
| int | HasRestFlag (lua_State *L, Player *player) |
| int | HasSkill (lua_State *L, Player *player) |
| int | HasSpell (lua_State *L, Player *player) |
| int | HasSpellCooldown (lua_State *L, Player *player) |
| int | HasTalent (lua_State *L, Player *player) |
| int | HasTitle (lua_State *L, Player *player) |
| int | InArena (lua_State *L, Player *player) |
| int | InBattleground (lua_State *L, Player *player) |
| int | InBattlegroundQueue (lua_State *L, Player *player) |
| int | IncompleteQuest (lua_State *L, Player *player) |
| int | InRandomLfgDungeon (lua_State *L, Player *player) |
| int | IsAcceptingWhispers (lua_State *L, Player *player) |
| int | IsActiveQuest (lua_State *L, Player *player) |
| int | IsAFK (lua_State *L, Player *player) |
| int | IsAlliance (lua_State *L, Player *player) |
| int | IsARecruiter (lua_State *L, Player *player) |
| int | IsDND (lua_State *L, Player *player) |
| int | IsFalling (lua_State *L, Player *player) |
| int | IsGM (lua_State *L, Player *player) |
| int | IsGMChat (lua_State *L, Player *player) |
| int | IsGMVisible (lua_State *L, Player *player) |
| int | IsGroupVisibleFor (lua_State *L, Player *player) |
| int | IsHonorOrXPTarget (lua_State *L, Player *player) |
| int | IsHorde (lua_State *L, Player *player) |
| int | IsImmuneToEnvironmentalDamage (lua_State *L, Player *player) |
| int | IsInArenaTeam (lua_State *L, Player *player) |
| int | IsInGroup (lua_State *L, Player *player) |
| int | IsInGuild (lua_State *L, Player *player) |
| int | IsInSameGroupWith (lua_State *L, Player *player) |
| int | IsInSameRaidWith (lua_State *L, Player *player) |
| int | IsInWater (lua_State *L, Player *player) |
| int | IsNeverVisible (lua_State *L, Player *player) |
| int | IsOutdoorPvPActive (lua_State *L, Player *player) |
| int | IsRested (lua_State *L, Player *player) |
| int | IsTaxiCheater (lua_State *L, Player *player) |
| int | IsUsingLfg (lua_State *L, Player *player) |
| int | IsVisibleForPlayer (lua_State *L, Player *player) |
| int | KickPlayer (lua_State *L, Player *player) |
| int | KilledMonsterCredit (lua_State *L, Player *player) |
| int | KilledPlayerCredit (lua_State *L, Player *player) |
| int | KillGOCredit (lua_State *L, Player *player) |
| int | KillPlayer (lua_State *L, Player *player) |
| int | LearnSpell (lua_State *L, Player *player) |
| int | LeaveBattleground (lua_State *L, Player *player) |
| int | LogoutPlayer (lua_State *L, Player *player) |
| int | ModifyArenaPoints (lua_State *L, Player *player) |
| int | ModifyHonorPoints (lua_State *L, Player *player) |
| int | ModifyMoney (lua_State *L, Player *player) |
| int | Mute (lua_State *L, Player *player) |
| int | PlaySoundToPlayer (lua_State *L, Player *player) |
| int | Regenerate (lua_State *L, Player *player) |
| int | RegenerateAll (lua_State *L, Player *player) |
| int | RegenerateHealth (lua_State *L, Player *player) |
| int | RemoveActiveQuest (lua_State *L, Player *player) |
| int | RemovedInsignia (lua_State *L, Player *player) |
| int | RemoveFromBattlegroundOrBattlefieldRaid (lua_State *L, Player *player) |
| int | RemoveFromGroup (lua_State *L, Player *player) |
| int | RemoveItem (lua_State *L, Player *player) |
| int | RemoveLifetimeKills (lua_State *L, Player *player) |
| int | RemovePet (lua_State *L, Player *player) |
| int | RemoveRewardedQuest (lua_State *L, Player *player) |
| int | RemoveSpell (lua_State *L, Player *player) |
| int | ResetAchievements (lua_State *L, Player *player) |
| int | ResetAllCooldowns (lua_State *L, Player *player) |
| int | ResetPetTalents (lua_State *L, Player *player) |
| int | ResetSpellCooldown (lua_State *L, Player *player) |
| int | ResetTalents (lua_State *L, Player *player) |
| int | ResetTalentsCost (lua_State *L, Player *player) |
| int | ResetTypeCooldowns (lua_State *L, Player *player) |
| int | ResurrectPlayer (lua_State *L, Player *player) |
| int | RewardQuest (lua_State *L, Player *player) |
| int | SaveToDB (lua_State *L, Player *player) |
| int | Say (lua_State *L, Player *player) |
| int | SendAreaTriggerMessage (lua_State *L, Player *player) |
| int | SendAuctionMenu (lua_State *L, Player *player) |
| int | SendBroadcastMessage (lua_State *L, Player *player) |
| int | SendClearCooldowns (lua_State *L, Player *player) |
| int | SendGuildInvite (lua_State *L, Player *player) |
| int | SendListInventory (lua_State *L, Player *player) |
| int | SendMailMenu (lua_State *L, Player *player) |
| int | SendNotification (lua_State *L, Player *player) |
| int | SendPacket (lua_State *L, Player *player) |
| int | SendPacketToGroup (lua_State *L, Player *player) |
| int | SendPacketToGuild (lua_State *L, Player *player) |
| int | SendPacketToPlayer (lua_State *L, Player *player) |
| int | SendPacketToRankedInGuild (lua_State *L, Player *player) |
| int | SendQuestTemplate (lua_State *L, Player *player) |
| int | SendShowBank (lua_State *L, Player *player) |
| int | SendSpiritResurrect (lua_State *L, Player *player) |
| int | SendTabardVendorActivate (lua_State *L, Player *player) |
| int | SendTaxiMenu (lua_State *L, Player *player) |
| int | SendTrainerList (lua_State *L, Player *player) |
| int | SendVendorWindow (lua_State *L, Player *player) |
| int | SetAcceptWhispers (lua_State *L, Player *player) |
| int | SetArenaPoints (lua_State *L, Player *player) |
| int | SetAtLoginFlag (lua_State *L, Player *player) |
| int | SetBindPoint (lua_State *L, Player *player) |
| int | SetCoinage (lua_State *L, Player *player) |
| int | SetDrunkValue (lua_State *L, Player *player) |
| int | SetFactionForRace (lua_State *L, Player *player) |
| int | SetFreeTalentPoints (lua_State *L, Player *player) |
| int | SetGameMaster (lua_State *L, Player *player) |
| int | SetGender (lua_State *L, Player *player) |
| int | SetGMChat (lua_State *L, Player *player) |
| int | SetGMVisible (lua_State *L, Player *player) |
| int | SetGuildRank (lua_State *L, Player *player) |
| int | SetHonorPoints (lua_State *L, Player *player) |
| int | SetKnownTitle (lua_State *L, Player *player) |
| int | SetLifetimeKills (lua_State *L, Player *player) |
| int | SetMovement (lua_State *L, Player *player) |
| int | SetPlayerLock (lua_State *L, Player *player) |
| int | SetPvPDeath (lua_State *L, Player *player) |
| int | SetQuestStatus (lua_State *L, Player *player) |
| int | SetReputation (lua_State *L, Player *player) |
| int | SetRestBonus (lua_State *L, Player *player) |
| int | SetRestFlag (lua_State *L, Player *player) |
| int | SetRestTime (lua_State *L, Player *player) |
| int | SetSheath (lua_State *L, Player *player) |
| int | SetSkill (lua_State *L, Player *player) |
| int | SetTaxiCheat (lua_State *L, Player *player) |
| int | SpawnBones (lua_State *L, Player *player) |
| int | StartTaxi (lua_State *L, Player *player) |
| int | SummonPet (lua_State *L, Player *player) |
| int | SummonPlayer (lua_State *L, Player *player) |
| int | TalkedToCreature (lua_State *L, Player *player) |
| int | Teleport (lua_State *L, Player *player) |
| int | TextEmote (lua_State *L, Player *player) |
| int | ToggleAFK (lua_State *L, Player *player) |
| int | ToggleDND (lua_State *L, Player *player) |
| int | UnbindInstance (lua_State *L, Player *player) |
| int | UnsetKnownTitle (lua_State *L, Player *player) |
| int | Whisper (lua_State *L, Player *player) |
| int | Yell (lua_State *L, Player *player) |
| int LuaPlayer::AddComboPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 902 of file PlayerMethods.cpp.
References Player::AddComboPoints(), and sEluna.
| int LuaPlayer::AddItem | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1840 of file PlayerMethods.cpp.
References Player::CanStoreNewItem(), EQUIP_ERR_OK, Item::GenerateItemRandomPropertyId(), Player::GetSession(), NULL_BAG, NULL_SLOT, ChatHandler::PSendSysMessage(), sEluna, Player::SendNewItem(), and Player::StoreNewItem().
| int LuaPlayer::AddLifetimeKills | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1832 of file PlayerMethods.cpp.
References Object::GetUInt32Value(), PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, and Object::SetUInt32Value().
| int LuaPlayer::AddTalent | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 810 of file PlayerMethods.cpp.
References Player::AddTalent(), MAX_TALENT_SPECS, and sEluna.
| int LuaPlayer::AdvanceAllSkills | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1722 of file PlayerMethods.cpp.
References Player::HasSkill(), SKILL_2H_AXES, SKILL_2H_MACES, SKILL_2H_SWORDS, SKILL_ALCHEMY, SKILL_AXES, SKILL_BLACKSMITHING, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_DAGGERS, SKILL_DEFENSE, SKILL_ENCHANTING, SKILL_ENGINEERING, SKILL_FISHING, SKILL_GUNS, SKILL_HERBALISM, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SKILL_LEATHERWORKING, SKILL_MACES, SKILL_MINING, SKILL_POLEARMS, SKILL_SHIELD, SKILL_SKINNING, SKILL_STAVES, SKILL_SWORDS, SKILL_TAILORING, SKILL_UNARMED, SKILL_WANDS, and Player::UpdateSkill().
| int LuaPlayer::AdvanceSkill | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1743 of file PlayerMethods.cpp.
References Player::HasSkill(), and Player::UpdateSkill().
| int LuaPlayer::AdvanceSkillsToMax | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1716 of file PlayerMethods.cpp.
References Player::UpdateSkillsToMaxSkillsForLevel().
| int LuaPlayer::AreaExploredOrEventHappens | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1011 of file PlayerMethods.cpp.
References Player::AreaExploredOrEventHappens().
| int LuaPlayer::BindToInstance | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 301 of file PlayerMethods.cpp.
References Player::BindToInstance().
| int LuaPlayer::CanBlock | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 459 of file PlayerMethods.cpp.
References Player::CanBlock(), and sEluna.
| int LuaPlayer::CanEquipItem | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1485 of file PlayerMethods.cpp.
References Player::CanEquipItem(), Player::CanEquipNewItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_END, and sEluna.
| int LuaPlayer::CanFly | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2256 of file PlayerMethods.cpp.
References Player::CanFly(), and sEluna.
| int LuaPlayer::CanFlyInZone | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 354 of file PlayerMethods.cpp.
References Player::IsKnowHowFlyIn(), and sEluna.
| int LuaPlayer::CanParry | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 465 of file PlayerMethods.cpp.
References Player::CanParry(), and sEluna.
| int LuaPlayer::CanShareQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1019 of file PlayerMethods.cpp.
References Player::CanShareQuest(), and sEluna.
| int LuaPlayer::CanSpeak | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 385 of file PlayerMethods.cpp.
References Player::CanSpeak(), and sEluna.
| int LuaPlayer::CanTameExoticPets | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 447 of file PlayerMethods.cpp.
References Player::CanTameExoticPets(), and sEluna.
| int LuaPlayer::CanTitanGrip | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 453 of file PlayerMethods.cpp.
References Player::CanTitanGrip(), and sEluna.
| int LuaPlayer::CanUninviteFromGroup | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 259 of file PlayerMethods.cpp.
| int LuaPlayer::CanUseItem | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2208 of file PlayerMethods.cpp.
References Player::CanUseItem(), EQUIP_ERR_ITEM_NOT_FOUND, sEluna, and sObjectMgr.
| int LuaPlayer::ClearComboPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 888 of file PlayerMethods.cpp.
References Player::ClearComboPoints().
| int LuaPlayer::CompleteQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1112 of file PlayerMethods.cpp.
References Player::CompleteQuest().
| int LuaPlayer::CreateCorpse | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 71 of file PlayerMethods.cpp.
References Player::CreateCorpse().
| int LuaPlayer::DurabilityLoss | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 678 of file PlayerMethods.cpp.
References Player::DurabilityLoss(), and sEluna.
| int LuaPlayer::DurabilityLossAll | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 688 of file PlayerMethods.cpp.
References Player::DurabilityLossAll().
| int LuaPlayer::DurabilityPointLossForEquipSlot | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 650 of file PlayerMethods.cpp.
References Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_END, and EQUIPMENT_SLOT_START.
| int LuaPlayer::DurabilityPointsLoss | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 668 of file PlayerMethods.cpp.
References Player::DurabilityPointsLoss(), and sEluna.
| int LuaPlayer::DurabilityPointsLossAll | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 659 of file PlayerMethods.cpp.
References Player::DurabilityPointsLossAll().
| int LuaPlayer::DurabilityRepair | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 629 of file PlayerMethods.cpp.
References Player::DurabilityRepair(), and sEluna.
| int LuaPlayer::DurabilityRepairAll | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 640 of file PlayerMethods.cpp.
References Player::DurabilityRepairAll(), and sEluna.
| int LuaPlayer::EquipItem | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1448 of file PlayerMethods.cpp.
References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, Player::CanEquipItem(), Item::CreateItem(), EQUIP_ERR_OK, Player::EquipItem(), Item::GetBagSlot(), Item::GetSlot(), INVENTORY_SLOT_BAG_END, Player::ItemAddedQuestCheck(), Player::RemoveItem(), sEluna, and Player::UpdateAchievementCriteria().
| int LuaPlayer::FailQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1096 of file PlayerMethods.cpp.
References Player::FailQuest().
| int LuaPlayer::GainSpellComboPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 894 of file PlayerMethods.cpp.
| int LuaPlayer::GetAccountId | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2030 of file PlayerMethods.cpp.
References WorldSession::GetAccountId(), Player::GetSession(), and sEluna.
| int LuaPlayer::GetAccountName | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2036 of file PlayerMethods.cpp.
References WorldSession::GetAccountId(), Player::GetSession(), sAccountMgr, and sEluna.
| int LuaPlayer::GetActiveSpec | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 793 of file PlayerMethods.cpp.
References Player::GetActiveSpec(), and sEluna.
| int LuaPlayer::GetArenaPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1536 of file PlayerMethods.cpp.
| int LuaPlayer::GetBaseSkillValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 589 of file PlayerMethods.cpp.
References Player::GetBaseSkillValue(), and sEluna.
| int LuaPlayer::GetBattlegroundId | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 423 of file PlayerMethods.cpp.
References Player::GetBattlegroundId(), and sEluna.
| int LuaPlayer::GetBattlegroundTypeId | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 417 of file PlayerMethods.cpp.
References Player::GetBattlegroundTypeId(), and sEluna.
| int LuaPlayer::GetChampioningFaction | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 222 of file PlayerMethods.cpp.
References Player::GetChampioningFaction(), and sEluna.
| int LuaPlayer::GetChatTag | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1406 of file PlayerMethods.cpp.
References Player::GetChatTag(), and sEluna.
| int LuaPlayer::GetCoinage | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1593 of file PlayerMethods.cpp.
References Player::GetMoney(), and sEluna.
| int LuaPlayer::GetComboPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 919 of file PlayerMethods.cpp.
References Player::GetComboPoints(), and sEluna.
| int LuaPlayer::GetComboTarget | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 913 of file PlayerMethods.cpp.
References Player::GetComboTarget(), and sEluna.
| int LuaPlayer::GetCorpse | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2046 of file PlayerMethods.cpp.
References Player::GetCorpse(), and sEluna.
| int LuaPlayer::GetDbcLocale | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2202 of file PlayerMethods.cpp.
References Player::GetSession(), WorldSession::GetSessionDbcLocale(), and sEluna.
| int LuaPlayer::GetDbLocaleIndex | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2196 of file PlayerMethods.cpp.
References Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), and sEluna.
| int LuaPlayer::GetDifficulty | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 715 of file PlayerMethods.cpp.
References Player::GetDungeonDifficulty(), Player::GetRaidDifficulty(), and sEluna.
| int LuaPlayer::GetDrunkValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 471 of file PlayerMethods.cpp.
References Player::GetDrunkValue(), and sEluna.
| int LuaPlayer::GetEquippedItemBySlot | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1146 of file PlayerMethods.cpp.
References EQUIPMENT_SLOT_END, Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, and sEluna.
| int LuaPlayer::GetFreeTalentPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 846 of file PlayerMethods.cpp.
| int LuaPlayer::GetGMRank | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1587 of file PlayerMethods.cpp.
References WorldSession::GetSecurity(), Player::GetSession(), and sEluna.
| int LuaPlayer::GetGossipTextId | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1572 of file PlayerMethods.cpp.
References Player::GetGossipTextId(), and sEluna.
| int LuaPlayer::GetGroup | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1649 of file PlayerMethods.cpp.
References Player::GetGroup(), and sEluna.
| int LuaPlayer::GetGroupInvite | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 279 of file PlayerMethods.cpp.
References Player::GetGroupInvite(), and sEluna.
| int LuaPlayer::GetGuild | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1643 of file PlayerMethods.cpp.
References Player::GetGuildId(), sEluna, and sGuildMgr.
| int LuaPlayer::GetGuildId | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1599 of file PlayerMethods.cpp.
References Player::GetGuildId(), and sEluna.
| int LuaPlayer::GetGuildName | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 852 of file PlayerMethods.cpp.
References Player::GetGuildId(), sEluna, and sGuildMgr.
| int LuaPlayer::GetGuildRank | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 723 of file PlayerMethods.cpp.
References Player::GetRank(), and sEluna.
| int LuaPlayer::GetHealthBonusFromStamina | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 709 of file PlayerMethods.cpp.
References Player::GetHealthBonusFromStamina(), and sEluna.
| int LuaPlayer::GetHonorPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1566 of file PlayerMethods.cpp.
References CURRENCY_TYPE_HONOR_POINTS, Player::GetCurrency(), and sEluna.
| int LuaPlayer::GetInGameTime | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 961 of file PlayerMethods.cpp.
References Player::GetInGameTime(), and sEluna.
| int LuaPlayer::GetItemByEntry | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1138 of file PlayerMethods.cpp.
References Player::GetItemByEntry(), and sEluna.
| int LuaPlayer::GetItemByPos | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1520 of file PlayerMethods.cpp.
References Player::GetItemByPos(), and sEluna.
| int LuaPlayer::GetItemCount | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1611 of file PlayerMethods.cpp.
References Player::GetItemCount(), and sEluna.
| int LuaPlayer::GetLatency | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 120 of file PlayerMethods.cpp.
References WorldSession::GetLatency(), Player::GetSession(), and sEluna.
| int LuaPlayer::GetLevelPlayedTime | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1631 of file PlayerMethods.cpp.
References Player::GetLevelPlayedTime(), and sEluna.
| int LuaPlayer::GetLifetimeKills | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1619 of file PlayerMethods.cpp.
References Object::GetUInt32Value(), PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, and sEluna.
| int LuaPlayer::GetManaBonusFromIntellect | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 703 of file PlayerMethods.cpp.
References sEluna.
| int LuaPlayer::GetMaxSkillValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 613 of file PlayerMethods.cpp.
References Player::GetMaxSkillValue(), and sEluna.
| int LuaPlayer::GetNearbyGameObject | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1442 of file PlayerMethods.cpp.
References ChatHandler::GetNearbyGameObject(), Player::GetSession(), and sEluna.
| int LuaPlayer::GetNextRandomRaidMember | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 265 of file PlayerMethods.cpp.
References Player::GetNextRandomRaidMember(), and sEluna.
| int LuaPlayer::GetOriginalGroup | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 247 of file PlayerMethods.cpp.
References Player::GetOriginalGroup(), and sEluna.
| int LuaPlayer::GetOriginalSubGroup | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 241 of file PlayerMethods.cpp.
References Player::GetOriginalSubGroup(), and sEluna.
| int LuaPlayer::GetPhaseMaskForSpawn | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1193 of file PlayerMethods.cpp.
| int LuaPlayer::GetPlayerIP | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1625 of file PlayerMethods.cpp.
References WorldSession::GetRemoteAddress(), Player::GetSession(), and sEluna.
| int LuaPlayer::GetPureMaxSkillValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 605 of file PlayerMethods.cpp.
References Player::GetPureMaxSkillValue(), and sEluna.
| int LuaPlayer::GetPureSkillValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 581 of file PlayerMethods.cpp.
References Player::GetPureSkillValue(), and sEluna.
| int LuaPlayer::GetQuestLevel | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1128 of file PlayerMethods.cpp.
References Player::GetQuestLevel(), and sEluna.
| int LuaPlayer::GetQuestRewardStatus | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1088 of file PlayerMethods.cpp.
References Player::GetQuestRewardStatus(), and sEluna.
| int LuaPlayer::GetQuestStatus | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1080 of file PlayerMethods.cpp.
References Player::GetQuestStatus(), and sEluna.
| int LuaPlayer::GetRecruiterId | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 102 of file PlayerMethods.cpp.
References WorldSession::GetRecruiterId(), Player::GetSession(), and sEluna.
| int LuaPlayer::GetReputation | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 860 of file PlayerMethods.cpp.
References ReputationMgr::GetReputation(), Player::GetReputationMgr(), and sEluna.
| int LuaPlayer::GetReputationRank | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 519 of file PlayerMethods.cpp.
References Player::GetReputationRank(), and sEluna.
| int LuaPlayer::GetReqKillOrCastCurrentCount | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1044 of file PlayerMethods.cpp.
References Player::GetReqKillOrCastCurrentCount(), and sEluna.
| int LuaPlayer::GetRestBonus | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1253 of file PlayerMethods.cpp.
References Player::GetRestBonus(), and sEluna.
| int LuaPlayer::GetRestTime | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 371 of file PlayerMethods.cpp.
References Player::GetRestTime(), and sEluna.
| int LuaPlayer::GetSelectedPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 108 of file PlayerMethods.cpp.
References Player::GetSelectedPlayer(), and sEluna.
| int LuaPlayer::GetSelectedUnit | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 114 of file PlayerMethods.cpp.
References Player::GetSelectedUnit(), and sEluna.
| int LuaPlayer::GetSelection | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1581 of file PlayerMethods.cpp.
References Player::GetSelectedUnit(), and sEluna.
| int LuaPlayer::GetShieldBlockValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2233 of file PlayerMethods.cpp.
| int LuaPlayer::GetSkillPermBonusValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 573 of file PlayerMethods.cpp.
References Player::GetSkillPermBonusValue(), and sEluna.
| int LuaPlayer::GetSkillTempBonusValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 565 of file PlayerMethods.cpp.
References Player::GetSkillTempBonusValue(), and sEluna.
| int LuaPlayer::GetSkillValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 597 of file PlayerMethods.cpp.
References Player::GetSkillValue(), and sEluna.
| int LuaPlayer::GetSpecsCount | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 787 of file PlayerMethods.cpp.
References Player::GetSpecsCount(), and sEluna.
| int LuaPlayer::GetSpellCooldownDelay | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 779 of file PlayerMethods.cpp.
References Player::GetSpellCooldownDelay(), and sEluna.
| int LuaPlayer::GetSpellCooldowns | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 485 of file PlayerMethods.cpp.
| int LuaPlayer::GetSubGroup | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 273 of file PlayerMethods.cpp.
References Player::GetSubGroup(), and sEluna.
| int LuaPlayer::GetTeam | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1605 of file PlayerMethods.cpp.
References Player::GetTeamId(), and sEluna.
| int LuaPlayer::GetTotalPlayedTime | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1637 of file PlayerMethods.cpp.
References Player::GetTotalPlayedTime(), and sEluna.
| int LuaPlayer::GetXPRestBonus | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 377 of file PlayerMethods.cpp.
References Player::GetXPRestBonus(), and sEluna.
| int LuaPlayer::GiveLevel | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1259 of file PlayerMethods.cpp.
References Player::GiveLevel().
| int LuaPlayer::GiveXP | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1267 of file PlayerMethods.cpp.
References CONFIG_MAX_PLAYER_LEVEL, Unit::getLevel(), Player::GetsRecruitAFriendBonus(), Object::GetTypeId(), Object::GetUInt32Value(), Player::GetXPRestBonus(), WorldObject::GetZoneId(), Player::GiveLevel(), Unit::HasAura(), Object::HasFlag(), Creature::hasLootRecipient(), PLAYER_FIELD_NEXT_LEVEL_XP, PLAYER_FIELD_PLAYER_FLAGS, PLAYER_FIELD_XP, PLAYER_FLAGS_NO_XP_GAIN, sEluna, Player::SendLogXPGain(), Object::SetUInt32Value(), sScriptMgr, sWorld, Object::ToCreature(), and TYPEID_UNIT.
| int LuaPlayer::GossipAddQuests | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2149 of file PlayerMethods.cpp.
References GAMEOBJECT_TYPE_QUESTGIVER, GameObject::GetGoType(), Object::GetGUID(), Object::GetTypeId(), Object::GetUInt32Value(), Player::PrepareQuestMenu(), sEluna, Object::ToGameObject(), TYPEID_GAMEOBJECT, TYPEID_UNIT, UNIT_FIELD_NPC_FLAGS, and UNIT_NPC_FLAG_QUESTGIVER.
| int LuaPlayer::GossipClearMenu | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2087 of file PlayerMethods.cpp.
References PlayerMenu::ClearMenus(), and Player::PlayerTalkClass.
| int LuaPlayer::GossipComplete | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2065 of file PlayerMethods.cpp.
References Player::PlayerTalkClass, and PlayerMenu::SendCloseGossip().
| int LuaPlayer::GossipMenuAddItem | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2052 of file PlayerMethods.cpp.
References GossipMenu::AddMenuItem(), PlayerMenu::GetGossipMenu(), and Player::PlayerTalkClass.
| int LuaPlayer::GossipSendMenu | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2071 of file PlayerMethods.cpp.
References PlayerMenu::GetGossipMenu(), Object::GetGUID(), Object::GetTypeId(), Player::PlayerTalkClass, sEluna, PlayerMenu::SendGossipMenu(), GossipMenu::SetMenuId(), and TYPEID_PLAYER.
| int LuaPlayer::GossipSendPOI | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2129 of file PlayerMethods.cpp.
References Player::GetSession(), WorldSession::SendPacket(), and SMSG_GOSSIP_POI.
| int LuaPlayer::GroupEventHappens | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1000 of file PlayerMethods.cpp.
References Player::GroupEventHappens(), and sEluna.
| int LuaPlayer::HasAchieved | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 234 of file PlayerMethods.cpp.
References Player::HasAchieved(), and sEluna.
| int LuaPlayer::HasAtLoginFlag | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 327 of file PlayerMethods.cpp.
References Player::HasAtLoginFlag(), and sEluna.
| int LuaPlayer::HasAura | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 87 of file PlayerMethods.cpp.
References Object::GetGUID(), GUID_LOPART(), Unit::HasAura(), and sEluna.
| int LuaPlayer::HasItem | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1807 of file PlayerMethods.cpp.
References Player::HasItemCount(), and sEluna.
| int LuaPlayer::HasPendingBind | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 285 of file PlayerMethods.cpp.
References Player::HasPendingBind(), and sEluna.
| int LuaPlayer::HasQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 18 of file PlayerMethods.cpp.
References Player::IsActiveQuest(), and sEluna.
| int LuaPlayer::HasQuestForGO | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1027 of file PlayerMethods.cpp.
References Player::HasQuestForGO(), and sEluna.
| int LuaPlayer::HasQuestForItem | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1036 of file PlayerMethods.cpp.
References Player::HasQuestForItem(), and sEluna.
| int LuaPlayer::HasReceivedQuestReward | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 925 of file PlayerMethods.cpp.
References Player::IsQuestRewarded(), and sEluna.
| int LuaPlayer::HasRestFlag | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1230 of file PlayerMethods.cpp.
References sEluna.
| int LuaPlayer::HasSkill | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 557 of file PlayerMethods.cpp.
References Player::HasSkill(), and sEluna.
| int LuaPlayer::HasSpell | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 26 of file PlayerMethods.cpp.
References Player::HasSpell(), and sEluna.
| int LuaPlayer::HasSpellCooldown | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2225 of file PlayerMethods.cpp.
References Player::HasSpellCooldown(), and sEluna.
| int LuaPlayer::HasTalent | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 799 of file PlayerMethods.cpp.
References Player::HasTalent(), MAX_TALENT_SPECS, and sEluna.
| int LuaPlayer::HasTitle | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1796 of file PlayerMethods.cpp.
References Player::HasTitle(), sCharTitlesStore, and sEluna.
| int LuaPlayer::InArena | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 435 of file PlayerMethods.cpp.
References Player::InArena(), and sEluna.
| int LuaPlayer::InBattleground | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 441 of file PlayerMethods.cpp.
References Player::InBattleground(), and sEluna.
| int LuaPlayer::InBattlegroundQueue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 411 of file PlayerMethods.cpp.
References Player::InBattlegroundQueue(), and sEluna.
| int LuaPlayer::IncompleteQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1104 of file PlayerMethods.cpp.
References Player::IncompleteQuest().
| int LuaPlayer::InRandomLfgDungeon | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 315 of file PlayerMethods.cpp.
References Player::inRandomLfgDungeon(), and sEluna.
| int LuaPlayer::IsAcceptingWhispers | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1352 of file PlayerMethods.cpp.
References Player::isAcceptWhispers(), and sEluna.
| int LuaPlayer::IsActiveQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1120 of file PlayerMethods.cpp.
References Player::IsActiveQuest(), and sEluna.
| int LuaPlayer::IsAFK | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1418 of file PlayerMethods.cpp.
References Player::isAFK(), and sEluna.
| int LuaPlayer::IsAlliance | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1790 of file PlayerMethods.cpp.
References ALLIANCE, Player::GetTeam(), and sEluna.
| int LuaPlayer::IsARecruiter | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 96 of file PlayerMethods.cpp.
References WorldSession::GetRecruiterId(), Player::GetSession(), WorldSession::IsARecruiter(), and sEluna.
| int LuaPlayer::IsDND | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1412 of file PlayerMethods.cpp.
References Player::isDND(), and sEluna.
| int LuaPlayer::IsFalling | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1436 of file PlayerMethods.cpp.
References Unit::IsFalling(), and sEluna.
| int LuaPlayer::IsGM | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1767 of file PlayerMethods.cpp.
References Player::IsGameMaster(), and sEluna.
| int LuaPlayer::IsGMChat | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1346 of file PlayerMethods.cpp.
References Player::isGMChat(), and sEluna.
| int LuaPlayer::IsGMVisible | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1334 of file PlayerMethods.cpp.
References Player::isGMVisible(), and sEluna.
| int LuaPlayer::IsGroupVisibleFor | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 749 of file PlayerMethods.cpp.
References Player::IsGroupVisibleFor(), and sEluna.
| int LuaPlayer::IsHonorOrXPTarget | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 527 of file PlayerMethods.cpp.
References Player::isHonorOrXPTarget(), and sEluna.
| int LuaPlayer::IsHorde | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1784 of file PlayerMethods.cpp.
References Player::GetTeam(), HORDE, and sEluna.
| int LuaPlayer::IsImmuneToEnvironmentalDamage | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 391 of file PlayerMethods.cpp.
References Player::IsImmuneToEnvironmentalDamage(), and sEluna.
| int LuaPlayer::IsInArenaTeam | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1773 of file PlayerMethods.cpp.
| int LuaPlayer::IsInGroup | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1755 of file PlayerMethods.cpp.
References Player::GetGroup(), and sEluna.
| int LuaPlayer::IsInGuild | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1761 of file PlayerMethods.cpp.
References Player::GetGuildId(), and sEluna.
| int LuaPlayer::IsInSameGroupWith | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 769 of file PlayerMethods.cpp.
References Player::IsInSameGroupWith(), and sEluna.
| int LuaPlayer::IsInSameRaidWith | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 759 of file PlayerMethods.cpp.
References Player::IsInSameRaidWith(), and sEluna.
| int LuaPlayer::IsInWater | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2240 of file PlayerMethods.cpp.
References Player::IsInWater(), and sEluna.
| int LuaPlayer::IsNeverVisible | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 346 of file PlayerMethods.cpp.
| int LuaPlayer::IsOutdoorPvPActive | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 429 of file PlayerMethods.cpp.
References Player::IsOutdoorPvPActive(), and sEluna.
| int LuaPlayer::IsRested | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 397 of file PlayerMethods.cpp.
References Player::isRested(), and sEluna.
| int LuaPlayer::IsTaxiCheater | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1340 of file PlayerMethods.cpp.
References Player::isTaxiCheater(), and sEluna.
| int LuaPlayer::IsUsingLfg | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 321 of file PlayerMethods.cpp.
References Player::isUsingLfg(), and sEluna.
| int LuaPlayer::IsVisibleForPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 335 of file PlayerMethods.cpp.
References Player::IsVisibleGloballyFor(), and sEluna.
| int LuaPlayer::KickPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2000 of file PlayerMethods.cpp.
References Player::GetSession(), and WorldSession::KickPlayer().
| int LuaPlayer::KilledMonsterCredit | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 992 of file PlayerMethods.cpp.
References Player::KilledMonsterCredit().
| int LuaPlayer::KilledPlayerCredit | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 986 of file PlayerMethods.cpp.
References Player::KilledPlayerCredit().
| int LuaPlayer::KillGOCredit | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 978 of file PlayerMethods.cpp.
References Player::KillCreditGO(), and sEluna.
| int LuaPlayer::KillPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 697 of file PlayerMethods.cpp.
References Player::KillPlayer().
| int LuaPlayer::LearnSpell | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2014 of file PlayerMethods.cpp.
References Player::learnSpell().
| int LuaPlayer::LeaveBattleground | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 403 of file PlayerMethods.cpp.
References Player::LeaveBattleground().
| int LuaPlayer::LogoutPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 214 of file PlayerMethods.cpp.
References Player::GetSession(), and WorldSession::LogoutPlayer().
| int LuaPlayer::ModifyArenaPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 503 of file PlayerMethods.cpp.
| int LuaPlayer::ModifyHonorPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 511 of file PlayerMethods.cpp.
| int LuaPlayer::ModifyMoney | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2006 of file PlayerMethods.cpp.
References Player::ModifyMoney().
| int LuaPlayer::Mute | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 55 of file PlayerMethods.cpp.
| int LuaPlayer::PlaySoundToPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2093 of file PlayerMethods.cpp.
References WorldObject::PlayDirectSound(), and sSoundEntriesStore.
| int LuaPlayer::Regenerate | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 939 of file PlayerMethods.cpp.
References MAX_POWERS, and Player::Regenerate().
| int LuaPlayer::RegenerateAll | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 949 of file PlayerMethods.cpp.
References Player::RegenerateAll().
| int LuaPlayer::RegenerateHealth | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 933 of file PlayerMethods.cpp.
References Player::RegenerateHealth().
| int LuaPlayer::RemoveActiveQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1061 of file PlayerMethods.cpp.
References Player::RemoveActiveQuest().
| int LuaPlayer::RemovedInsignia | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2187 of file PlayerMethods.cpp.
References Player::RemovedInsignia(), and sEluna.
| int LuaPlayer::RemoveFromBattlegroundOrBattlefieldRaid | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 253 of file PlayerMethods.cpp.
| int LuaPlayer::RemoveFromGroup | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 740 of file PlayerMethods.cpp.
References Player::GetGroup(), and Player::RemoveFromGroup().
| int LuaPlayer::RemoveItem | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1867 of file PlayerMethods.cpp.
References Player::DestroyItemCount(), and sEluna.
| int LuaPlayer::RemoveLifetimeKills | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1881 of file PlayerMethods.cpp.
References Object::GetUInt32Value(), PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, and Object::SetUInt32Value().
| int LuaPlayer::RemovePet | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1217 of file PlayerMethods.cpp.
| int LuaPlayer::RemoveRewardedQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1053 of file PlayerMethods.cpp.
References Player::RemoveRewardedQuest().
| int LuaPlayer::RemoveSpell | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 878 of file PlayerMethods.cpp.
References Player::removeSpell().
| int LuaPlayer::ResetAchievements | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 228 of file PlayerMethods.cpp.
References Player::ResetAchievements().
| int LuaPlayer::ResetAllCooldowns | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1907 of file PlayerMethods.cpp.
References Player::RemoveAllSpellCooldown().
| int LuaPlayer::ResetPetTalents | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 955 of file PlayerMethods.cpp.
References Player::ResetPetTalents().
| int LuaPlayer::ResetSpellCooldown | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1891 of file PlayerMethods.cpp.
References Player::RemoveSpellCooldown().
| int LuaPlayer::ResetTalents | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 829 of file PlayerMethods.cpp.
References Player::SendTalentsInfoData().
| int LuaPlayer::ResetTalentsCost | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 822 of file PlayerMethods.cpp.
| int LuaPlayer::ResetTypeCooldowns | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1899 of file PlayerMethods.cpp.
| int LuaPlayer::ResurrectPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2021 of file PlayerMethods.cpp.
References Player::ResurrectPlayer(), and Player::SpawnCorpseBones().
| int LuaPlayer::RewardQuest | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 77 of file PlayerMethods.cpp.
References Player::RewardQuest(), and sObjectMgr.
| int LuaPlayer::SaveToDB | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 12 of file PlayerMethods.cpp.
References Player::SaveToDB().
| int LuaPlayer::Say | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1184 of file PlayerMethods.cpp.
References Player::Say().
| int LuaPlayer::SendAreaTriggerMessage | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1932 of file PlayerMethods.cpp.
| int LuaPlayer::SendAuctionMenu | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 126 of file PlayerMethods.cpp.
References AuctionHouseMgr::GetAuctionHouseEntry(), Unit::getFaction(), Object::GetGUID(), Player::GetSession(), GUID_LOPART(), AuctionHouseEntry::houseId, sEluna, WorldSession::SendPacket(), and SMSG_AUCTION_HELLO.
| int LuaPlayer::SendBroadcastMessage | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1924 of file PlayerMethods.cpp.
References Player::GetSession(), and ChatHandler::SendSysMessage().
| int LuaPlayer::SendClearCooldowns | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1913 of file PlayerMethods.cpp.
References sEluna, and Player::SendClearCooldown().
| int LuaPlayer::SendGuildInvite | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 204 of file PlayerMethods.cpp.
References Player::GetGuild(), WorldObject::GetName(), Player::GetSession(), and sEluna.
| int LuaPlayer::SendListInventory | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 185 of file PlayerMethods.cpp.
References Object::GetGUID(), Player::GetSession(), sEluna, and WorldSession::SendListInventory().
| int LuaPlayer::SendMailMenu | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 144 of file PlayerMethods.cpp.
References sEluna.
| int LuaPlayer::SendNotification | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1941 of file PlayerMethods.cpp.
References Player::GetSession(), and WorldSession::SendNotification().
| int LuaPlayer::SendPacket | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1957 of file PlayerMethods.cpp.
References sEluna, and Player::SendMessageToSet().
| int LuaPlayer::SendPacketToGroup | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1965 of file PlayerMethods.cpp.
References Group::BroadcastPacket(), Player::GetGroup(), Object::GetGUID(), and sEluna.
| int LuaPlayer::SendPacketToGuild | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1974 of file PlayerMethods.cpp.
References Guild::BroadcastPacket(), Player::GetGuild(), and sEluna.
| int LuaPlayer::SendPacketToPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1949 of file PlayerMethods.cpp.
References Player::GetSession(), sEluna, and WorldSession::SendPacket().
| int LuaPlayer::SendPacketToRankedInGuild | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1982 of file PlayerMethods.cpp.
References Guild::BroadcastPacketToRank(), Player::GetGuild(), and sEluna.
| int LuaPlayer::SendQuestTemplate | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2168 of file PlayerMethods.cpp.
References Object::GetGUID(), Player::PlayerTalkClass, PlayerMenu::SendQuestGiverQuestDetails(), and sObjectMgr.
| int LuaPlayer::SendShowBank | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 176 of file PlayerMethods.cpp.
References Object::GetGUID(), Player::GetSession(), sEluna, and WorldSession::SendShowBank().
| int LuaPlayer::SendSpiritResurrect | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 161 of file PlayerMethods.cpp.
References Player::GetSession(), and WorldSession::SendSpiritResurrect().
| int LuaPlayer::SendTabardVendorActivate | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 167 of file PlayerMethods.cpp.
References Object::GetGUID(), Player::GetSession(), sEluna, and WorldSession::SendTabardVendorActivate().
| int LuaPlayer::SendTaxiMenu | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 152 of file PlayerMethods.cpp.
References Player::GetSession(), sEluna, and WorldSession::SendTaxiMenu().
| int LuaPlayer::SendTrainerList | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 195 of file PlayerMethods.cpp.
References Object::GetGUID(), Player::GetSession(), sEluna, and WorldSession::SendTrainerList().
| int LuaPlayer::SendVendorWindow | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1991 of file PlayerMethods.cpp.
References Object::GetGUID(), Player::GetSession(), sEluna, and WorldSession::SendListInventory().
| int LuaPlayer::SetAcceptWhispers | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1358 of file PlayerMethods.cpp.
References Player::SetAcceptWhispers().
| int LuaPlayer::SetArenaPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1655 of file PlayerMethods.cpp.
| int LuaPlayer::SetAtLoginFlag | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 307 of file PlayerMethods.cpp.
References Player::SetAtLoginFlag().
| int LuaPlayer::SetBindPoint | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1685 of file PlayerMethods.cpp.
References Player::SetHomebind().
| int LuaPlayer::SetCoinage | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1678 of file PlayerMethods.cpp.
References Player::SetMoney().
| int LuaPlayer::SetDrunkValue | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 477 of file PlayerMethods.cpp.
References Player::SetDrunkValue().
| int LuaPlayer::SetFactionForRace | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 538 of file PlayerMethods.cpp.
References Player::setFactionForRace().
| int LuaPlayer::SetFreeTalentPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 838 of file PlayerMethods.cpp.
| int LuaPlayer::SetGameMaster | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1398 of file PlayerMethods.cpp.
References Player::SetGameMaster().
| int LuaPlayer::SetGender | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1543 of file PlayerMethods.cpp.
References GENDER_FEMALE, GENDER_MALE, Player::InitDisplayIds(), and Unit::SetGender().
| int LuaPlayer::SetGMChat | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1390 of file PlayerMethods.cpp.
References Player::SetGMChat().
| int LuaPlayer::SetGMVisible | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1374 of file PlayerMethods.cpp.
References Player::SetGMVisible().
| int LuaPlayer::SetGuildRank | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 729 of file PlayerMethods.cpp.
References Player::GetGuildId(), and Player::SetRank().
| int LuaPlayer::SetHonorPoints | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1663 of file PlayerMethods.cpp.
| int LuaPlayer::SetKnownTitle | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1698 of file PlayerMethods.cpp.
References sCharTitlesStore, and Player::SetTitle().
| int LuaPlayer::SetLifetimeKills | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1671 of file PlayerMethods.cpp.
References PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, and Object::SetUInt32Value().
| int LuaPlayer::SetMovement | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 621 of file PlayerMethods.cpp.
| int LuaPlayer::SetPlayerLock | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2112 of file PlayerMethods.cpp.
References Object::RemoveFlag(), Player::SetClientControl(), Object::SetFlag(), UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.
| int LuaPlayer::SetPvPDeath | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1366 of file PlayerMethods.cpp.
References Player::SetPvPDeath().
| int LuaPlayer::SetQuestStatus | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1069 of file PlayerMethods.cpp.
References MAX_QUEST_STATUS, and Player::SetQuestStatus().
| int LuaPlayer::SetReputation | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 868 of file PlayerMethods.cpp.
References Player::GetReputationMgr(), ReputationMgr::SetReputation(), and sFactionStore.
| int LuaPlayer::SetRestBonus | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1245 of file PlayerMethods.cpp.
References Player::SetRestBonus().
| int LuaPlayer::SetRestFlag | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1237 of file PlayerMethods.cpp.
| int LuaPlayer::SetRestTime | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 363 of file PlayerMethods.cpp.
References Player::SetRestTime().
| int LuaPlayer::SetSheath | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2246 of file PlayerMethods.cpp.
References MAX_SHEATH_STATE, and Player::SetSheath().
| int LuaPlayer::SetSkill | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 546 of file PlayerMethods.cpp.
References Player::SetSkill().
| int LuaPlayer::SetTaxiCheat | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1382 of file PlayerMethods.cpp.
References Player::SetTaxiCheater().
| int LuaPlayer::SpawnBones | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2181 of file PlayerMethods.cpp.
References Player::SpawnCorpseBones().
| int LuaPlayer::StartTaxi | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 2104 of file PlayerMethods.cpp.
References LuaTaxiMgr::StartTaxi().
| int LuaPlayer::SummonPet | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1200 of file PlayerMethods.cpp.
References MAX_PET_TYPE, and Player::SummonPet().
| int LuaPlayer::SummonPlayer | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 34 of file PlayerMethods.cpp.
References Object::GetGUID(), Player::GetSession(), GUID_LOPART(), IN_MILLISECONDS, MapManager::IsValidMapCoord(), MAX_PLAYER_SUMMON_DELAY, sEluna, WorldSession::SendPacket(), Player::SetSummonPoint(), and SMSG_SUMMON_REQUEST.
| int LuaPlayer::TalkedToCreature | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 967 of file PlayerMethods.cpp.
References Object::GetGUID(), sEluna, and Player::TalkedToCreature().
| int LuaPlayer::Teleport | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1816 of file PlayerMethods.cpp.
References PlayerTaxi::ClearTaxiDestinations(), Unit::GetMotionMaster(), Unit::IsInFlight(), Player::m_taxi, MotionMaster::MovementExpired(), sEluna, and Player::TeleportTo().
| int LuaPlayer::TextEmote | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1167 of file PlayerMethods.cpp.
References Player::TextEmote().
| int LuaPlayer::ToggleAFK | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1430 of file PlayerMethods.cpp.
References Player::ToggleAFK().
| int LuaPlayer::ToggleDND | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1424 of file PlayerMethods.cpp.
References Player::ToggleDND().
| int LuaPlayer::UnbindInstance | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 291 of file PlayerMethods.cpp.
References DIFFICULTY_FLEX, and Player::UnbindInstance().
| int LuaPlayer::UnsetKnownTitle | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1707 of file PlayerMethods.cpp.
References sCharTitlesStore, and Player::SetTitle().
| int LuaPlayer::Whisper | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1157 of file PlayerMethods.cpp.
References sEluna, and Player::Whisper().
| int LuaPlayer::Yell | ( | lua_State * | L, |
| Player * | player ) |
Definition at line 1175 of file PlayerMethods.cpp.
References Player::Yell().