Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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PlayerMethods.h File Reference
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Go to the source code of this file.

Namespaces

namespace  LuaPlayer

Functions

int LuaPlayer::AddComboPoints (lua_State *L, Player *player)
int LuaPlayer::AddItem (lua_State *L, Player *player)
int LuaPlayer::AddLifetimeKills (lua_State *L, Player *player)
int LuaPlayer::AddTalent (lua_State *L, Player *player)
int LuaPlayer::AdvanceAllSkills (lua_State *L, Player *player)
int LuaPlayer::AdvanceSkill (lua_State *L, Player *player)
int LuaPlayer::AdvanceSkillsToMax (lua_State *L, Player *player)
int LuaPlayer::AreaExploredOrEventHappens (lua_State *L, Player *player)
int LuaPlayer::BindToInstance (lua_State *L, Player *player)
int LuaPlayer::CanBlock (lua_State *L, Player *player)
int LuaPlayer::CanEquipItem (lua_State *L, Player *player)
int LuaPlayer::CanFly (lua_State *L, Player *player)
int LuaPlayer::CanFlyInZone (lua_State *L, Player *player)
int LuaPlayer::CanParry (lua_State *L, Player *player)
int LuaPlayer::CanShareQuest (lua_State *L, Player *player)
int LuaPlayer::CanSpeak (lua_State *L, Player *player)
int LuaPlayer::CanTameExoticPets (lua_State *L, Player *player)
int LuaPlayer::CanTitanGrip (lua_State *L, Player *player)
int LuaPlayer::CanUninviteFromGroup (lua_State *L, Player *player)
int LuaPlayer::CanUseItem (lua_State *L, Player *player)
int LuaPlayer::ClearComboPoints (lua_State *L, Player *player)
int LuaPlayer::CompleteQuest (lua_State *L, Player *player)
int LuaPlayer::CreateCorpse (lua_State *L, Player *player)
int LuaPlayer::DurabilityLoss (lua_State *L, Player *player)
int LuaPlayer::DurabilityLossAll (lua_State *L, Player *player)
int LuaPlayer::DurabilityPointLossForEquipSlot (lua_State *L, Player *player)
int LuaPlayer::DurabilityPointsLoss (lua_State *L, Player *player)
int LuaPlayer::DurabilityPointsLossAll (lua_State *L, Player *player)
int LuaPlayer::DurabilityRepair (lua_State *L, Player *player)
int LuaPlayer::DurabilityRepairAll (lua_State *L, Player *player)
int LuaPlayer::EquipItem (lua_State *L, Player *player)
int LuaPlayer::FailQuest (lua_State *L, Player *player)
int LuaPlayer::GainSpellComboPoints (lua_State *L, Player *player)
int LuaPlayer::GetAccountId (lua_State *L, Player *player)
int LuaPlayer::GetAccountName (lua_State *L, Player *player)
int LuaPlayer::GetActiveSpec (lua_State *L, Player *player)
int LuaPlayer::GetArenaPoints (lua_State *L, Player *player)
int LuaPlayer::GetBaseSkillValue (lua_State *L, Player *player)
int LuaPlayer::GetBattlegroundId (lua_State *L, Player *player)
int LuaPlayer::GetBattlegroundTypeId (lua_State *L, Player *player)
int LuaPlayer::GetChampioningFaction (lua_State *L, Player *player)
int LuaPlayer::GetChatTag (lua_State *L, Player *player)
int LuaPlayer::GetCoinage (lua_State *L, Player *player)
int LuaPlayer::GetComboPoints (lua_State *L, Player *player)
int LuaPlayer::GetComboTarget (lua_State *L, Player *player)
int LuaPlayer::GetCorpse (lua_State *L, Player *player)
int LuaPlayer::GetDbcLocale (lua_State *L, Player *player)
int LuaPlayer::GetDbLocaleIndex (lua_State *L, Player *player)
int LuaPlayer::GetDifficulty (lua_State *L, Player *player)
int LuaPlayer::GetDrunkValue (lua_State *L, Player *player)
int LuaPlayer::GetEquippedItemBySlot (lua_State *L, Player *player)
int LuaPlayer::GetFreeTalentPoints (lua_State *L, Player *player)
int LuaPlayer::GetGMRank (lua_State *L, Player *player)
int LuaPlayer::GetGossipTextId (lua_State *L, Player *player)
int LuaPlayer::GetGroup (lua_State *L, Player *player)
int LuaPlayer::GetGroupInvite (lua_State *L, Player *player)
int LuaPlayer::GetGuild (lua_State *L, Player *player)
int LuaPlayer::GetGuildId (lua_State *L, Player *player)
int LuaPlayer::GetGuildName (lua_State *L, Player *player)
int LuaPlayer::GetGuildRank (lua_State *L, Player *player)
int LuaPlayer::GetHealthBonusFromStamina (lua_State *L, Player *player)
int LuaPlayer::GetHonorPoints (lua_State *L, Player *player)
int LuaPlayer::GetInGameTime (lua_State *L, Player *player)
int LuaPlayer::GetItemByEntry (lua_State *L, Player *player)
int LuaPlayer::GetItemByPos (lua_State *L, Player *player)
int LuaPlayer::GetItemCount (lua_State *L, Player *player)
int LuaPlayer::GetLatency (lua_State *L, Player *player)
int LuaPlayer::GetLevelPlayedTime (lua_State *L, Player *player)
int LuaPlayer::GetLifetimeKills (lua_State *L, Player *player)
int LuaPlayer::GetManaBonusFromIntellect (lua_State *L, Player *player)
int LuaPlayer::GetMaxSkillValue (lua_State *L, Player *player)
int LuaPlayer::GetNearbyGameObject (lua_State *L, Player *player)
int LuaPlayer::GetNextRandomRaidMember (lua_State *L, Player *player)
int LuaPlayer::GetOriginalGroup (lua_State *L, Player *player)
int LuaPlayer::GetOriginalSubGroup (lua_State *L, Player *player)
int LuaPlayer::GetPhaseMaskForSpawn (lua_State *L, Player *player)
int LuaPlayer::GetPlayerIP (lua_State *L, Player *player)
int LuaPlayer::GetPureMaxSkillValue (lua_State *L, Player *player)
int LuaPlayer::GetPureSkillValue (lua_State *L, Player *player)
int LuaPlayer::GetQuestLevel (lua_State *L, Player *player)
int LuaPlayer::GetQuestRewardStatus (lua_State *L, Player *player)
int LuaPlayer::GetQuestStatus (lua_State *L, Player *player)
int LuaPlayer::GetRecruiterId (lua_State *L, Player *player)
int LuaPlayer::GetReputation (lua_State *L, Player *player)
int LuaPlayer::GetReputationRank (lua_State *L, Player *player)
int LuaPlayer::GetReqKillOrCastCurrentCount (lua_State *L, Player *player)
int LuaPlayer::GetRestBonus (lua_State *L, Player *player)
int LuaPlayer::GetRestTime (lua_State *L, Player *player)
int LuaPlayer::GetSelectedPlayer (lua_State *L, Player *player)
int LuaPlayer::GetSelectedUnit (lua_State *L, Player *player)
int LuaPlayer::GetSelection (lua_State *L, Player *player)
int LuaPlayer::GetShieldBlockValue (lua_State *L, Player *player)
int LuaPlayer::GetSkillPermBonusValue (lua_State *L, Player *player)
int LuaPlayer::GetSkillTempBonusValue (lua_State *L, Player *player)
int LuaPlayer::GetSkillValue (lua_State *L, Player *player)
int LuaPlayer::GetSpecsCount (lua_State *L, Player *player)
int LuaPlayer::GetSpellCooldownDelay (lua_State *L, Player *player)
int LuaPlayer::GetSpellCooldowns (lua_State *L, Player *player)
int LuaPlayer::GetSubGroup (lua_State *L, Player *player)
int LuaPlayer::GetTeam (lua_State *L, Player *player)
int LuaPlayer::GetTotalPlayedTime (lua_State *L, Player *player)
int LuaPlayer::GetXPRestBonus (lua_State *L, Player *player)
int LuaPlayer::GiveLevel (lua_State *L, Player *player)
int LuaPlayer::GiveXP (lua_State *L, Player *player)
int LuaPlayer::GossipAddQuests (lua_State *L, Player *player)
int LuaPlayer::GossipClearMenu (lua_State *L, Player *player)
int LuaPlayer::GossipComplete (lua_State *L, Player *player)
int LuaPlayer::GossipMenuAddItem (lua_State *L, Player *player)
int LuaPlayer::GossipSendMenu (lua_State *L, Player *player)
int LuaPlayer::GossipSendPOI (lua_State *L, Player *player)
int LuaPlayer::GroupEventHappens (lua_State *L, Player *player)
int LuaPlayer::HasAchieved (lua_State *L, Player *player)
int LuaPlayer::HasAtLoginFlag (lua_State *L, Player *player)
int LuaPlayer::HasAura (lua_State *L, Player *player)
int LuaPlayer::HasItem (lua_State *L, Player *player)
int LuaPlayer::HasPendingBind (lua_State *L, Player *player)
int LuaPlayer::HasQuest (lua_State *L, Player *player)
int LuaPlayer::HasQuestForGO (lua_State *L, Player *player)
int LuaPlayer::HasQuestForItem (lua_State *L, Player *player)
int LuaPlayer::HasReceivedQuestReward (lua_State *L, Player *player)
int LuaPlayer::HasRestFlag (lua_State *L, Player *player)
int LuaPlayer::HasSkill (lua_State *L, Player *player)
int LuaPlayer::HasSpell (lua_State *L, Player *player)
int LuaPlayer::HasSpellCooldown (lua_State *L, Player *player)
int LuaPlayer::HasTalent (lua_State *L, Player *player)
int LuaPlayer::HasTitle (lua_State *L, Player *player)
int LuaPlayer::InArena (lua_State *L, Player *player)
int LuaPlayer::InBattleground (lua_State *L, Player *player)
int LuaPlayer::InBattlegroundQueue (lua_State *L, Player *player)
int LuaPlayer::IncompleteQuest (lua_State *L, Player *player)
int LuaPlayer::InRandomLfgDungeon (lua_State *L, Player *player)
int LuaPlayer::IsAcceptingWhispers (lua_State *L, Player *player)
int LuaPlayer::IsActiveQuest (lua_State *L, Player *player)
int LuaPlayer::IsAFK (lua_State *L, Player *player)
int LuaPlayer::IsAlliance (lua_State *L, Player *player)
int LuaPlayer::IsARecruiter (lua_State *L, Player *player)
int LuaPlayer::IsDND (lua_State *L, Player *player)
int LuaPlayer::IsFalling (lua_State *L, Player *player)
int LuaPlayer::IsGM (lua_State *L, Player *player)
int LuaPlayer::IsGMChat (lua_State *L, Player *player)
int LuaPlayer::IsGMVisible (lua_State *L, Player *player)
int LuaPlayer::IsGroupVisibleFor (lua_State *L, Player *player)
int LuaPlayer::IsHonorOrXPTarget (lua_State *L, Player *player)
int LuaPlayer::IsHorde (lua_State *L, Player *player)
int LuaPlayer::IsImmuneToEnvironmentalDamage (lua_State *L, Player *player)
int LuaPlayer::IsInArenaTeam (lua_State *L, Player *player)
int LuaPlayer::IsInGroup (lua_State *L, Player *player)
int LuaPlayer::IsInGuild (lua_State *L, Player *player)
int LuaPlayer::IsInSameGroupWith (lua_State *L, Player *player)
int LuaPlayer::IsInSameRaidWith (lua_State *L, Player *player)
int LuaPlayer::IsInWater (lua_State *L, Player *player)
int LuaPlayer::IsNeverVisible (lua_State *L, Player *player)
int LuaPlayer::IsOutdoorPvPActive (lua_State *L, Player *player)
int LuaPlayer::IsRested (lua_State *L, Player *player)
int LuaPlayer::IsTaxiCheater (lua_State *L, Player *player)
int LuaPlayer::IsUsingLfg (lua_State *L, Player *player)
int LuaPlayer::IsVisibleForPlayer (lua_State *L, Player *player)
int LuaPlayer::KickPlayer (lua_State *L, Player *player)
int LuaPlayer::KilledMonsterCredit (lua_State *L, Player *player)
int LuaPlayer::KilledPlayerCredit (lua_State *L, Player *player)
int LuaPlayer::KillGOCredit (lua_State *L, Player *player)
int LuaPlayer::KillPlayer (lua_State *L, Player *player)
int LuaPlayer::LearnSpell (lua_State *L, Player *player)
int LuaPlayer::LeaveBattleground (lua_State *L, Player *player)
int LuaPlayer::LogoutPlayer (lua_State *L, Player *player)
int LuaPlayer::ModifyArenaPoints (lua_State *L, Player *player)
int LuaPlayer::ModifyHonorPoints (lua_State *L, Player *player)
int LuaPlayer::ModifyMoney (lua_State *L, Player *player)
int LuaPlayer::Mute (lua_State *L, Player *player)
int LuaPlayer::PlaySoundToPlayer (lua_State *L, Player *player)
int LuaPlayer::Regenerate (lua_State *L, Player *player)
int LuaPlayer::RegenerateAll (lua_State *L, Player *player)
int LuaPlayer::RegenerateHealth (lua_State *L, Player *player)
int LuaPlayer::RemoveActiveQuest (lua_State *L, Player *player)
int LuaPlayer::RemovedInsignia (lua_State *L, Player *player)
int LuaPlayer::RemoveFromBattlegroundOrBattlefieldRaid (lua_State *L, Player *player)
int LuaPlayer::RemoveFromGroup (lua_State *L, Player *player)
int LuaPlayer::RemoveItem (lua_State *L, Player *player)
int LuaPlayer::RemoveLifetimeKills (lua_State *L, Player *player)
int LuaPlayer::RemovePet (lua_State *L, Player *player)
int LuaPlayer::RemoveRewardedQuest (lua_State *L, Player *player)
int LuaPlayer::RemoveSpell (lua_State *L, Player *player)
int LuaPlayer::ResetAchievements (lua_State *L, Player *player)
int LuaPlayer::ResetAllCooldowns (lua_State *L, Player *player)
int LuaPlayer::ResetPetTalents (lua_State *L, Player *player)
int LuaPlayer::ResetSpellCooldown (lua_State *L, Player *player)
int LuaPlayer::ResetTalents (lua_State *L, Player *player)
int LuaPlayer::ResetTalentsCost (lua_State *L, Player *player)
int LuaPlayer::ResetTypeCooldowns (lua_State *L, Player *player)
int LuaPlayer::ResurrectPlayer (lua_State *L, Player *player)
int LuaPlayer::RewardQuest (lua_State *L, Player *player)
int LuaPlayer::SaveToDB (lua_State *L, Player *player)
int LuaPlayer::Say (lua_State *L, Player *player)
int LuaPlayer::SendAreaTriggerMessage (lua_State *L, Player *player)
int LuaPlayer::SendAuctionMenu (lua_State *L, Player *player)
int LuaPlayer::SendBroadcastMessage (lua_State *L, Player *player)
int LuaPlayer::SendClearCooldowns (lua_State *L, Player *player)
int LuaPlayer::SendGuildInvite (lua_State *L, Player *player)
int LuaPlayer::SendListInventory (lua_State *L, Player *player)
int LuaPlayer::SendMailMenu (lua_State *L, Player *player)
int LuaPlayer::SendNotification (lua_State *L, Player *player)
int LuaPlayer::SendPacket (lua_State *L, Player *player)
int LuaPlayer::SendPacketToGroup (lua_State *L, Player *player)
int LuaPlayer::SendPacketToGuild (lua_State *L, Player *player)
int LuaPlayer::SendPacketToPlayer (lua_State *L, Player *player)
int LuaPlayer::SendPacketToRankedInGuild (lua_State *L, Player *player)
int LuaPlayer::SendQuestTemplate (lua_State *L, Player *player)
int LuaPlayer::SendShowBank (lua_State *L, Player *player)
int LuaPlayer::SendSpiritResurrect (lua_State *L, Player *player)
int LuaPlayer::SendTabardVendorActivate (lua_State *L, Player *player)
int LuaPlayer::SendTaxiMenu (lua_State *L, Player *player)
int LuaPlayer::SendTrainerList (lua_State *L, Player *player)
int LuaPlayer::SendVendorWindow (lua_State *L, Player *player)
int LuaPlayer::SetAcceptWhispers (lua_State *L, Player *player)
int LuaPlayer::SetArenaPoints (lua_State *L, Player *player)
int LuaPlayer::SetAtLoginFlag (lua_State *L, Player *player)
int LuaPlayer::SetBindPoint (lua_State *L, Player *player)
int LuaPlayer::SetCoinage (lua_State *L, Player *player)
int LuaPlayer::SetDrunkValue (lua_State *L, Player *player)
int LuaPlayer::SetFactionForRace (lua_State *L, Player *player)
int LuaPlayer::SetFreeTalentPoints (lua_State *L, Player *player)
int LuaPlayer::SetGameMaster (lua_State *L, Player *player)
int LuaPlayer::SetGender (lua_State *L, Player *player)
int LuaPlayer::SetGMChat (lua_State *L, Player *player)
int LuaPlayer::SetGMVisible (lua_State *L, Player *player)
int LuaPlayer::SetGuildRank (lua_State *L, Player *player)
int LuaPlayer::SetHonorPoints (lua_State *L, Player *player)
int LuaPlayer::SetKnownTitle (lua_State *L, Player *player)
int LuaPlayer::SetLifetimeKills (lua_State *L, Player *player)
int LuaPlayer::SetMovement (lua_State *L, Player *player)
int LuaPlayer::SetPlayerLock (lua_State *L, Player *player)
int LuaPlayer::SetPvPDeath (lua_State *L, Player *player)
int LuaPlayer::SetQuestStatus (lua_State *L, Player *player)
int LuaPlayer::SetReputation (lua_State *L, Player *player)
int LuaPlayer::SetRestBonus (lua_State *L, Player *player)
int LuaPlayer::SetRestFlag (lua_State *L, Player *player)
int LuaPlayer::SetRestTime (lua_State *L, Player *player)
int LuaPlayer::SetSheath (lua_State *L, Player *player)
int LuaPlayer::SetSkill (lua_State *L, Player *player)
int LuaPlayer::SetTaxiCheat (lua_State *L, Player *player)
int LuaPlayer::SpawnBones (lua_State *L, Player *player)
int LuaPlayer::StartTaxi (lua_State *L, Player *player)
int LuaPlayer::SummonPet (lua_State *L, Player *player)
int LuaPlayer::SummonPlayer (lua_State *L, Player *player)
int LuaPlayer::TalkedToCreature (lua_State *L, Player *player)
int LuaPlayer::Teleport (lua_State *L, Player *player)
int LuaPlayer::TextEmote (lua_State *L, Player *player)
int LuaPlayer::ToggleAFK (lua_State *L, Player *player)
int LuaPlayer::ToggleDND (lua_State *L, Player *player)
int LuaPlayer::UnbindInstance (lua_State *L, Player *player)
int LuaPlayer::UnsetKnownTitle (lua_State *L, Player *player)
int LuaPlayer::Whisper (lua_State *L, Player *player)
int LuaPlayer::Yell (lua_State *L, Player *player)