Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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PlayerRestState.h File Reference
#include "Define.h"
#include <string>
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Classes

struct  Skyfire::Rest::InnAreaBounds

Namespaces

namespace  Skyfire
namespace  Skyfire::Rest

Functions

std::string Skyfire::Rest::FormatInnAreaBounds (InnAreaBounds const &bounds)
bool Skyfire::Rest::HasInnAreaBounds (InnAreaBounds const &bounds)
bool Skyfire::Rest::IsInsideInnArea (InnAreaBounds const &bounds, uint32 mapId, float x, float y, float z, float padding)