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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <G3D/Ray.h>#include <G3D/Table.h>#include <G3D/BoundsTrait.h>#include <G3D/PositionTrait.h>#include "Errors.h"Go to the source code of this file.
Classes | |
| struct | NodeCreator< Node > |
| class | RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc > |
| struct | RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc >::Cell |
Macros | |
| #define | CELL_SIZE float(HGRID_MAP_SIZE/(float)CELL_NUMBER) |
| #define | HGRID_MAP_SIZE (533.33333f * 64.f) |
| #define CELL_SIZE float(HGRID_MAP_SIZE/(float)CELL_NUMBER) |
Definition at line 36 of file RegularGrid.h.
Referenced by RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc >::Cell::ComputeCell(), and RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > >::intersectRay().
| #define HGRID_MAP_SIZE (533.33333f * 64.f) |
Definition at line 35 of file RegularGrid.h.