Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_occuthar.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Vehicle.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "baradin_hold.h"
Include dependency graph for boss_occuthar.cpp:

Go to the source code of this file.

Classes

class  boss_occuthar
struct  boss_occuthar::boss_occutharAI
class  FocusedFireTargetSelector
class  npc_eyestalk
struct  npc_eyestalk::npc_eyestalkAI
class  spell_occuthar_eyes_of_occuthar
class  spell_occuthar_eyes_of_occuthar::spell_occuthar_eyes_of_occuthar_SpellScript
class  spell_occuthar_eyes_of_occuthar_vehicle
class  spell_occuthar_eyes_of_occuthar_vehicle::spell_occuthar_eyes_of_occuthar_vehicle_SpellScript
class  spell_occuthar_focused_fire
class  spell_occuthar_focused_fire::spell_occuthar_focused_fire_SpellScript
class  spell_occuthar_occuthars_destruction
class  spell_occuthar_occuthars_destruction::spell_occuthar_occuthars_destruction_AuraScript

Enumerations

enum  Events {
  EVENT_SEARING_SHADOWS = 1 , EVENT_FOCUSED_FIRE = 2 , EVENT_EYES_OF_OCCUTHAR = 3 , EVENT_BERSERK = 4 ,
  EVENT_FOCUSED_FIRE_FIRST_DAMAGE = 1
}
enum  Misc { MAX_OCCUTHAR_VEHICLE_SEATS = 7 }
enum  Spells {
  SPELL_SEARING_SHADOWS = 96913 , SPELL_FOCUSED_FIRE_FIRST_DAMAGE = 97212 , SPELL_FOCUSED_FIRE_TRIGGER = 96872 , SPELL_FOCUSED_FIRE_VISUAL = 96886 ,
  SPELL_FOCUSED_FIRE = 96884 , SPELL_EYES_OF_OCCUTHAR = 96920 , SPELL_GAZE_OF_OCCUTHAR = 96942 , SPELL_OCCUTHARS_DESTUCTION = 96968 ,
  SPELL_BERSERK = 47008
}

Functions

void AddSC_boss_occuthar ()

Enumeration Type Documentation

◆ Events

enum Events
Enumerator
EVENT_SEARING_SHADOWS 
EVENT_FOCUSED_FIRE 
EVENT_EYES_OF_OCCUTHAR 
EVENT_BERSERK 
EVENT_FOCUSED_FIRE_FIRST_DAMAGE 

Definition at line 26 of file boss_occuthar.cpp.

◆ Misc

enum Misc
Enumerator
MAX_OCCUTHAR_VEHICLE_SEATS 

Definition at line 36 of file boss_occuthar.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_SEARING_SHADOWS 
SPELL_FOCUSED_FIRE_FIRST_DAMAGE 
SPELL_FOCUSED_FIRE_TRIGGER 
SPELL_FOCUSED_FIRE_VISUAL 
SPELL_FOCUSED_FIRE 
SPELL_EYES_OF_OCCUTHAR 
SPELL_GAZE_OF_OCCUTHAR 
SPELL_OCCUTHARS_DESTUCTION 
SPELL_BERSERK 

Definition at line 13 of file boss_occuthar.cpp.

Function Documentation

◆ AddSC_boss_occuthar()

void AddSC_boss_occuthar ( )

Definition at line 373 of file boss_occuthar.cpp.

Referenced by AddEasternKingdomsScripts().