Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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AuraScript::EffectManaShieldHandler Class Reference

#include <SpellScript.h>

Inheritance diagram for AuraScript::EffectManaShieldHandler:
Collaboration diagram for AuraScript::EffectManaShieldHandler:

Public Member Functions

void Call (AuraScript *auraScript, AuraEffect *aurEff, DamageInfo &dmgInfo, uint32 &absorbAmount)
 EffectManaShieldHandler (AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex)
Public Member Functions inherited from AuraScript::EffectBase
bool CheckEffect (SpellInfo const *spellInfo, uint8 effIndex)
 EffectBase (uint8 _effIndex, uint16 _effName)
std::string ToString ()
Public Member Functions inherited from _SpellScript::EffectAuraNameCheck
bool Check (SpellInfo const *spellInfo, uint8 effIndex)
 EffectAuraNameCheck (uint16 _effAurName)
std::string ToString ()
Public Member Functions inherited from _SpellScript::EffectHook
 EffectHook (uint8 _effIndex)
std::string EffIndexToString ()
uint8 GetAffectedEffectsMask (SpellInfo const *spellInfo)
bool IsEffectAffected (SpellInfo const *spellInfo, uint8 effIndex)
virtual ~EffectHook ()

Private Attributes

AuraEffectAbsorbFnType pEffectHandlerScript

Additional Inherited Members

Protected Attributes inherited from _SpellScript::EffectHook
uint8 effIndex

Detailed Description

Definition at line 537 of file SpellScript.h.

Constructor & Destructor Documentation

◆ EffectManaShieldHandler()

AuraScript::EffectManaShieldHandler::EffectManaShieldHandler ( AuraEffectAbsorbFnType _pEffectHandlerScript,
uint8 _effIndex )

Member Function Documentation

◆ Call()

void AuraScript::EffectManaShieldHandler::Call ( AuraScript * auraScript,
AuraEffect * aurEff,
DamageInfo & dmgInfo,
uint32 & absorbAmount )

Definition at line 813 of file SpellScript.cpp.

References AuraScript::AuraScript(), and pEffectHandlerScript.

Member Data Documentation

◆ pEffectHandlerScript

AuraEffectAbsorbFnType AuraScript::EffectManaShieldHandler::pEffectHandlerScript
private

Definition at line 543 of file SpellScript.h.

Referenced by Call(), and EffectManaShieldHandler().


The documentation for this class was generated from the following files: