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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <ConfusedMovementGenerator.h>
Public Member Functions | |
| ConfusedMovementGenerator () | |
| void | DoFinalize (Creature *unit) |
| void | DoFinalize (Player *unit) |
| void | DoFinalize (T *) |
| void | DoInitialize (T *) |
| void | DoReset (T *) |
| bool | DoUpdate (T *, uint32) |
| MovementGeneratorType | GetMovementGeneratorType () |
| Public Member Functions inherited from MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | |
| void | Finalize (Unit *u) |
| void | Initialize (Unit *u) |
| void | Reset (Unit *u) |
| bool | Update (Unit *u, uint32 time_diff) |
| Public Member Functions inherited from MovementGenerator | |
| virtual bool | GetResetPosition (Unit *, float &, float &, float &) |
| virtual void | unitSpeedChanged () |
| virtual | ~MovementGenerator () |
Private Attributes | |
| TimeTracker | i_nextMoveTime |
| float | i_x |
| float | i_y |
| float | i_z |
Definition at line 13 of file ConfusedMovementGenerator.h.
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inlineexplicit |
Definition at line 16 of file ConfusedMovementGenerator.h.
References i_nextMoveTime, i_x, i_y, and i_z.
| void ConfusedMovementGenerator< Creature >::DoFinalize | ( | Creature * | unit | ) |
Definition at line 103 of file ConfusedMovementGenerator.cpp.
References Unit::ClearUnitState(), Object::GetGUID(), Unit::GetVictim(), Object::RemoveFlag(), Creature::SetTarget(), UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED, UNIT_STATE_CONFUSED, and UNIT_STATE_CONFUSED_MOVE.
| void ConfusedMovementGenerator< Player >::DoFinalize | ( | Player * | unit | ) |
Definition at line 95 of file ConfusedMovementGenerator.cpp.
References Unit::ClearUnitState(), Object::RemoveFlag(), Unit::StopMoving(), UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED, UNIT_STATE_CONFUSED, and UNIT_STATE_CONFUSED_MOVE.
| void ConfusedMovementGenerator< T >::DoFinalize | ( | T * | ) |
| template void ConfusedMovementGenerator< T >::DoInitialize | ( | T * | ) |
Definition at line 21 of file ConfusedMovementGenerator.cpp.
References i_x, i_y, i_z, UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED, UNIT_STATE_CONFUSED, and UNIT_STATE_CONFUSED_MOVE.
| template void ConfusedMovementGenerator< T >::DoReset | ( | T * | ) |
Definition at line 35 of file ConfusedMovementGenerator.cpp.
References i_nextMoveTime, UNIT_STATE_CONFUSED, and UNIT_STATE_CONFUSED_MOVE.
| template bool ConfusedMovementGenerator< T >::DoUpdate | ( | T * | , |
| uint32 | ) |
Definition at line 47 of file ConfusedMovementGenerator.cpp.
References PathGenerator::CalculatePath(), PathGenerator::GetPath(), PathGenerator::GetPathType(), i_nextMoveTime, i_x, i_y, i_z, Movement::MoveSplineInit::Launch(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, Movement::MoveSplineInit::MovebyPath(), PATHFIND_NOPATH, rand_norm(), Position::Relocate(), PathGenerator::SetPathLengthLimit(), Movement::MoveSplineInit::SetWalk(), UNIT_STATE_CONFUSED_MOVE, UNIT_STATE_DISTRACTED, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.
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inlinevirtual |
Implements MovementGenerator.
Definition at line 23 of file ConfusedMovementGenerator.h.
References CONFUSED_MOTION_TYPE.
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private |
Definition at line 25 of file ConfusedMovementGenerator.h.
Referenced by ConfusedMovementGenerator(), DoReset(), and DoUpdate().
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private |
Definition at line 26 of file ConfusedMovementGenerator.h.
Referenced by ConfusedMovementGenerator(), DoInitialize(), and DoUpdate().
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private |
Definition at line 26 of file ConfusedMovementGenerator.h.
Referenced by ConfusedMovementGenerator(), DoInitialize(), and DoUpdate().
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private |
Definition at line 26 of file ConfusedMovementGenerator.h.
Referenced by ConfusedMovementGenerator(), DoInitialize(), and DoUpdate().