Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameObjectModelOwnerBase Class Reference

#include <GameObjectModel.h>

Inheritance diagram for GameObjectModelOwnerBase:

Public Member Functions

virtual void DebugVisualizeCorner (G3D::Vector3 const &) const
virtual uint32 GetDisplayId () const
virtual float GetOrientation () const
virtual uint32 GetPhaseMask () const
virtual G3D::Vector3 GetPosition () const
virtual float GetScale () const
virtual bool isSpawned () const
virtual ~GameObjectModelOwnerBase ()

Detailed Description

Definition at line 25 of file GameObjectModel.h.

Constructor & Destructor Documentation

◆ ~GameObjectModelOwnerBase()

virtual GameObjectModelOwnerBase::~GameObjectModelOwnerBase ( )
inlinevirtual

Definition at line 28 of file GameObjectModel.h.

Member Function Documentation

◆ DebugVisualizeCorner()

virtual void GameObjectModelOwnerBase::DebugVisualizeCorner ( G3D::Vector3 const & ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

Definition at line 35 of file GameObjectModel.h.

◆ GetDisplayId()

virtual uint32 GameObjectModelOwnerBase::GetDisplayId ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

Definition at line 30 of file GameObjectModel.h.

◆ GetOrientation()

virtual float GameObjectModelOwnerBase::GetOrientation ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

Definition at line 33 of file GameObjectModel.h.

◆ GetPhaseMask()

virtual uint32 GameObjectModelOwnerBase::GetPhaseMask ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

Definition at line 31 of file GameObjectModel.h.

◆ GetPosition()

virtual G3D::Vector3 GameObjectModelOwnerBase::GetPosition ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

Definition at line 32 of file GameObjectModel.h.

◆ GetScale()

virtual float GameObjectModelOwnerBase::GetScale ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

Definition at line 34 of file GameObjectModel.h.

◆ isSpawned()

virtual bool GameObjectModelOwnerBase::isSpawned ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

Definition at line 29 of file GameObjectModel.h.


The documentation for this class was generated from the following file: