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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <GameObjectModel.h>
Public Member Functions | |
| virtual void | DebugVisualizeCorner (G3D::Vector3 const &) const |
| virtual uint32 | GetDisplayId () const |
| virtual float | GetOrientation () const |
| virtual uint32 | GetPhaseMask () const |
| virtual G3D::Vector3 | GetPosition () const |
| virtual float | GetScale () const |
| virtual bool | isSpawned () const |
| virtual | ~GameObjectModelOwnerBase () |
Definition at line 25 of file GameObjectModel.h.
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inlinevirtual |
Definition at line 28 of file GameObjectModel.h.
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inlinevirtual |
Reimplemented in GameObjectModelOwnerImpl.
Definition at line 35 of file GameObjectModel.h.
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inlinevirtual |
Reimplemented in GameObjectModelOwnerImpl.
Definition at line 30 of file GameObjectModel.h.
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inlinevirtual |
Reimplemented in GameObjectModelOwnerImpl.
Definition at line 33 of file GameObjectModel.h.
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inlinevirtual |
Reimplemented in GameObjectModelOwnerImpl.
Definition at line 31 of file GameObjectModel.h.
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inlinevirtual |
Reimplemented in GameObjectModelOwnerImpl.
Definition at line 32 of file GameObjectModel.h.
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inlinevirtual |
Reimplemented in GameObjectModelOwnerImpl.
Definition at line 34 of file GameObjectModel.h.
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inlinevirtual |
Reimplemented in GameObjectModelOwnerImpl.
Definition at line 29 of file GameObjectModel.h.