Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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WaypointMovementGenerator< Creature > Member List

This is the complete list of members for WaypointMovementGenerator< Creature >, including all inherited members.

CanMove(int32 diff)WaypointMovementGenerator< Creature >inlineprivate
DoFinalize(Creature *)WaypointMovementGenerator< Creature >
DoInitialize(Creature *)WaypointMovementGenerator< Creature >
DoReset(Creature *)WaypointMovementGenerator< Creature >
DoUpdate(Creature *, uint32 diff)WaypointMovementGenerator< Creature >
Finalize(Unit *u)MovementGeneratorMedium< Creature, WaypointMovementGenerator< Creature > >inlinevirtual
GetCurrentNode() constPathMovementBase< T, P >inline
GetMovementGeneratorType()WaypointMovementGenerator< Creature >inlinevirtual
GetResetPos(Creature *, float &x, float &y, float &z)WaypointMovementGenerator< Creature >
GetResetPosition(Unit *, float &, float &, float &)MovementGeneratorinlinevirtual
i_currentNodePathMovementBase< T, P >protected
i_nextMoveTimeWaypointMovementGenerator< Creature >private
i_pathPathMovementBase< T, P >protected
Initialize(Unit *u)MovementGeneratorMedium< Creature, WaypointMovementGenerator< Creature > >inlinevirtual
LoadPath(Creature *)WaypointMovementGenerator< Creature >
PathMovementBase::LoadPath(T &)PathMovementBase< T, P >
m_isArrivalDoneWaypointMovementGenerator< Creature >private
MovementInform(Creature *)WaypointMovementGenerator< Creature >
OnArrived(Creature *)WaypointMovementGenerator< Creature >private
path_idWaypointMovementGenerator< Creature >private
PathMovementBase()PathMovementBase< T, P >inline
repeatingWaypointMovementGenerator< Creature >private
Reset(Unit *u)MovementGeneratorMedium< Creature, WaypointMovementGenerator< Creature > >inlinevirtual
StartMove(Creature *)WaypointMovementGenerator< Creature >private
StartMoveNow(Creature *creature)WaypointMovementGenerator< Creature >inlineprivate
Stop(int32 time)WaypointMovementGenerator< Creature >inlineprivate
Stopped()WaypointMovementGenerator< Creature >inlineprivate
unitSpeedChanged()MovementGeneratorinlinevirtual
Update(Unit *u, uint32 time_diff)MovementGeneratorMedium< Creature, WaypointMovementGenerator< Creature > >inlinevirtual
WaypointMovementGenerator(uint32 _path_id=0, bool _repeating=true)WaypointMovementGenerator< Creature >inline
~MovementGenerator()MovementGeneratorvirtual
~PathMovementBase()PathMovementBase< T, P >inlinevirtual
~WaypointMovementGenerator()WaypointMovementGenerator< Creature >inline