Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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go_skull_pile Class Reference
Inheritance diagram for go_skull_pile:
Collaboration diagram for go_skull_pile:

Public Member Functions

 go_skull_pile ()
bool OnGossipHello (Player *player, GameObject *go) OVERRIDE
bool OnGossipSelect (Player *player, GameObject *go, uint32 sender, uint32 action) OVERRIDE
void SendActionMenu (Player *player, GameObject *, uint32 action)
Public Member Functions inherited from GameObjectScript
virtual GameObjectAIGetAI (GameObject *) const
virtual uint32 GetDialogStatus (Player *, GameObject *)
bool IsDatabaseBound () const FINAL
virtual void OnDamaged (GameObject *, Player *)
virtual void OnDestroyed (GameObject *, Player *)
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
virtual void OnGameObjectStateChanged (GameObject *, uint32)
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)

Additional Inherited Members

Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

Definition at line 539 of file zone_terokkar_forest.cpp.

Constructor & Destructor Documentation

◆ go_skull_pile()

go_skull_pile::go_skull_pile ( )
inline

Definition at line 542 of file zone_terokkar_forest.cpp.

References GameObjectScript::GameObjectScript().

Member Function Documentation

◆ OnGossipHello()

◆ OnGossipSelect()

bool go_skull_pile::OnGossipSelect ( Player * player,
GameObject * go,
uint32 sender,
uint32 action )
inlinevirtual

Reimplemented from GameObjectScript.

Definition at line 544 of file zone_terokkar_forest.cpp.

References GOSSIP_SENDER_MAIN, OVERRIDE, and SendActionMenu().

◆ SendActionMenu()

void go_skull_pile::SendActionMenu ( Player * player,
GameObject * ,
uint32 action )
inline

Definition at line 568 of file zone_terokkar_forest.cpp.

References Unit::CastSpell(), and GOSSIP_ACTION_INFO_DEF.

Referenced by OnGossipSelect().


The documentation for this class was generated from the following file: