Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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npc_high_overlord_saurfang_icc Class Reference
Inheritance diagram for npc_high_overlord_saurfang_icc:
Collaboration diagram for npc_high_overlord_saurfang_icc:

Classes

struct  npc_high_overlord_saurfangAI

Public Member Functions

CreatureAIGetAI (Creature *creature) const OVERRIDE
 npc_high_overlord_saurfang_icc ()
bool OnGossipHello (Player *player, Creature *creature) OVERRIDE
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) OVERRIDE
Public Member Functions inherited from CreatureScript
virtual uint32 GetDialogStatus (Player *, Creature *)
bool IsDatabaseBound () const FINAL
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
Public Member Functions inherited from UnitScript
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
virtual void OnDamage (Unit *, Unit *, uint32 &)
virtual void OnHeal (Unit *, Unit *, uint32 &)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)

Additional Inherited Members

Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

Definition at line 579 of file boss_deathbringer_saurfang.cpp.

Constructor & Destructor Documentation

◆ npc_high_overlord_saurfang_icc()

npc_high_overlord_saurfang_icc::npc_high_overlord_saurfang_icc ( )
inline

Definition at line 582 of file boss_deathbringer_saurfang.cpp.

References CreatureScript::CreatureScript().

Member Function Documentation

◆ GetAI()

CreatureAI * npc_high_overlord_saurfang_icc::GetAI ( Creature * creature) const
inlinevirtual

Reimplemented from CreatureScript.

Definition at line 783 of file boss_deathbringer_saurfang.cpp.

References GetIcecrownCitadelAI(), and OVERRIDE.

◆ OnGossipHello()

bool npc_high_overlord_saurfang_icc::OnGossipHello ( Player * player,
Creature * creature )
inlinevirtual

◆ OnGossipSelect()

bool npc_high_overlord_saurfang_icc::OnGossipSelect ( Player * player,
Creature * creature,
uint32 ,
uint32 action )
inlinevirtual

Reimplemented from CreatureScript.

Definition at line 773 of file boss_deathbringer_saurfang.cpp.

References ACTION_START_EVENT, and OVERRIDE.


The documentation for this class was generated from the following file: