Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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ulduar_teleporter Class Reference
Inheritance diagram for ulduar_teleporter:
Collaboration diagram for ulduar_teleporter:

Public Member Functions

bool OnGossipHello (Player *player, GameObject *gameObject) OVERRIDE
bool OnGossipSelect (Player *player, GameObject *, uint32 sender, uint32 action) OVERRIDE
 ulduar_teleporter ()
Public Member Functions inherited from GameObjectScript
virtual GameObjectAIGetAI (GameObject *) const
virtual uint32 GetDialogStatus (Player *, GameObject *)
bool IsDatabaseBound () const FINAL
virtual void OnDamaged (GameObject *, Player *)
virtual void OnDestroyed (GameObject *, Player *)
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
virtual void OnGameObjectStateChanged (GameObject *, uint32)
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)

Additional Inherited Members

Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

Definition at line 35 of file ulduar_teleporter.cpp.

Constructor & Destructor Documentation

◆ ulduar_teleporter()

ulduar_teleporter::ulduar_teleporter ( )
inline

Definition at line 38 of file ulduar_teleporter.cpp.

References GameObjectScript::GameObjectScript().

Member Function Documentation

◆ OnGossipHello()

bool ulduar_teleporter::OnGossipHello ( Player * player,
GameObject * gameObject )
inlinevirtual

◆ OnGossipSelect()

bool ulduar_teleporter::OnGossipSelect ( Player * player,
GameObject * ,
uint32 sender,
uint32 action )
inlinevirtual

Reimplemented from GameObjectScript.

Definition at line 40 of file ulduar_teleporter.cpp.

References ANTECHAMBER, BASE_CAMP, CONSERVATORY, FORGE, GOSSIP_SENDER_MAIN, GROUNDS, OVERRIDE, SCRAPYARD, and WALKWAY.


The documentation for this class was generated from the following file: