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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "ObjectMgr.h"#include "ScriptMgr.h"#include "ScriptedCreature.h"#include "ScriptedEscortAI.h"#include "PassiveAI.h"#include "Cell.h"#include "CellImpl.h"#include "GridNotifiers.h"#include "GridNotifiersImpl.h"#include "SpellAuraEffects.h"#include "SmartAI.h"#include "icecrown_citadel.h"Go to the source code of this file.
Macros | |
| #define | SPELL_FEL_IRON_BOMB (IsUndead ? SPELL_FEL_IRON_BOMB_UNDEAD : SPELL_FEL_IRON_BOMB_NORMAL) |
| #define | SPELL_FLASH_HEAL (IsUndead ? SPELL_FLASH_HEAL_UNDEAD : SPELL_FLASH_HEAL_NORMAL) |
| #define | SPELL_MACHINE_GUN (IsUndead ? SPELL_MACHINE_GUN_UNDEAD : SPELL_MACHINE_GUN_NORMAL) |
| #define | SPELL_POWER_WORD_SHIELD (IsUndead ? SPELL_POWER_WORD_SHIELD_UNDEAD : SPELL_POWER_WORD_SHIELD_NORMAL) |
| #define | SPELL_ROCKET_LAUNCH (IsUndead ? SPELL_ROCKET_LAUNCH_UNDEAD : SPELL_ROCKET_LAUNCH_NORMAL) |
| #define | SPELL_SMITE (IsUndead ? SPELL_SMITE_UNDEAD : SPELL_SMITE_NORMAL) |
Functions | |
| void | AddSC_icecrown_citadel () |
| #define SPELL_FEL_IRON_BOMB (IsUndead ? SPELL_FEL_IRON_BOMB_UNDEAD : SPELL_FEL_IRON_BOMB_NORMAL) |
Definition at line 161 of file icecrown_citadel.cpp.
Referenced by npc_captain_rupert::npc_captain_rupertAI::UpdateAI().
| #define SPELL_FLASH_HEAL (IsUndead ? SPELL_FLASH_HEAL_UNDEAD : SPELL_FLASH_HEAL_NORMAL) |
Definition at line 156 of file icecrown_citadel.cpp.
Referenced by npc_captain_arnath::npc_captain_arnathAI::UpdateAI().
| #define SPELL_MACHINE_GUN (IsUndead ? SPELL_MACHINE_GUN_UNDEAD : SPELL_MACHINE_GUN_NORMAL) |
Definition at line 162 of file icecrown_citadel.cpp.
Referenced by npc_captain_rupert::npc_captain_rupertAI::UpdateAI().
| #define SPELL_POWER_WORD_SHIELD (IsUndead ? SPELL_POWER_WORD_SHIELD_UNDEAD : SPELL_POWER_WORD_SHIELD_NORMAL) |
Definition at line 157 of file icecrown_citadel.cpp.
Referenced by npc_captain_arnath::npc_captain_arnathAI::UpdateAI().
| #define SPELL_ROCKET_LAUNCH (IsUndead ? SPELL_ROCKET_LAUNCH_UNDEAD : SPELL_ROCKET_LAUNCH_NORMAL) |
Definition at line 163 of file icecrown_citadel.cpp.
Referenced by npc_captain_rupert::npc_captain_rupertAI::UpdateAI().
| #define SPELL_SMITE (IsUndead ? SPELL_SMITE_UNDEAD : SPELL_SMITE_NORMAL) |
Definition at line 158 of file icecrown_citadel.cpp.
Referenced by npc_captain_arnath::npc_captain_arnathAI::UpdateAI().
| enum Actions |
| Enumerator | |
|---|---|
| ACTION_KILL_CAPTAIN | |
| ACTION_START_GAUNTLET | |
| ACTION_RESURRECT_CAPTAINS | |
| ACTION_CAPTAIN_DIES | |
| ACTION_RESET_EVENT | |
Definition at line 252 of file icecrown_citadel.cpp.
| enum DataTypesICC |
| Enumerator | |
|---|---|
| DATA_DAMNED_KILLS | |
Definition at line 247 of file icecrown_citadel.cpp.
| enum EventIds |
| Enumerator | |
|---|---|
| EVENT_AWAKEN_WARD_1 | |
| EVENT_AWAKEN_WARD_2 | |
| EVENT_AWAKEN_WARD_3 | |
| EVENT_AWAKEN_WARD_4 | |
Definition at line 262 of file icecrown_citadel.cpp.
| enum EventTypes |
Definition at line 165 of file icecrown_citadel.cpp.
| enum MovementPoints |
| Enumerator | |
|---|---|
| POINT_LAND | |
Definition at line 270 of file icecrown_citadel.cpp.
| enum Spells |
Definition at line 90 of file icecrown_citadel.cpp.
| enum Texts |
Definition at line 25 of file icecrown_citadel.cpp.
| void AddSC_icecrown_citadel | ( | ) |
Definition at line 2126 of file icecrown_citadel.cpp.
References SPELL_IMPALING_SPEAR_KILL.
Referenced by AddNorthrendScripts().