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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Go to the source code of this file.
Macros | |
| #define | SLScriptName "instance_shadow_labyrinth" |
Enumerations | |
| enum | CreatureIds { NPC_AMBASSADOR_HELLMAW = 18731 , NPC_GRANDMASTER_VORPIL = 18732 , NPC_FEL_OVERSEER = 18796 } |
| enum | DataTypes { DATA_AMBASSADOR_HELLMAW = 0 , DATA_BLACKHEART_THE_INCITER = 1 , DATA_GRANDMASTER_VORPIL = 2 , DATA_MURMUR = 3 , DATA_FEL_OVERSEER = 4 } |
| enum | GameObjectIds { GO_REFECTORY_DOOR = 183296 , GO_SCREAMING_HALL_DOOR = 183295 } |
| enum | Misc { ACTION_AMBASSADOR_HELLMAW_INTRO = 1 , ACTION_AMBASSADOR_HELLMAW_BANISH = 2 } |
Functions | |
| template<class AI> | |
| AI * | GetShadowLabyrinthAI (Creature *creature) |
Variables | |
| uint32 const | EncounterCount = 4 |
| #define SLScriptName "instance_shadow_labyrinth" |
Definition at line 9 of file shadow_labyrinth.h.
Referenced by GetShadowLabyrinthAI(), and instance_shadow_labyrinth::instance_shadow_labyrinth().
| enum CreatureIds |
| Enumerator | |
|---|---|
| NPC_AMBASSADOR_HELLMAW | |
| NPC_GRANDMASTER_VORPIL | |
| NPC_FEL_OVERSEER | |
Definition at line 25 of file shadow_labyrinth.h.
| enum DataTypes |
| Enumerator | |
|---|---|
| DATA_AMBASSADOR_HELLMAW | |
| DATA_BLACKHEART_THE_INCITER | |
| DATA_GRANDMASTER_VORPIL | |
| DATA_MURMUR | |
| DATA_FEL_OVERSEER | |
Definition at line 13 of file shadow_labyrinth.h.
| enum GameObjectIds |
| Enumerator | |
|---|---|
| GO_REFECTORY_DOOR | |
| GO_SCREAMING_HALL_DOOR | |
Definition at line 32 of file shadow_labyrinth.h.
| enum Misc |
| Enumerator | |
|---|---|
| ACTION_AMBASSADOR_HELLMAW_INTRO | |
| ACTION_AMBASSADOR_HELLMAW_BANISH | |
Definition at line 38 of file shadow_labyrinth.h.
| AI * GetShadowLabyrinthAI | ( | Creature * | creature | ) |
Definition at line 45 of file shadow_labyrinth.h.
References GetInstanceAI(), and SLScriptName.
Referenced by boss_ambassador_hellmaw::GetAI(), boss_blackheart_the_inciter::GetAI(), boss_grandmaster_vorpil::GetAI(), boss_murmur::GetAI(), and npc_voidtraveler::GetAI().
| uint32 const EncounterCount = 4 |
Definition at line 11 of file shadow_labyrinth.h.