Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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ActivePetBattleTurn Struct Reference

#include <BattlePetBattleState.h>

Public Attributes

bool Abandoned = false
bool Accepted = false
bool Captured = false
uint8 CasterPet = 0
std::vector< ActivePetBattleCooldownCooldowns
uint8 EffectKind = ACTIVE_PET_BATTLE_TURN_EFFECT_NONE
bool HasFinalRound = false
bool HasRoundResult = false
uint32 RemainingHealth = 0
bool RequiresFrontPet = false
uint32 RoundID = 0
bool TargetDied = false
uint8 TargetPet = 0
uint8 Winner = PET_BATTLE_WINNER_NONE

Detailed Description

Definition at line 50 of file BattlePetBattleState.h.

Member Data Documentation

◆ Abandoned

bool ActivePetBattleTurn::Abandoned = false

◆ Accepted

◆ Captured

bool ActivePetBattleTurn::Captured = false

◆ CasterPet

◆ Cooldowns

std::vector<ActivePetBattleCooldown> ActivePetBattleTurn::Cooldowns

◆ EffectKind

◆ HasFinalRound

◆ HasRoundResult

◆ RemainingHealth

◆ RequiresFrontPet

◆ RoundID

◆ TargetDied

◆ TargetPet

◆ Winner


The documentation for this struct was generated from the following file: