Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Runes Struct Reference

#include <Player.h>

Collaboration diagram for Runes:

Public Member Functions

void SetRuneState (uint8 index, bool set=true)

Public Attributes

RuneType lastUsedRune
RuneInfo runes [MAX_RUNES]
uint8 runeState

Detailed Description

Definition at line 501 of file Player.h.

Member Function Documentation

◆ SetRuneState()

void Runes::SetRuneState ( uint8 index,
bool set = true )
inline

Definition at line 507 of file Player.h.

References runeState.

Member Data Documentation

◆ lastUsedRune

RuneType Runes::lastUsedRune

Definition at line 505 of file Player.h.

◆ runes

RuneInfo Runes::runes[MAX_RUNES]

Definition at line 503 of file Player.h.

◆ runeState

uint8 Runes::runeState

Definition at line 504 of file Player.h.

Referenced by SetRuneState().


The documentation for this struct was generated from the following file:
  • src/server/game/Entities/Player/Player.h