Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_faction_championsAI Struct Reference
Inheritance diagram for boss_faction_championsAI:
Collaboration diagram for boss_faction_championsAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_faction_championsAI (Creature *creature, uint32 aitype)
float CalculateThreat (float distance, float armor, uint32 health)
uint32 EnemiesInRange (float distance)
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void KilledUnit (Unit *who) OVERRIDE
void RemoveCC ()
void Reset () OVERRIDE
UnitSelectEnemyCaster (bool)
CreatureSelectRandomFriendlyMissingBuff (uint32 spell)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
void UpdatePower ()
void UpdateThreat ()
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

uint32 _aiType
EventMap _events

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 533 of file boss_faction_champions.cpp.

Constructor & Destructor Documentation

◆ boss_faction_championsAI()

Member Function Documentation

◆ AttackStart()

void boss_faction_championsAI::AttackStart ( Unit * who)
inlinevirtual

◆ CalculateThreat()

float boss_faction_championsAI::CalculateThreat ( float distance,
float armor,
uint32 health )
inline

Definition at line 555 of file boss_faction_champions.cpp.

References _aiType, AI_MELEE, and AI_PET.

Referenced by UpdateThreat().

◆ EnemiesInRange()

◆ EnterCombat()

◆ JustDied()

void boss_faction_championsAI::JustDied ( Unit * )
inlinevirtual

◆ JustReachedHome()

void boss_faction_championsAI::JustReachedHome ( )
inlinevirtual

◆ KilledUnit()

◆ RemoveCC()

void boss_faction_championsAI::RemoveCC ( )
inline

◆ Reset()

void boss_faction_championsAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Reimplemented in npc_toc_boomkin::npc_toc_boomkinAI, npc_toc_dk::npc_toc_dkAI, npc_toc_druid::npc_toc_druidAI, npc_toc_enh_shaman::npc_toc_enh_shamanAI, npc_toc_hunter::npc_toc_hunterAI, npc_toc_mage::npc_toc_mageAI, npc_toc_paladin::npc_toc_paladinAI, npc_toc_pet_hunter::npc_toc_pet_hunterAI, npc_toc_pet_warlock::npc_toc_pet_warlockAI, npc_toc_priest::npc_toc_priestAI, npc_toc_retro_paladin::npc_toc_retro_paladinAI, npc_toc_rogue::npc_toc_rogueAI, npc_toc_shadow_priest::npc_toc_shadow_priestAI, npc_toc_shaman::npc_toc_shamanAI, npc_toc_warlock::npc_toc_warlockAI, and npc_toc_warrior::npc_toc_warriorAI.

Definition at line 540 of file boss_faction_champions.cpp.

References _aiType, _events, AI_PET, EVENT_REMOVE_CC, EVENT_THREAT, IN_MILLISECONDS, ScriptedAI::IsHeroic(), and OVERRIDE.

Referenced by npc_toc_boomkin::npc_toc_boomkinAI::Reset(), npc_toc_dk::npc_toc_dkAI::Reset(), npc_toc_druid::npc_toc_druidAI::Reset(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::Reset(), npc_toc_hunter::npc_toc_hunterAI::Reset(), npc_toc_mage::npc_toc_mageAI::Reset(), npc_toc_paladin::npc_toc_paladinAI::Reset(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::Reset(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::Reset(), npc_toc_priest::npc_toc_priestAI::Reset(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::Reset(), npc_toc_rogue::npc_toc_rogueAI::Reset(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::Reset(), npc_toc_shaman::npc_toc_shamanAI::Reset(), npc_toc_warlock::npc_toc_warlockAI::Reset(), and npc_toc_warrior::npc_toc_warriorAI::Reset().

◆ SelectEnemyCaster()

◆ SelectRandomFriendlyMissingBuff()

Creature * boss_faction_championsAI::SelectRandomFriendlyMissingBuff ( uint32 spell)
inline

◆ UpdateAI()

void boss_faction_championsAI::UpdateAI ( uint32 diff)
inlinevirtual

== Triggered Actions Requested ==================

Reimplemented from CreatureAI.

Reimplemented in npc_toc_boomkin::npc_toc_boomkinAI, npc_toc_dk::npc_toc_dkAI, npc_toc_druid::npc_toc_druidAI, npc_toc_enh_shaman::npc_toc_enh_shamanAI, npc_toc_hunter::npc_toc_hunterAI, npc_toc_mage::npc_toc_mageAI, npc_toc_paladin::npc_toc_paladinAI, npc_toc_pet_hunter::npc_toc_pet_hunterAI, npc_toc_pet_warlock::npc_toc_pet_warlockAI, npc_toc_priest::npc_toc_priestAI, npc_toc_retro_paladin::npc_toc_retro_paladinAI, npc_toc_rogue::npc_toc_rogueAI, npc_toc_shadow_priest::npc_toc_shadow_priestAI, npc_toc_shaman::npc_toc_shamanAI, npc_toc_warlock::npc_toc_warlockAI, and npc_toc_warrior::npc_toc_warriorAI.

Definition at line 700 of file boss_faction_champions.cpp.

References _aiType, _events, AI_MELEE, AI_PET, UnitAI::DoMeleeAttackIfReady(), EVENT_REMOVE_CC, EVENT_THREAT, IN_MILLISECONDS, ScriptedAI::me, MINUTE, OVERRIDE, RemoveCC(), UpdatePower(), and UpdateThreat().

Referenced by npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_druid::npc_toc_druidAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_paladin::npc_toc_paladinAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_priest::npc_toc_priestAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), and npc_toc_warrior::npc_toc_warriorAI::UpdateAI().

◆ UpdatePower()

void boss_faction_championsAI::UpdatePower ( )
inline

Definition at line 581 of file boss_faction_champions.cpp.

References ScriptedAI::me, and POWER_MANA.

Referenced by UpdateAI().

◆ UpdateThreat()

void boss_faction_championsAI::UpdateThreat ( )
inline

Member Data Documentation

◆ _aiType

uint32 boss_faction_championsAI::_aiType
private

◆ _events

EventMap boss_faction_championsAI::_events
private

Definition at line 734 of file boss_faction_champions.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: