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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AttackStart (Unit *who) OVERRIDE |
| boss_faction_championsAI (Creature *creature, uint32 aitype) | |
| float | CalculateThreat (float distance, float armor, uint32 health) |
| uint32 | EnemiesInRange (float distance) |
| void | EnterCombat (Unit *) OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | KilledUnit (Unit *who) OVERRIDE |
| void | RemoveCC () |
| void | Reset () OVERRIDE |
| Unit * | SelectEnemyCaster (bool) |
| Creature * | SelectRandomFriendlyMissingBuff (uint32 spell) |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| void | UpdatePower () |
| void | UpdateThreat () |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Attributes | |
| uint32 | _aiType |
| EventMap | _events |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 533 of file boss_faction_champions.cpp.
Definition at line 535 of file boss_faction_champions.cpp.
References _aiType, BOSS_CRUSADERS, and BossAI::BossAI().
Referenced by npc_toc_boomkin::npc_toc_boomkinAI::npc_toc_boomkinAI(), npc_toc_dk::npc_toc_dkAI::npc_toc_dkAI(), npc_toc_druid::npc_toc_druidAI::npc_toc_druidAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::npc_toc_enh_shamanAI(), npc_toc_hunter::npc_toc_hunterAI::npc_toc_hunterAI(), npc_toc_mage::npc_toc_mageAI::npc_toc_mageAI(), npc_toc_paladin::npc_toc_paladinAI::npc_toc_paladinAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::npc_toc_pet_hunterAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::npc_toc_pet_warlockAI(), npc_toc_priest::npc_toc_priestAI::npc_toc_priestAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::npc_toc_retro_paladinAI(), npc_toc_rogue::npc_toc_rogueAI::npc_toc_rogueAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::npc_toc_shadow_priestAI(), npc_toc_shaman::npc_toc_shamanAI::npc_toc_shamanAI(), npc_toc_warlock::npc_toc_warlockAI::npc_toc_warlockAI(), and npc_toc_warrior::npc_toc_warriorAI::npc_toc_warriorAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 681 of file boss_faction_champions.cpp.
References _aiType, AI_MELEE, AI_PET, ScriptedAI::DoStartMovement(), ScriptedAI::me, OVERRIDE, and ScriptedAI::SetCombatMovement().
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Definition at line 555 of file boss_faction_champions.cpp.
References _aiType, AI_MELEE, and AI_PET.
Referenced by UpdateThreat().
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Definition at line 666 of file boss_faction_champions.cpp.
References Unit::GetUnit(), and ScriptedAI::me.
Referenced by npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_priest::npc_toc_priestAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), and npc_toc_warlock::npc_toc_warlockAI::UpdateAI().
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Reimplemented from CreatureAI.
Reimplemented in npc_toc_hunter::npc_toc_hunterAI, npc_toc_retro_paladin::npc_toc_retro_paladinAI, and npc_toc_warlock::npc_toc_warlockAI.
Definition at line 605 of file boss_faction_champions.cpp.
References BossAI::_EnterCombat(), UnitAI::DoCast(), Unit::GetCreature(), IN_PROGRESS, BossAI::instance, ScriptedAI::me, NPC_CHAMPIONS_CONTROLLER, OVERRIDE, and SPELL_ANTI_AOE.
Referenced by npc_toc_hunter::npc_toc_hunterAI::EnterCombat(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::EnterCombat(), and npc_toc_warlock::npc_toc_warlockAI::EnterCombat().
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Reimplemented from CreatureAI.
Reimplemented in npc_toc_enh_shaman::npc_toc_enh_shamanAI.
Definition at line 597 of file boss_faction_champions.cpp.
References _aiType, AI_PET, DONE, Unit::GetCreature(), BossAI::instance, ScriptedAI::me, NPC_CHAMPIONS_CONTROLLER, and OVERRIDE.
Referenced by npc_toc_enh_shaman::npc_toc_enh_shamanAI::JustDied().
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Reimplemented from CreatureAI.
Definition at line 547 of file boss_faction_champions.cpp.
References FAIL, Unit::GetCreature(), BossAI::instance, ScriptedAI::me, NPC_CHAMPIONS_CONTROLLER, and OVERRIDE.
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Reimplemented from CreatureAI.
Definition at line 614 of file boss_faction_champions.cpp.
References ALLIANCE, MapRefManager::begin(), DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, Unit::GetCreature(), Reference< TO, FROM >::GetSource(), BossAI::instance, LinkedListHead::isEmpty(), ScriptedAI::me, NPC_GARROSH, NPC_VARIAN, OVERRIDE, SAY_KILL_PLAYER, and TYPEID_PLAYER.
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Definition at line 587 of file boss_faction_champions.cpp.
References ScriptedAI::me, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_PACIFY, SPELL_AURA_MOD_ROOT, and SPELL_AURA_MOD_STUN.
Referenced by UpdateAI().
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Reimplemented from UnitAI.
Reimplemented in npc_toc_boomkin::npc_toc_boomkinAI, npc_toc_dk::npc_toc_dkAI, npc_toc_druid::npc_toc_druidAI, npc_toc_enh_shaman::npc_toc_enh_shamanAI, npc_toc_hunter::npc_toc_hunterAI, npc_toc_mage::npc_toc_mageAI, npc_toc_paladin::npc_toc_paladinAI, npc_toc_pet_hunter::npc_toc_pet_hunterAI, npc_toc_pet_warlock::npc_toc_pet_warlockAI, npc_toc_priest::npc_toc_priestAI, npc_toc_retro_paladin::npc_toc_retro_paladinAI, npc_toc_rogue::npc_toc_rogueAI, npc_toc_shadow_priest::npc_toc_shadow_priestAI, npc_toc_shaman::npc_toc_shamanAI, npc_toc_warlock::npc_toc_warlockAI, and npc_toc_warrior::npc_toc_warriorAI.
Definition at line 540 of file boss_faction_champions.cpp.
References _aiType, _events, AI_PET, EVENT_REMOVE_CC, EVENT_THREAT, IN_MILLISECONDS, ScriptedAI::IsHeroic(), and OVERRIDE.
Referenced by npc_toc_boomkin::npc_toc_boomkinAI::Reset(), npc_toc_dk::npc_toc_dkAI::Reset(), npc_toc_druid::npc_toc_druidAI::Reset(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::Reset(), npc_toc_hunter::npc_toc_hunterAI::Reset(), npc_toc_mage::npc_toc_mageAI::Reset(), npc_toc_paladin::npc_toc_paladinAI::Reset(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::Reset(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::Reset(), npc_toc_priest::npc_toc_priestAI::Reset(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::Reset(), npc_toc_rogue::npc_toc_rogueAI::Reset(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::Reset(), npc_toc_shaman::npc_toc_shamanAI::Reset(), npc_toc_warlock::npc_toc_warlockAI::Reset(), and npc_toc_warrior::npc_toc_warriorAI::Reset().
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Definition at line 652 of file boss_faction_champions.cpp.
References Unit::getPowerType(), Unit::GetUnit(), ScriptedAI::me, and POWER_MANA.
Referenced by npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_priest::npc_toc_priestAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), and npc_toc_shaman::npc_toc_shamanAI::UpdateAI().
Definition at line 642 of file boss_faction_champions.cpp.
References ScriptedAI::DoFindFriendlyMissingBuff().
Referenced by npc_toc_druid::npc_toc_druidAI::UpdateAI(), npc_toc_paladin::npc_toc_paladinAI::UpdateAI(), and npc_toc_shaman::npc_toc_shamanAI::UpdateAI().
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Reimplemented in npc_toc_boomkin::npc_toc_boomkinAI, npc_toc_dk::npc_toc_dkAI, npc_toc_druid::npc_toc_druidAI, npc_toc_enh_shaman::npc_toc_enh_shamanAI, npc_toc_hunter::npc_toc_hunterAI, npc_toc_mage::npc_toc_mageAI, npc_toc_paladin::npc_toc_paladinAI, npc_toc_pet_hunter::npc_toc_pet_hunterAI, npc_toc_pet_warlock::npc_toc_pet_warlockAI, npc_toc_priest::npc_toc_priestAI, npc_toc_retro_paladin::npc_toc_retro_paladinAI, npc_toc_rogue::npc_toc_rogueAI, npc_toc_shadow_priest::npc_toc_shadow_priestAI, npc_toc_shaman::npc_toc_shamanAI, npc_toc_warlock::npc_toc_warlockAI, and npc_toc_warrior::npc_toc_warriorAI.
Definition at line 700 of file boss_faction_champions.cpp.
References _aiType, _events, AI_MELEE, AI_PET, UnitAI::DoMeleeAttackIfReady(), EVENT_REMOVE_CC, EVENT_THREAT, IN_MILLISECONDS, ScriptedAI::me, MINUTE, OVERRIDE, RemoveCC(), UpdatePower(), and UpdateThreat().
Referenced by npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_druid::npc_toc_druidAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_paladin::npc_toc_paladinAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_priest::npc_toc_priestAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), and npc_toc_warrior::npc_toc_warriorAI::UpdateAI().
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Definition at line 581 of file boss_faction_champions.cpp.
References ScriptedAI::me, and POWER_MANA.
Referenced by UpdateAI().
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Definition at line 563 of file boss_faction_champions.cpp.
References CalculateThreat(), Unit::GetArmor(), Unit::GetHealth(), Object::GetTypeId(), Unit::GetUnit(), ScriptedAI::me, and TYPEID_PLAYER.
Referenced by UpdateAI().
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Definition at line 732 of file boss_faction_champions.cpp.
Referenced by AttackStart(), boss_faction_championsAI(), CalculateThreat(), JustDied(), Reset(), and UpdateAI().
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Definition at line 734 of file boss_faction_champions.cpp.
Referenced by Reset(), and UpdateAI().